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Unread 08-21-2015, 03:18 PM  
Ekis
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Quote:
psst... ver 1.11 was published June 23rd
Oops
I'll do it as soon as I returned from vacation
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Unread 08-21-2015, 10:23 AM  
Garan
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Quote:
Originally Posted by Ekis
Hi,
nop, i'm waiting for vers 1.11 from Garan to finish East Gondor.
psst... ver 1.11 was published June 23rd
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Unread 08-21-2015, 08:55 AM  
Ekis
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Quote:
Hello! Nice plugin! May I to know, full version of map from Ekis is ready?
Hi,
nop, i'm waiting for vers 1.11 from Garan to finish East Gondor.
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Unread 08-20-2015, 10:22 AM  
Arandir_rus
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Hello! Nice plugin! May I to know, full version of map from Ekis is ready?
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Unread 05-12-2015, 12:01 PM  
Garan
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For those looking for a U16 Eastern Gondor update, I just found the time to track down the last four missing map tiles - it turns out Turbine accidentally changed four of the tiles in the last beta to duplicates of other tiles so the correct tiles are missing I will now begin the process of running around the new area to collect the default data for MoorMap & TerrainMap and once done I will publish an update without the missing tiles. Hopefully I will find time to get the update out in a week or so.

FWIW, the offending tiles (already /bug reported) are in Eastern Gondor centered at:
(80.0S, 24.0W), (76.0S, 27.2W), (75.2S, 28.0W) and (76.8S, 23.2W).
It makes it a bit confusing exploring those areas since they show the wrong terrain in the compass

EDIT:
Turbine fixed 3 of the missing 4 tiles in 16.1.1 Of course, I had already moved them to my junk pile and couldn't remember how to bring them back yay for developers that forget how to use the tools they wrote... so, anyway, I recreated the fourth tile from an old screencap used for the pre-zoomed tiles and Eastern Gondor is now updated, along with some other stuff...

Last edited by Garan : 06-23-2015 at 09:37 PM.
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Unread 04-22-2015, 12:27 PM  
Ekis
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oh yes, sorry, I misspoke ...
I did not write that it's because of TerrainMap that I couldn't publish the map, but of course because Turbine is still in beta with U16.
I have no doubt about the update with the release.
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Unread 04-22-2015, 12:17 PM  
Garan
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Quote:
Originally Posted by Ekis
And for the moment, TerrainMap (v. 1.10) does not see the map correctly on Bullroarer...
That's because the map info is not exposed via Lua and updating the map requires IRV and MapMaker, a couple of maintenance plugins I wrote for this purpose, and a significant number of hours. IRV helps identify the new map tiles (as well as identifying other new image resources) and MapMaker allows me to position them in the map while keeping track of which tiles are duplicates, etc. There is no way to programmatically update the map without violating the EULA, thus the need for manual intervention. TerrainMap should be updated shortly after update 16 is published on the live servers.

FWIW, I try to avoid offending Turbine so I don't publish the version of the plugins that work with Bullroarer. The Eastern Gondor/Osgiliath preview in TerrainMap 1.10 only uses the resources from the live client - a technicality but a fairly important one.

As to Edugorn's request for a large image, anyone can simply generate their own by setting their resolution as high as their system can handle and capture screenshots of the map and paste them together. I could generate the images via MapMaker the same way I generate the pre-zoomed tiles and then programmatically fit the resulting screenshots together but that wouldn't save all that much time and would require more time than I can currently allocate.

Ekis's world map is pretty nice as he worked in a nice background/border.

Last edited by Garan : 04-22-2015 at 12:29 PM.
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Unread 04-22-2015, 10:59 AM  
Ekis
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Quote:
Would be posible a super hyper mega ultra HD map of that image below?
My Idea is print it and put in a picture in my room´s wall
The resolution of the image is that of the game: not very high ...
But the image still weighs about 60 MB. I'll look where host to make it available.
But before that, I'll wait to add East Gondor.

And for the moment, TerrainMap (v. 1.10) does not see the map correctly on Bullroarer...

here is the result :

And just for fun, i made this map too (low def here) :

Last edited by Ekis : 04-22-2015 at 11:32 AM.
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Unread 04-16-2015, 11:17 AM  
Edugorn
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Would be posible a super hyper mega ultra HD map of that image below?
My Idea is print it and put in a picture in my room´s wall

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Unread 03-30-2015, 04:30 PM  
Thurallor
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This is extremely cool.
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Unread 03-25-2015, 04:43 PM  
Garan
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Re: Simply Amazing!

Quote:
Originally Posted by Rrys
I've been playing around with the latest version of Terrain Map!

It's like having a satellite view that you can zoom in and out on. "Google Earth" for LoTRO! I love it!
Thanks for the compliment. Glad you like it
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Unread 03-25-2015, 06:44 AM  
Rrys
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Thumbs up Simply Amazing!

I've been playing around with the latest version of Terrain Map!

It's like having a satellite view that you can zoom in and out on. "Google Earth" for LoTRO! I love it!

Last edited by Rrys : 03-25-2015 at 06:45 AM.
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Unread 03-25-2015, 06:22 AM  
Garan
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There is a known glitch in the zoom function that causes the map to zoom in/out based on the top left corner instead of the more intuitive center of view when changing zoom levels. This will be addressed in Ver 1.11 whenever that gets released. Ver 1.11 will also include the ability to zoom in/out (centered on mouse) with double left/right click.

Note, the Overview map is scaled to the screen so do not use the Overviews to compare different region sizes, instead use the x32 zoom level - depending on your resolution, Eriador may not all fit on one screen vertically and might require pasting two images.

Last edited by Garan : 03-25-2015 at 06:26 AM.
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Unread 03-21-2015, 09:20 PM  
PBLCelt
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Re: Re: US update problem

Quote:
Originally Posted by PBLCelt
heads up, I updated to 1.07 and I'm now getting this error:

...gs Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 225: attempt to index global 'tmpMapInfo' (a nil value)

went back to 1.06 and it works fine.

i hope im the only one.
Thanks for reporting this. There is a bug in the TMSearch.lua file. I will have a fix posted later today.

EDIT: The bug is squished, the file is uploaded and should be available shortly.

Glad I could help. I love this plugin. It has helped me in some hard places
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Unread 03-06-2015, 08:49 AM  
Garan
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Re: US update problem

Quote:
Originally Posted by PBLCelt
heads up, I updated to 1.07 and I'm now getting this error:

...gs Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 225: attempt to index global 'tmpMapInfo' (a nil value)

went back to 1.06 and it works fine.

i hope im the only one.
Thanks for reporting this. There is a bug in the TMSearch.lua file. I will have a fix posted later today.

EDIT: The bug is squished, the file is uploaded and should be available shortly.

Last edited by Garan : 03-06-2015 at 09:29 PM.
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