Category: LotRO Tools & Utilities for DevelopersSkinning Pack Update for 7.2 |
This is the official Turbine Skinning pack update for Update 7.2. Enjoy!
~Nar
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09-02-2012, 11:18 AM
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The Wary
Forum posts: 1
File comments: 12
Uploads: 5
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Element ID
This is great for the Mapping Art Asset tag.
But where do I find the list for the Element ID tag?
Thanks to anybody who can help.
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07-29-2012, 10:45 AM
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The Undying
Forum posts: 172
File comments: 693
Uploads: 13
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I notice these start menu icons are still missing in this pack :
- instance finder (the 3 icons set)
- plugin manager
- lotro store (the single vertical coin)
In housing permission management panel, icon_housing_permission_manage _notAllowed.tga still doesn't exists !
The xp progress meter orange bar should also be appreciated, legendary item level up icon too.
The main legendary item panel (ID_UISkin_ItemAdvancementManagerPanel) is outdated (still fixed size).
The reputation panel and milestone panel codes seems still missing too...
Last edited by Adra : 07-29-2012 at 10:45 AM.
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07-27-2012, 10:35 AM
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The Undying
Forum posts: 51
File comments: 50
Uploads: 12
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Oh and since I was rude and didn't say it already, thanks Narrel!
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07-26-2012, 10:31 AM
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The Undying
Forum posts: 51
File comments: 50
Uploads: 12
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Thanks Adra. I think the issue is though that while Hope can go to hope_9 and hope_10, dread can only go to dread_78. At a certain point where dread is at maximum (I presume after dread_78) the art asset will default back to the standard Turbine skin for the radar.
While this normally isn't an issue, previously I was playing with the LM_Eorlingas skin and liked the radar, and the style was so different that it was jarring to see it change.
If this doesn't happen any more with the assets as identified I think I may revive that radar as my main choice again.
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07-25-2012, 10:31 PM
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The Indomitable
Forum posts: 14
File comments: 30
Uploads: 3
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Quote:
What's new in this updated skin pack?
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There is a Update7_2_Differences.txt text file in there. It's mainly the new vitals and bag 6. Thanks a bunch, Narrel.
Last edited by Silverangel : 07-25-2012 at 10:32 PM.
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07-25-2012, 05:49 PM
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The Undying
Forum posts: 172
File comments: 693
Uploads: 13
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TYVM Narrel for posting this update pack !!
To Marll : The radar is easily skinnable, here are its main elements :
Code:
<Mapping ArtAssetID="no_hope_no_dread"
<Mapping ArtAssetID="dread_34"
<Mapping ArtAssetID="dread_56"
<Mapping ArtAssetID="dread_78"
<Mapping ArtAssetID="hope_1"
<Mapping ArtAssetID="hope_34"
<Mapping ArtAssetID="hope_56"
<Mapping ArtAssetID="hope_78"
<Mapping ArtAssetID="hope_9"
<Mapping ArtAssetID="hope_10"
<Mapping ArtAssetID="gem_dread1"
<Mapping ArtAssetID="gem_dread2"
<Mapping ArtAssetID="gem_dread3"
<Mapping ArtAssetID="gem_dread4"
<Mapping ArtAssetID="gem_dread5"
<Mapping ArtAssetID="gem_hope1"
<Mapping ArtAssetID="gem_hope2"
<Mapping ArtAssetID="gem_hope3"
<Mapping ArtAssetID="gem_hope4"
<Mapping ArtAssetID="gem_hope5"
<Mapping ArtAssetID="no_hope_no_dread_gem"
<Mapping ArtAssetID="sundial_unknown_time"
<Mapping ArtAssetID="nighttime_time"
<Mapping ArtAssetID="daytime_time"
<Mapping ArtAssetID="map_zoom_normal"
<Mapping ArtAssetID="map_zoom_pressed"
<Mapping ArtAssetID="map_zoom_rollover"
<Mapping ArtAssetID="web_journal_normal"
<Mapping ArtAssetID="web_journal_pressed"
<Mapping ArtAssetID="web_journal_rollover"
<Mapping ArtAssetID="destinypoints_normal"
<Mapping ArtAssetID="destinypoints_pressed"
<Mapping ArtAssetID="destinypoints_rollover"
Last edited by Adra : 07-29-2012 at 10:44 AM.
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07-25-2012, 04:51 PM
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The Undying
Forum posts: 51
File comments: 50
Uploads: 12
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What's new in this updated skin pack?
Does anyone know yet if we are able to skin the radar and not have it default to the normal ring when dread gets to maximum?
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