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Unread 04-15-2014, 05:46 AM  
Gurndil
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I'm waiting Spring festival to get NPC strings at stomp-a-shrew event, all other strings are translated (thanks to ItemTreasury, it help me a lot ^^).
BarterStrings & Strings files, QuestStrings coming as soon as possible.

Last edited by Gurndil : 04-15-2014 at 05:48 AM.
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Unread 04-15-2014, 07:45 PM  
Galuhad
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Quote:
I'm waiting Spring festival to get NPC strings at stomp-a-shrew event, all other strings are translated (thanks to ItemTreasury, it help me a lot ^^).
BarterStrings & Strings files, QuestStrings coming as soon as possible.
This is brilliant, thank you so much I'm working on the update at the moment to include the anniversary stuff. I've made changes to the barter items so they no longer have strings attached (sorry), instead they load from the item ID so it *should* mean that all items going forward will be translated by the game. Though all the other strings will still need to be translated for the plugin to function.
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Unread 04-24-2014, 05:28 PM  
Gurndil
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Hi,
a little glitch on "Fireworks in Bree".
i got this message: "artifice</select> dit: ..."
the right message must be: "Animateur du feu d'artifice dit: ..."
(Animateur du feu d'artifice = Fireworks Announcer)


Strings and QuestStrings v1.4.0(FR).

Last edited by Gurndil : 04-24-2014 at 05:33 PM.
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Unread 04-25-2014, 05:58 AM  
Galuhad
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Quote:
Hi,
a little glitch on "Fireworks in Bree".
i got this message: "artifice</select> dit: ..."
the right message must be: "Animateur du feu d'artifice dit: ..."
(Animateur du feu d'artifice = Fireworks Announcer)


Strings and QuestStrings v1.4.0(FR).
Hi, thanks again for the translations. Have dropped them into the next update.
With the glitch you experience, is that with your translations or did that happen before? If it happens with the translation, would you mind to copy from the game the entire error message, and also what the firework announcer is saying, including the name and any punctuation.
Thanks
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Unread 04-25-2014, 02:53 PM  
Gurndil
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I don't know how it work before translation, i'm on FR client and i don't see any message from the plugin before i translate "Fireworks Announcer" (Strings.lua line 58, if the name don't match i can't see plugin messages).

some plugin messages (in a pretty blue):
artifice</Select> dit: "Epatons la foule avec un feux vert'
artifice</Select> dit:"Tirons autre chose que du bleu ! Allez !'

some IG messages (in the crappy chatbox):
Animateur du feu d'artifice dit*: ''Envoyez ce que vous voulez sauf du bleu, ça va créer la surprise*!''
Animateur du feu d'artifice dit*: ''Ce n'est pas le moment de se reposer, lancez votre feu d'artifice rouge*!''

all plugin messages look like that, cutted NPC name and ' in place of " at the end, peharps because of ' in "d'artifice"...

[EDIT]
I made a new char for full test of the plugin, because my main have already finished all festivals, and i find another little problem:

Emotes for Dance sessions are hardcoded in Dance.lua "/danceX", but the right input in french is "/danseX". (X = 1, 2 or 3)

Highlight system send an error msg if you forget to select the npc (don't laugh, i do it!):
...nline\Plugins\GaluhadPlugins\FestivalBuddy\Danc e.lua:248: attempt to call field 'Create' (a nil value)
and only dance3 is highlighted, i think because there is a - in french text for dance1/2. (i change it in \194\173 but...)

Last edited by Gurndil : 05-24-2014 at 12:20 PM.
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Unread 07-28-2014, 02:19 AM  
chaotic2091
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re: Change log: v1.4.1 - 25/05/2014 - "Updated for Spring 2014."

Thanks for maintaining this plugin! I just updated to the latest version but still see (as I did prior to updating) a lot of ·BLANK· (i.e.: no information) in the main plugin window when I select all but the last (bottom) two options on the drop-down list.

is anyone else experiencing this as well?
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Unread 07-28-2014, 12:57 PM  
Galuhad
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Quote:
re: Change log: v1.4.1 - 25/05/2014 - "Updated for Spring 2014."

Thanks for maintaining this plugin! I just updated to the latest version but still see (as I did prior to updating) a lot of ·BLANK· (i.e.: no information) in the main plugin window when I select all but the last (bottom) two options on the drop-down list.

is anyone else experiencing this as well?
Hi, thanks for this. Would you be able to send me a screenshot showing what you mean please? I need to add the summer festival still and put out an update in the next couple of days for that, would be great to look into this also.
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Unread 07-28-2014, 05:28 PM  
DJPorterNZ
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Quote:
Originally Posted by Galuhad
Hi, thanks for this. Would you be able to send me a screenshot showing what you mean please? I need to add the summer festival still and put out an update in the next couple of days for that, would be great to look into this also.
I'm getting the same error as chaotic2091. Took a handful of screenshots before I came here...

This is just the Summer one, but the image will link to the album with all of the others for completeness:



Found this in the log file so will include it also:

Code:
### Chat Capture: General 07/29 09:57 AM ###
Polymnie's XpPredict plugin loaded.
MoorMap 1.26 by Garan loaded
Your kinship's Message of the Day:
Entered the Ered Luin - Trade channel.
Entered the Ered Luin - Advice channel.
Entered the Ered Luin - Regional channel.
Entered the Ered Luin - LFF channel.
Entered the Ered Luin - OOC channel.
Use command /festival to re-open the main window
New Quest: Dances with Elves
Nedhrien says, ''The dance will begin now! Come, shall we dance?''
...nline\Plugins\GaluhadPlugins\FestivalBuddy\Dance.lua:248: attempt to call field 'Create' (a nil value)
Saved ui layout to "D:/System/Users/DJPorterNZ/The Lord of the Rings Online/ui/layouts/DJPorterNZ.layout".
Nedhrien says, ''The dance will begin now. You must follow the steps I call out!''
...nline\Plugins\GaluhadPlugins\FestivalBuddy\Dance.lua:248: attempt to call field 'Create' (a nil value)
The Elf-dance has begun
Nedhrien says, ''Look at me and dance step one!''
...nline\Plugins\GaluhadPlugins\FestivalBuddy\Dance.lua:248: attempt to call field 'Create' (a nil value)
You dance around.
Failed: Dances with Elves
Nedhrien says, ''Very good. Rest now.''
...nline\Plugins\GaluhadPlugins\FestivalBuddy\Dance.lua:248: attempt to call field 'Create' (a nil value)
Nedhrien says, ''Now follow me in doing the second dance.''
Nedhrien says, ''Dance three is the step here.''
Nedhrien says, ''Very good. Rest now.''
Nedhrien says, ''Now follow me in doing the second dance.''
Nedhrien says, ''Now follow me in doing the second dance.''
Nedhrien says, ''Dance three is the step here.''
Nedhrien says, ''Very good. Rest now.''
Nedhrien says, ''Dance three is the step here.''
Nedhrien says, ''Look at me and dance step one!''
Nedhrien says, ''Dance three is the step here.''
Nedhrien says, ''Great job! Wonderful! You have all been part of the festival-dance! We will dance again in 20 minutes.''
New Quest: To the Fishing Hole
Use command /festival to re-open the main window
The error seems to happen when the Dance Leader isn't targeted.

Last edited by DJPorterNZ : 07-28-2014 at 05:41 PM.
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Unread 07-29-2014, 01:08 PM  
Galuhad
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Thanks for that. The summer festival and farmers faire don't have any data associated with them which is why they come up blank. Everything else should come up as normal.

With regards to the other bug with the dancing, I'll take a look at that this evening
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Unread 07-30-2014, 10:43 AM  
Hyoss
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I can confirm the existance of the other bug. The first time it occured for me was when I did not have a dance quest at all but the instructor started giving commands.
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Unread 10-28-2014, 01:01 PM  
mightymagi82
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Error with LOTRO

Hey Galuhad, when I try to get FestivalBuddy to load up the first time it showed up, but after restarting LOTRO this is the only text I get when I try to load it again:

...ine\Plugins\GaluhadPlugins\FestivalBuddy\MainWi n.lua:392: attempt to index global 'Tooltip' (a nil value)

not sure what that means but I hope it helps you somehow.
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Unread 11-02-2014, 06:08 AM  
Galuhad
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Re: Error with LOTRO

Quote:
...ine\Plugins\GaluhadPlugins\FestivalBuddy\MainWi n.lua:392: attempt to index global 'Tooltip' (a nil value)
This should be fixed in the new update. Let me know if you still experience issues.
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Unread 11-02-2014, 06:46 AM  
Pulse
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Hi, Galuhad

Old code for client locale in Globals.lua (str 97-105):

Code:
-- Detect client lang.
CLIENTLANG = "ENGLISH";
if Turbine.Shell.IsCommand("hilfe") then
	CLIENTLANG = "GERMAN";
elseif Turbine.Shell.IsCommand("aide") then
	CLIENTLANG = "FRENCH";
elseif Turbine.Shell.IsCommand("плагины") then
	CLIENTLANG = "RUSSIAN";
end
it's not working for Russian

correct code:

Code:
-- Detect client lang.
local CLIENTLANG = "ENGLISH";
if Turbine.Engine.GetLanguage() == Turbine.Language.French then
	CLIENTLANG = "FRENCH";
elseif Turbine.Engine.GetLanguage() == Turbine.Language.German then
	CLIENTLANG = "GERMAN";
elseif Turbine.Engine.GetLanguage() == Turbine.Language.Russian then
	CLIENTLANG = "RUSSIAN";
end

Last edited by Pulse : 11-02-2014 at 06:48 AM.
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Unread 11-03-2014, 07:43 AM  
Pulse
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if plugin was loaded on 2+ characters i've got error:

Code:
...line\Plugins\GaluhadPlugins\FestivalBuddy\AltWin.lua:220: attempt to index global 'Tooltip' (a nil value)
to fix this error AltWin.lua (str. 220) change this:

Code:
Tooltip.Create(cCURITEMLABEL, _LANG.OTHER.RESETS[SETTINGS.LANGUAGE] .. ": " .. sEND);
to this code:
Code:
cCURITEMLABEL:SetToolTip(_LANG.OTHER.RESETS[SETTINGS.LANGUAGE] .. ": " .. sEND);

Last edited by Pulse : 11-03-2014 at 08:05 AM.
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Unread 11-03-2014, 02:33 PM  
Galuhad
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Thanks for that. I changed the tooltip script but didn't spot all the calls to it Will do an update this evening hopefully.
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