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04-21-2022, 01:22 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Lotro update 33
As far as I can tell, no new cooking recipes were added with the latest update. The only thing that changed was a new Over location, which doesn't merit a CR release (I have added it to be part of the next release whenever that happens).
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03-30-2022, 06:38 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Version 1.14 (Lotro update 31)
Finally, after several days of working on it, I have the updated version ready for release. The biggest change is adding the tier 14 recipes and changes to other recipes. There were a few missing cooking items and a couple of obsolete recipes and items removed. I also added a lot of missing oven locations.
A couple of other changes update this plugin to features common to my other ones. First, the Escape key will now close any open plugin windows, Then I've implemented the improved help facility that lists available commands.
I also added a new command, "/cr cooks", that will list the known cooks that you have on the current server along with their max cooking tier.
Note: There are a couple of groups of recipes that have different ingredients but produce the same result. Until I enhance the data structure used, I can only store 1 version of these. These are the Apprentice Fish Fillets (Dace version used) and Anorien Wild Essense (Vitality used).
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03-22-2022, 09:23 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Sorry for the delay.
I'm finally working on the update. I've had many other things in progress and the effort to build an updated cooking database has kept me procrastinating while working on other things, but it's finally active on my to-do list.
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11-20-2021, 04:18 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Gundabad update
The Gundabad expansion adds a new cooking tier which I'll be adding soon. I'm currently busy finishing all the additions to my Travel Ref (I still have about 70 route timings to add out of 200+).
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12-28-2020, 04:39 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Quote:
The Ironfold recipes for Pirogis are missing the Ironfold Fresh Herbs (Ironfold Farmer) ingredient. Actually, more than one recipe is missing them.
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Thanks for the report. I'll have a look at it next time I'm revising recipes. I know some cleanup is still needed, but it's a slow process.
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12-03-2020, 11:43 AM
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The Undefeated
Forum posts: 7
File comments: 72
Uploads: 0
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The Ironfold recipes for Pirogis are missing the Ironfold Fresh Herbs (Ironfold Farmer) ingredient. Actually, more than one recipe is missing them.
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12-03-2020, 10:03 AM
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The Undefeated
Forum posts: 7
File comments: 72
Uploads: 0
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When I click Ingredients for a recipe, I get the immediate ingredients and where they come from (Cooking, Farming, Supplier and the tier). When I check the raw box, I get the raw ingredients. Would it be possible to get both preferably nested (i.e. follow the recursion)?
Last edited by bsmorgan : 12-03-2020 at 10:54 AM.
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10-30-2020, 03:43 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Version 1.13 (Lotro update 28)
This version adds tier 13 recipes and others that I had missed before. While I still need to add attribute data, I'd gotten behind with the base recipe list and this will add the new things that I've found.
As always, let me know if there are other recipes to add.
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05-17-2020, 07:15 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Quote:
Description says 1.12.1 update dated 5/16/18? I'm guessing you didn't wait two years to release it!
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Typo of course.
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05-17-2020, 07:28 AM
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The Undefeated
Forum posts: 7
File comments: 72
Uploads: 0
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Description says 1.12.1 update dated 5/16/18? I'm guessing you didn't wait two years to release it!
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05-16-2020, 11:00 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Version 1.12.1
This update adds most of the Ironfold (tier 12) recipes and ingredients.
However, there are 7 decoration recipes that I don't have the tokens to barter for yet, so while I added the vendor recipe IDs, I can't craft the decorations and build the data entries for them yet.
I also realize that there are now tier 13 recipes, but my Cook has been on vacation and hasn't mastered Ironfold yet, so that will have to wait also.
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12-06-2019, 04:44 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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RE: features
Quote:
in the picture Cooking Ref. window you have all elements active
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The various buttons are only enabled when they are relevant for the currently displayed item. To have them all enabled, the current item would have to have all the associated data.
Quote:
this plugin interested me especially for the possibility to search for recipes that I do not know yet
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To activate that option you have to enter the "/crr" command. One of these days I'd like to implement a better help system that would list all these chat commands and how to use them, but it's not high on my "to-do" list.
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12-05-2019, 09:39 PM
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The Undying
Forum posts: 20
File comments: 146
Uploads: 0
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in the picture Cooking Ref. window you have all elements active and I can not do it to have all elements (buttons) active, some I can activate but not all.
because I am not a big friend of chat commands I miss buttons to activate other modules which plugin contains can be run via chat command but who remember me all commands especially if I have more plugins
this plugin interested me especially for the possibility to search for recipes that I do not know yet and mainly to look for a recipe (food) according to the effects I want to make
Last edited by vecny.samotar : 12-05-2019 at 09:42 PM.
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11-27-2019, 09:09 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Re: element activation.
Quote:
have a problem
how do I make the plugin window look like you have in the plugin description on the picture (I mean: Cooking Ref. window), that is, all elements are actively activated. I managed to activate only some of the controls
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In the Lua code, the SetEnabled() function for each element is how you control if it is active.
Or are you asking a different question?
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11-27-2019, 05:59 AM
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The Undying
Forum posts: 20
File comments: 146
Uploads: 0
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have a problem
how do I make the plugin window look like you have in the plugin description on the picture (I mean: Cooking Ref. window), that is, all elements are actively activated. I managed to activate only some of the controls
and one more suggestion
since I am not a big friend chat commands could not be added to the main window (Cooking Ref. window) buttons to display the other modules that the plugin contains
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