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Category: LotRO Tools & Utilities for UsersVinny Loader |
Interface Information |
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Name: |
Vinny Loader |
Author: |
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Date: |
08-21-2024 10:49 PM |
Size: |
39.19 Kb |
Version: |
1.6 |
Rate File: |
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Vinny Loader provides a simple 1-click tool for loading any of my other plugins. If the plugin is already loaded, it will open its window (except ET). The following plugins are supported:
Birding Log: A tool for tracking bird seen and making birding more convenient.
CampSite: A reference for campsites, rally points, Hunter Guide to and Warden Muster skills.
CookingRef: A reference for all known cooking recipes and ingredients.
CraftMats - A tool from tracking crafting mats and their uses over multiple characters.
DailyTasks: A tool for tracking Daily Tasks and trophy items over multiple characters.
EventTimer: A tool for tracking events and cooldown times over multiple characters.
Fishing Log: A tool for tracking fish caught and making fishing more convenient.
LostLore: A reference for locating Lost Lore pages and other rare items.
RepRef: A reference for reputation items, rewards and factions.
RuneUse: a tool for managing runes and tracery enhancements on multiple characters.
TravelRef: A reference for all known stables and travel routes. Can find the best route to any stable location, including milestones, Return to, Guide to, Muster, and Sail to skills.
WarbandRef: A reference for the warbands of Rohan.
Basic commands:
/vl (toggles the visibility of the VL window)
/vla <plugin> (permanently add <plugin> to the window)
/vlr <plugin> (removed <plugin> from the window)
NOTICE: When installing for the first time, be sure to follow the instructions in the ReadMe file to avoid problems.
Recent updates:
07/30/24 1.6 Added support for BirdingLog.
05/14/24 1.5.2 Added common Help structure.
05/13/24 1.5.1 Added /vlr command to remove plugins.
05/12/24 1.5 Added support for FishingLog.
02/05/24 1.4 Added support for other plugins.
05/11/22 1.3.5 Changed Apartment back to Vinny.
04/18/22 1.3.4 Added tooltips for the icons displayed.
04/06/22 1.3.3 Fixed plugincompendium Name field.
04/06/22 1.3.2 Fixed Plugin Compendium ID.
04/04/22 1.3.1 Added reload option.
04/02/22 1.3 Added support for RuneUse.
03/15/22 1.2 Added support for LostLore.
12/12/21 1.1.1 Made sure window is visible if the screen is shorter.
11/07/19: 1.1 Added support for CraftMats
06/28/13: 1.0.1 Removes debug prints.
06/28/13: 1.0 - Made the icon window draggable and saveable.
06/26/13: 0.9.1 Added support for Warband Ref.
02/10/13: 0.9 - Initial public release.
02/09/13: 0.8 - Added open window call for loaded plugins.
02/08/13: 0.7 - Added window auto-open option to Plugin Manager.
02/07/13: 0.6 - First functional loading of plugins.
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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1.5.2 |
38.83 Kb |
Vinny |
05-15-2024 10:13 AM |
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1.4 |
38.32 Kb |
Vinny |
02-05-2024 10:36 PM |
File Statistics |
User Rating: |
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Downloads: |
44301 |
Views: |
91555 |
Favorites: |
21 |
Uploaded By: |
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Last Modified: |
N/A |
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02-11-2013, 03:34 AM
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The Indomitable
Forum posts: 14
File comments: 844
Uploads: 13
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Version 0.9
Please be sure to install the latest version of my plugins that you are going to be using this utility with. I've updated all of my other plugins to be compatible with this loader. The older versions won't support the open function.
The normal use of this loader is to set it to automatically load for all characters so that loading the desired plugin only takes a single click. This plugin is very small so that won't slow down the sign-in process and uses up very little memory.
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05-18-2013, 03:56 PM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Is it possible to move?
Nice little loader for your excellent collection of plugins.
One question, is it possible to change where it is located? Ideally, I would like to be able to freely move it about. Perhaps that is already possible and I am just too daft to sort it out.
Thanks!
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05-19-2013, 11:39 AM
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The Indomitable
Forum posts: 14
File comments: 844
Uploads: 13
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Re: Is it possible to move?
Quote:
One question, is it possible to change where it is located?
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Making it moveable is on my to-do list, however, adding code for dragging and saving/setting position will add significantly to its size and I'm trying to keep it as small as possible.
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06-03-2013, 04:07 AM
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The Wary
Forum posts: 0
File comments: 20
Uploads: 0
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Just to add a +1 to the "make movable" your loader hides another plug-in I use that also is not movable and is put in the bottom left of screen
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06-28-2013, 02:11 AM
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The Indomitable
Forum posts: 14
File comments: 844
Uploads: 13
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Version 1.0
This is a significant update that adds several enhancements. The event that made me revisit this plugin was the creation of a new Warband Reference plugin. So while I was adding support for it, I also added some new features as well (and fixed a bug in the auto-open option).
The first new feature is the requested movable window. As there is no title bar to drag it by, you have to drag it by one of the thin white strips between the icons. If you want to make new position permanent, you will need to set the auto-open option (clear it first if already set).
The second new feature is an option to use half-sized icons so that the window takes up 1/4 of the screen space. This is primarily for users with lower resolution screens that are too crowded. This option is only checked when the plugin is first loaded, so after changing it, you will need to reload the plugin for it to take effect. To reset the window position to the default when changing the icon size, also disable the auto-load option (and enable after reloading).
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06-28-2013, 11:17 AM
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The Indomitable
Forum posts: 14
File comments: 844
Uploads: 13
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Version 1.0.1
I just realized that I left one of the debug prints in the released version (that's what I get for working on it late at night when I'm half asleep)
Last edited by Vinny : 06-28-2013 at 11:31 AM.
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06-28-2013, 01:53 PM
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The Undefeated
Forum posts: 5
File comments: 25
Uploads: 0
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Re: Version 1.0.1
Getting:
....Plugins\Vinny\VinnyLoader\VL_Window.lua:61: Failed to load background image
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06-28-2013, 04:23 PM
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The Indomitable
Forum posts: 14
File comments: 844
Uploads: 13
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Re: Re: Version 1.0.1
Quote:
Plugins\Vinny\VinnyLoader\VL_Window.lua:61: Failed to load background image
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Is this with the small icon setting?
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06-29-2013, 09:25 AM
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The Undefeated
Forum posts: 5
File comments: 25
Uploads: 0
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Re: Re: Re: Version 1.0.1
Quote:
Is this with the small icon setting?
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Hmm, I have no idea since it won't open therefore I haven't configured it at all. Just trying to open whatever is the default. From your instructions you have to check for small icons which I have not done.
Last edited by keli : 06-29-2013 at 09:25 AM.
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06-29-2013, 03:25 PM
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The Indomitable
Forum posts: 14
File comments: 844
Uploads: 13
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Re: Re: Re: Re: Version 1.0.1
Quote:
Just trying to open whatever is the default.
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Is this the first time that you have tried to use it? The error indicates that the icon file for one of the plugins that it loads is missing. If you have an old copy of one of my other plugins installed, then it might be missing the .tga file for the icon. Do all the plugins have an icon that shows up in the About tab of the Plugin Manager?
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07-05-2013, 05:04 AM
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The Wary
Forum posts: 0
File comments: 20
Uploads: 0
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Thanks
Just to say "Thanks" for implementing this, works fine for me and am now using it again now it no longer covers my other plugins
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02-13-2015, 12:11 PM
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The Wary
Forum posts: 2
File comments: 6
Uploads: 0
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Loader position
I am by no means a plugin coder.
I enjoy using your plugins as do most of the people in my kin.
With the recent addition of full screen windowed to the graphics options I have stumbled on an irritant. several plugins wont go farther to the bottom of the screen than where it would be if it was in true window mode. due to the placement of other objects on my screen that I am used to the loader now appears in the middle of my chat window. I poked around a little and couldn't get it to display at the lower left anymore where I liked it. I did see that you had a drag feature coded but it did not work for me. I figured out how to increase the window width that allowed me to move use the drag option but I now have a big white square at the end of the loader.
All that aside, would you be able to modify your loader to move without the white square or still load in the visible lower left or even the upper left could work.
I did read below that you were working on the moving but didnt want the loader code to get too large. I dont mind having to move it all the time so saving position for me is not an issue.
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02-18-2015, 07:06 PM
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The Indomitable
Forum posts: 14
File comments: 844
Uploads: 13
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Re: Loader position
Quote:
I did read below that you were working on the moving but didnt want the loader code to get too large. I dont mind having to move it all the time so saving position for me is not an issue.
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There is a thin line between the icons that can be used to drag the window. As documented in the ReadMe file, when you have the window in the desired position, you can save it by setting the auto-open option (turn it off first if needed).
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02-20-2015, 11:01 PM
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The Wary
Forum posts: 2
File comments: 6
Uploads: 0
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Re: Re: Loader position
There is a thin line between the icons that can be used to drag the window. As documented in the ReadMe file, when you have the window in the desired position, you can save it by setting the auto-open option (turn it off first if needed).
ok I admit I only skimmed the readme and missed it. Sorry my bad. I shall report for flogging directly.
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01-20-2019, 11:45 AM
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The Undefeated
Forum posts: 5
File comments: 10
Uploads: 0
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Hey Vinny,
Excellent work on all of the plugins. I typically run Campsite, CookingRef and TravelRef and was overjoyed to find this loader as well.
I do have one request though. Is there any way you could please make the 'little line' to grab and move the icon bar a little bigger, or even better put a window border around the entire thing? It is soooo difficult to grab at the resolution I run at, usually takes me at least 5 minutes to click on the right location.
Thank you for all the work you've done - you have made my game a lot better!
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