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11-02-2012, 06:27 AM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 1
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Quote:
Ok, my fault .... When i copied the Turbine & Turbine Plugins folder from my save folder to the plugins, it works.
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Nah, was my fault really. Next version (tomorrow) won't have this dependency so it will always work.
Last edited by scarlim : 11-02-2012 at 06:40 AM.
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11-02-2012, 03:43 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Will need more information to help... is there an error message in the chat? Is it extracted correctly? The path should be Plugins/ScarlimPlugins/RecipeTracker.
I've got also the problem. I tried the german and english client. And i tried different folders.
Plugins/ScarlimPlugins/RecipeTracker makes following message in chat window:
...ugins\ScarlimPlugins\RecipeTracker\MinimizedIco n.lua:17: attempt to call global 'class' (a nil value)
...Online\Plugins\ScarlimPlugins\RecipeTracker\Mai n.lua:9: Failed to import package "ScarlimPlugins.RecipeTracker.MinimizedIcon".
Plugins/MyPlugins/ScarlimPlugins/RecipeTracker makes following message in chat window:
Unable to resolve package "ScarlimPlugins.RecipeTracker.Main".
The error message is the same at the english an german client
Ok, my fault .... When i copied the Turbine & Turbine Plugins folder from my save folder to the plugins, it works.
Last edited by Limbadon : 11-02-2012 at 03:46 AM.
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11-01-2012, 06:39 PM
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The Undefeated
Forum posts: 5
File comments: 76
Uploads: 5
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Sometimes Ostemnet stays Ostemnet, sometimes it's changed to Ost-Emnet (depends on the recipe). I really don't know how many recipes have this problem, but I recognized it today with 2 or 3 recipes (out of about 20 I found). I will keep an eye on it in the next few days. When I find such an recipe I'll tell you and maybe other users of the german client can do the same? ^^
Maybe an option in the plugin itself to enter the name if it differs between recipe and product would be a great idea, but I don't know if it is possible and how much work it would be.
Or we wait until Turbine fixes this issue, but with all their localisation problems in mind it could use more time then I have left in my life (There are some NPCs and quests which are in english for a long time now in the german client and had been reported many times by many different players and nothing changes at all... There also was one NPC who talked french and the quest text was in english on the german client for some time, but this issue is already fixed )
We'll see what can be done about this problem, I hope you (or some other addon developer) have a good idea to make this plugin even better
Edit: Just corrected a little typo
Last edited by DaBear78 : 11-01-2012 at 06:42 PM.
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11-01-2012, 06:05 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 1
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Quote:
Great AddOn with just one problem (which is turbines fault, not yours ^^). A few recipes in german produce products with a slightly differnt name than the recipes itself. Ostemnet becomes Ost-Emnet etc. Is there any way to search for the name of the product produced, not the name of the recipe?
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Unfortunately the name of the recipe is all the API gives us, but I can still patch it up if there are just a handful of simple substitutions. Are there any other substitutions in addition to the Ostemnet -> Ost-Emnet?
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11-01-2012, 06:02 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 1
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Quote:
I extracted it directly to my plugins folder. The RecipeTracker does show up in the plugins list, but will not load manually or by using the plugin manager.
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Will need more information to help... is there an error message in the chat? Is it extracted correctly? The path should be Plugins/ScarlimPlugins/RecipeTracker.
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11-01-2012, 05:44 PM
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The Undefeated
Forum posts: 5
File comments: 76
Uploads: 5
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Great AddOn with just one problem (which is turbines fault, not yours ^^). A few recipes in german produce products with a slightly differnt name than the recipes itself. Ostemnet becomes Ost-Emnet etc. Is there any way to search for the name of the product produced, not the name of the recipe?
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10-31-2012, 09:21 AM
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The Wary
Forum posts: 0
File comments: 21
Uploads: 0
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I extracted it directly to my plugins folder. The RecipeTracker does show up in the plugins list, but will not load manually or by using the plugin manager.
Last edited by Fastback66 : 10-31-2012 at 09:21 AM.
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10-30-2012, 06:14 AM
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The Undefeated
Forum posts: 8
File comments: 88
Uploads: 18
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17 Chars
I loaded Recipetracker on all 17 Chars and it works all fine. It shows the correct chars who need a recipe and the correct that knows something. No problems with many Chars.
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10-29-2012, 10:31 PM
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The Undying
Forum posts: 24
File comments: 170
Uploads: 20
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Re: Re: Recipe Ingredients
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Yes, there's a RecipeIngredient object too. There are plugins that let you explore the Lua environment - I use MoorMap, just enable debug in its options menu, then you get a window that lets you explore all the objects and their methods. I do plan on adding the ingredients to RecipeTracker as soon as I get time, probably within a couple of days.
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HereBeDragons is a fantastic plugin for browsing the environment
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10-29-2012, 08:31 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 1
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Re: Recipe Ingredients
Quote:
I've been playing in Lua with the recipe object and found the following methods for Recipe Ingredients:
recipe:GetIngredientPack() -- boolean; true if pack is available
recipe:GetIngredientCount() -- the number of ingredients
recipe:GetIngredient( # ) -- returns an ingredient object
However, I'm still trying to find the methods for the ingredient object. Have you found them?
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Yes, there's a RecipeIngredient object too. There are plugins that let you explore the Lua environment - I use MoorMap, just enable debug in its options menu, then you get a window that lets you explore all the objects and their methods. I do plan on adding the ingredients to RecipeTracker as soon as I get time, probably within a couple of days.
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10-29-2012, 08:04 PM
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The Indomitable
Forum posts: 13
File comments: 844
Uploads: 13
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Recipe Ingredients
I've been playing in Lua with the recipe object and found the following methods for Recipe Ingredients:
recipe:GetIngredientPack() -- boolean; true if pack is available
recipe:GetIngredientCount() -- the number of ingredients
recipe:GetIngredient( # ) -- returns an ingredient object
However, I'm still trying to find the methods for the ingredient object. Have you found them?
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10-29-2012, 07:47 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 1
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Re: Supported?
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How many Chars are Supported? I Ask 'cause i have 17 Chars (which is max) on my Account. Theyre all on the Maiar Server
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There shouldn't be any limit - if something breaks with that many then let me know.
Oh and thanks for the translations too, I'll make sure they get into the next version.
Last edited by scarlim : 10-29-2012 at 07:49 PM.
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10-29-2012, 07:34 PM
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The Undefeated
Forum posts: 8
File comments: 88
Uploads: 18
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Supported?
How many Chars are Supported? I Ask 'cause i have 17 Chars (which is max) on my Account. Theyre all on the Maiar Server
Last edited by Amethadan : 10-29-2012 at 07:35 PM.
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10-29-2012, 07:30 PM
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The Undefeated
Forum posts: 8
File comments: 88
Uploads: 18
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German Translation 2
Usage = Verwendung
Shows the main window = Zeigt das Hauptfenster
Hides the main window = Versteckt das Hauptfenster
Toggles the main window = Schaltet das Hauptfenster um
Shows the options window = Zeigt die Optionen
Recipe Tracker = Rezept Tracker
Search = Suche
Already known by = Bereits gelernt von
Needed by = Ben\195\182tigt von
Recipe Search = Rezeptsuche
<- Drag a recipe here to search = <- zum Vergleich Rezept hier reinziehen
Not a recipe! = Dies ist kein Rezept!
Recipe search results: = Resultate der Rezeptsuche:
All characters with this profession = Alle Character mit diesem Beruf
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10-29-2012, 07:13 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 1
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New version
New version released, it should hopefully use quite a bit less memory. Also bear in mind that the memory use in the game will typically be less than half the size of the data, as the binary format is more efficient than the text format used for saving.
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