Note: This plugin uses my event handler code - it may not play well with other plugins that use event handlers.
Library: This plugin contains version 0.7 of
SkillData.
This plugin takes an effect and a list of skills, and displays when an effect occurs, its duration, and which of the skills will be off cooldown before the effect ends. It is intended to be useful for Captains, Guardians, and Hunters (technically also Burglars, but I've found it a bit extraneous for them) who have responses that open up skills. This plugin allows you to determine which skills you can use with the current response.
Commands/Sample Usage:
Let's say we want to set this up for a Captain's Enemy Defeat Response.
/resptimer responses <#> - sets the number of effects that we will be tracking. For a Captain in this case, this will be 1 (or maybe 2 if you want to track Fellow Defeat Responses as well).
/resptimer effect <#> <effect> - sets an effect name. For our captain, we'd want to set the effect 1, with Enemy Defeat Response, so the command is "/resptimer effect 1 Enemy Defeat Response"
/resptimer quickslots <#> <n> - sets the number of skills/quickslots associated with a particular effect. For our captain, we want four skills (War-cry, Rallying Cry, Routing Cry, Shadow's Lament) so the command is "/resptimer quickslots 1 4"
/resptimer toggle - this toggles the plugin to full visibility (normally its hidden until an effect its watching for occurs), which will display the timer bar for the effect, as well as the quickslots. For our captain, there should be a vertical green bar, with four quickslots at the bottom. We can then slot the captain's defeat response skills (War-cry, Rallying Cry, Routing Cry, Shadow's Lament), and then toggle the plugin to hide itself until something interesting happens.
You can also move the plugin around with ctrl-\.
Version History
0.3 - Changed to use the ActiveSkills library. Also moved some of the more generic quickslot bits to NormalQuickslots.