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Unread 02-17-2014, 11:04 AM  
Laerelwen
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I do love this plugin! Lately, I've been gettignthis error on critical success - ...ne\Plugins\GaluhadPlugins\CraftingComp\Inventor y.lua:77: attempt to perform arithmetic on field 'SINGLEQTY' (a nil value)
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Unread 08-12-2013, 12:40 PM  
GCT
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Would it be possible to add a way to resize the shopping list window? Thank you!
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Unread 03-15-2013, 07:01 AM  
Ernillew
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Trouble in russian version.
I`ve been translate plugin into russian, but have some trouble.
On critical success i see "Inventory.lua:77: attempt to perform arithmetic on field 'SINGLEQTY' (a nil value)" in chat.
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Unread 02-17-2013, 08:18 AM  
Davinna
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I was planting a well-tended tater field and recieved the following error with each completed field "\Plugins\GaluhadPlugins\CraftingComp\Inventory.lu a:77: attempt to perform arithmetic on field 'SINGLEQTY' (a nil value)"

Hope this helps.
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Unread 12-17-2012, 05:38 AM  
Galuhad
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Quote:
Is there a way to somehow refresh the Companion after you advance a tier ? Looks like it gets a bit confused between tiers.

Otherwise awesome job as always
I am slowly rewriting this plugin.. It's quite hard to test though how it refreshes during tier advances, but I will certainly take a look at it.
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Unread 12-16-2012, 07:33 AM  
daimon
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Is there a way to somehow refresh the Companion after you advance a tier ? Looks like it gets a bit confused between tiers.

Otherwise awesome job as always
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Unread 11-30-2012, 05:16 PM  
lordstalker
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\Compendium\Launcher\CompendiumLauncherWindow.lua: 441: attempt to compare string with number

Is there a way to fix?

Ok, fixed it by deleting all setting files.

Last edited by lordstalker : 11-30-2012 at 07:25 PM.
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Unread 11-09-2012, 07:46 PM  
Galuhad
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On my cook, when I buy items from the vendor, they don't show as being in my inventory. I'm sure this is the same bug that was reported recently.
Most likely.. I am in the process of rewriting this entire plugin from scratch.. The inventory part included - should work more efficiently when v2 comes out
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Unread 11-09-2012, 05:56 PM  
bsmorgan
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On my cook, when I buy items from the vendor, they don't show as being in my inventory. I'm sure this is the same bug that was reported recently.
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Unread 11-04-2012, 08:34 PM  
bitz_a
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Thank you for responding about the base ingredients. I had only checked scholar recipes, so I hadn't seen any that were different.
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Unread 11-04-2012, 08:10 PM  
Xalaber
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Lightbulb New Feature?

Hey I was wondering if you could add a new feature that tells us the average amount of money we need to spend to make a specific recipe (I am a cook after all and spend a ton of money), I need to know if its well worth the price I put it up for in auction. To make a very long story short, You can put a price somewhere next to the ingredient or recipe or subrecipe; and not on the ones you go out and collect.
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Unread 11-03-2012, 03:33 PM  
Galuhad
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Quote:
Hi, I disabled the Hugebag plugin, but it made no difference. The problem only seems to be for some items. For example on my Jeweller, the Gold and Silver ingots I have in my inventory do register in your plugin, but the Platinum ones dont. Likewise, Adamants do not register, even though they are in my inventory, but other gemstones such as rubies and agate do
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Further to my post below. The issue is with the items in the backpack. If I move them from my pack to the vault, they immediately become visible in the plugin.
Quote:
I am also having issues with certain items not appearing in the inventory list when I put them in my bags -- with hugebag, or with no bag plugin. Piece of sienna, piece of umber, and pile of copper salts are the three I tested with. Hoping you can find a fix for that. :-)

Something that would be cool to have: a way to show which recipes are the most economical as far as XP to ingredients. For example, as a scholar I get 6 XP for making potions, 8 for crafting lore, and 10 for battle scrolls, but the battle scrolls take 4 items each (not counting what I buy in the store), the crafting lore take 3 and the potions only take 2. This means I save crafting items if I make potions, because I get 3 XP for each item rather than 2 or 2.5.

Finally, I see that you have "Ingredients" and "Base ingredients", and I had assumed at first that "base ingredients" would show me how many I needed for ONE, and "ingredients" would show how many I needed for the specified quantity (which I LOVE being adjustable, BTW); instead, they're both showing the necessary ingredients for the specified quantity. Is this working as intended -- and if so, what was the purpose of listing all ingredients twice?

Thanks for making this, I look forward to following your updates!
Thank you both for the feedback. The inventory issue is something I am looking in to and will hopefully have a fix for in the next update.

With regards to the base ingredients, this is intended that it shows you how many you need for the entered quantity (though there is a bug in the current build where this doesn't always update correctly if you adjust the recipe quantity which is fixed in the next update). Depending on the recipe and what ingredients your character is able to craft, the base ingredients may or may not be the same as the listed ingredients. The purpose of the base ingredients is to show you the absolute root ingredients needed to craft a recipe. For example: If I'm a cook making Duck and Oxtail soup - the ingredients would be 1x Bowl of Duck Stock; 1x Uncooked Duck Breast; 1x Oxtail; and 1x Bunch of Leeks. As Bowl of Duck Stock is a crafted ingredient, the base ingredients would be as follows: 1x Bunch of Leeks; 1x Oxtail; 3x Uncooked Duck Breast; 1x Bottle of Water; and 1x Bunch of Turnips. So the base ingredients shows not just the ingredients, but any other ingredients needed to make up those that are crafted.

In terms of calculating the most economical recipe for XP vs Ingredients.. I have considered this - though it is not something I will implement right away as I will need to rewrite a large chunk of how the plugin works to accommodate it. For now this can be easily worked out by looking at the base ingredients for each recipe and seeing which requires the least to max out the xp. When you're still earning xp at a particular tier the recipe is automatically loaded with how many you would need to make - so it's literally a case of just clicking on each recipe.
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Unread 11-03-2012, 12:34 PM  
bitz_a
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I am also having issues with certain items not appearing in the inventory list when I put them in my bags -- with hugebag, or with no bag plugin. Piece of sienna, piece of umber, and pile of copper salts are the three I tested with. Hoping you can find a fix for that. :-)

Something that would be cool to have: a way to show which recipes are the most economical as far as XP to ingredients. For example, as a scholar I get 6 XP for making potions, 8 for crafting lore, and 10 for battle scrolls, but the battle scrolls take 4 items each (not counting what I buy in the store), the crafting lore take 3 and the potions only take 2. This means I save crafting items if I make potions, because I get 3 XP for each item rather than 2 or 2.5.

Finally, I see that you have "Ingredients" and "Base ingredients", and I had assumed at first that "base ingredients" would show me how many I needed for ONE, and "ingredients" would show how many I needed for the specified quantity (which I LOVE being adjustable, BTW); instead, they're both showing the necessary ingredients for the specified quantity. Is this working as intended -- and if so, what was the purpose of listing all ingredients twice?

Thanks for making this, I look forward to following your updates!
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Unread 10-28-2012, 07:56 PM  
edwar368
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Further to my post below. The issue is with the items in the backpack. If I move them from my pack to the vault, they immediately become visible in the plugin.
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Unread 10-28-2012, 07:23 PM  
edwar368
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Re: Re: Re: Re: Does not detect Ingots in my inventory

Quote:
Could you do me a favour please? Could you try without the bag plugin loaded that you are using? I know there are sometimes issues with events overwriting one another sometimes from one plugin to another, just wondering if this could be a cause.
Hi, I disabled the Hugebag plugin, but it made no difference. The problem only seems to be for some items. For example on my Jeweller, the Gold and Silver ingots I have in my inventory do register in your plugin, but the Platinum ones dont. Likewise, Adamants do not register, even though they are in my inventory, but other gemstones such as rubies and agate do
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