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Unread 08-06-2013, 08:08 AM  
Equendil
The Undying
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 125
Uploads: 5
Re: What is this for?

Quote:
I am sorry but I still dont understand the point of this plugin? What use is it? I have it installed but I don't understand I cant click on any of the buttons it opens up it looks like it is just an indicator I was kinda hoping it would help me keep stuff active not just tell me about what is active I know what is active I clicked on it.

I don't get the point I really don't someone please explain this.
The point is minstrels have six different anthems, they can keep several of them active at any given time (with yellow traits), but since the anthems do not last very long and have a cooldown, it is necessary to keep track of which are active and how soon they'll expire to do so efficiently (that is to say, without recasting more frequently than needed, or not frequently enough for them to be active 100%).

The regular display of buffs is a mess, your own buffs are mixed with everyone else's effects that affect your character so you often end up with several raws of icons flashing in and out, which makes tracking specific effects you're interested in difficult at best.

The plugin addresses that: it displays minstrel anthems free of clutter, always in the same position, with a clear indication of when they'll expire, so you can keep track of them properly.

In addition you also get a clear display of which three ballad buffs are currently up, which again is hard to tell with the regular display of buffs.

Obviously if you only play your minstrel in war-skald (red traits) where you can't keep more than one anthem active anyway, the plugin is not all that useful.

Last edited by Equendil : 08-06-2013 at 08:10 AM.
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Unread 08-08-2013, 03:04 AM  
Pulse
The Undefeated

Forum posts: 5
File comments: 16
Uploads: 0
code for locale detect:

Code:
 --**v Detect Game Language v**
-- Legend: 0 = invalid / 2 = English / 268435457 = EnglishGB / 268435459 = Francais / 268435460 = Deutsch / 268435463 = Russian
GLocale = Turbine.Engine.GetLanguage();
if GLocale == 0 or GLocale == 2 or GLocale == 268435457 then GLocale = "en";
elseif GLocale == 268435459 then GLocale = "fr";
elseif GLocale == 268435460 then GLocale = "de"; 
elseif GLocale == 268435463 then GLocale = "ru"; end
Turbine.Engine.GetLanguage is better than Turbine.Engine.GetLocale because it uses game client locale not OS locale

Last edited by Pulse : 08-08-2013 at 03:05 AM.
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Unread 04-28-2014, 12:07 PM  
Gurndil
The Wary

Forum posts: 0
File comments: 10
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Hi, i got my war steed, so i complete the FR translation for update 13:
Code:
ValidBalladEffectsFr = {
	["Bonus de dégâts de ballade"] = true,
	["Bonus de Puissance de ballade"] = true,
	["Bonus de guérison de ballade"] = true,
	["Chant funèbre"] = true,
	["Saga"] = true,
	["Chant"] = true
}

ValidHymnEffectsFr = {
	--removed-- ["Hymne de sympathie"] = 1,
	["Hymne du Troisième Age"] = 3,
	["Hymne du Troisième Age (Discours de guerre)"] = 3,
	["Hymne du Troisième Age (Harmonie)"] = 3,
	--removed-- ["Hymne des Peuples Libres"] = 5,
	["Hymne de guerre"] = 1,
	["Hymne aux prouesses"] = 2,
	["Hymne de contenance"] = 4,
	["Hymne de l'Aube rouge"] = 1,
	["Hymne du Riddermark"] = 2,
	["Hymne des Rohirrim"] = 3
}
Can we hope for an update ?
If it's possible you must leave current only for Yellow spec (with only 3 anthems) and display the "mounted" one in other way (only one anthem at time now, and the mounted one look so nice...).

Last edited by Gurndil : 05-08-2014 at 02:06 AM.
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Unread 05-15-2014, 01:19 PM  
Melida
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 2
Hi Gurndil.

Thank you for your suggestions. I did not play lotro frequently so my answer is a little late.

I wrote an update with a new theme. This theme should fit your request.
I updated the effect names for english and french versions. In english language, the Anthem of the Third Age has 5 different versions of the name, depending on the trait specs and stance. Maybe in french language it could be the same. You should check this.

Greetings,
Melida.
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Unread 05-24-2014, 08:02 AM  
Gurndil
The Wary

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File comments: 10
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Thanks for spending time on this plugin.
I like so much the new One line version.

Updated FR translation:
Code:
ValidAnthemEffectsFr = {
	["Hymne de guerre"] = 1,
	["Hymne aux prouesses"] = 2,
	["Hymne de contenance"] = 3,
	["Hymne du Troisième Age"] = 4,
	["Hymne du Troisième Age (Dissonance)"] = 4,
	["Hymne du Troisième Age (Mélodie)"] = 4,
	["Hymne du Troisième Age (Discours de guerre)"] = 4,
	["Hymne du Troisième Age (Harmonie)"] = 4,
	["Hymne de l'Aube rouge"] = 1,
	["Hymne du Riddermark"] = 2,
	["Hymne des Rohirrim"] = 3
}
I got a little problem with "ValidCodaSkillNamesFr", in english version:
Code:
ValidCodaSkillNamesEn = {
	["Coda of the Eorlingas"] = true, -- counts for war speech stance
	["Coda of Vigour"] = true -- counts for no stance and for harmony stance
}
but in french Coda of the Eorlingas is avaible only in mounted combat (any stance), i don't have Coda of Vigour...

It look like that at this time:
Code:
ValidCodaSkillNamesFr = {
	["Coda des Eorlingas"] = true, -- mounted
	["Coda de fureur"] = true, -- war speech
	["Coda de mélodie"] = true, -- melody
	["Coda de résonance"] = true -- no stance
}
that's right ?

A last thing:
Code:
ValidYellowTraitSkillNamesEn = {
	["Anthem of Prowess"] = true,
	["a"] = false
}
in DE and FR we don't have "["a"] = false" string, don't care ?
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Unread 05-25-2014, 08:01 AM  
Melida
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 2
Hi Gurndil.

Thanks a lot for your translation.
I've updated the MinstrelEffects.lua.

The coda skill names in "ValidCodaSkillNamesXX" are only used, when fixed anthems are displayed and when minstrelbuff displays the active effects for the next coda. It's not used on a war steed.

Don't care about the ["a"] = true in "ValidYellowTraitSkillNamesEn". It was only used for debugging. I removed it.
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Unread 09-30-2018, 01:07 PM  
Mines_ofMoria
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There were some changes in Update 22.2 that changed the name of Anthem of the Third Age. I had to adjust ValidAnthemEffectsEn in MinstrelEffects.lua to the following:

Code:
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}
There are probably similar changes in French/German.
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Unread 10-28-2018, 06:58 PM  
General
The Wary

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There were some changes in Update 22.2 that changed the name of Anthem of the Third Age. I had to adjust ValidAnthemEffectsEn in MinstrelEffects.lua to the following:

Code:
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}
There are probably similar changes in French/German.


So I really love this plugin, but not many play this game anymore, and clearly this is no longer being supported by the author. I noticed your update to the code and that you posted in 2018. I am trying to get my plug in updated and optimized for the current game. I know nothing about coding. Is there anyway you can give a more complete "copy and paste" sort of fix for people like me who are not familiar with programing?

I tried to copy and paste exactly what you have submitted here, but the plug in will not load and gives a long wall of text of errors. So I did it wrong somehow. Not sure if I put it in the wrong place, or if the program is looking for something else. Anyway, any help here would be appreciated.

I'm just trying to get the correct buffs to show up with the correct names and times. Thank you in advance.

Last edited by General : 10-28-2018 at 07:01 PM.
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Unread 12-24-2018, 05:54 PM  
Farothhen
The Wary
 
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Forum posts: 2
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I'm trying to update the plugin, but I've no idea how to achieve it 100%. I started to reduce the amount of anthem icons to four, but after reducing the width of the picture, it repeats itself in a specific area. This looks awful. I'm lost after trying it for hours.

Last edited by Farothhen : 01-13-2019 at 03:08 PM.
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Unread 02-09-2019, 09:03 PM  
justicejf
The Wary

Forum posts: 0
File comments: 1
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Please Give Us the Missing Notes

There were some changes in Update 22.2 that changed the name of Anthem of the Third Age. I had to adjust ValidAnthemEffectsEn in MinstrelEffects.lua to the following:

Code:
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}
There are probably similar changes in French/German.


So I really love this plugin, but not many play this game anymore, and clearly this is no longer being supported by the author. I noticed your update to the code and that you posted in 2018. I am trying to get my plug in updated and optimized for the current game. I know nothing about coding. Is there anyway you can give a more complete "copy and paste" sort of fix for people like me who are not familiar with programing?

I tried to copy and paste exactly what you have submitted here, but the plug in will not load and gives a long wall of text of errors. So I did it wrong somehow. Not sure if I put it in the wrong place, or if the program is looking for something else. Anyway, any help here would be appreciated.

I'm just trying to get the correct buffs to show up with the correct names and times. Thank you in advance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I have tried every which way that I know of to get this plugin updated. Nothing I can do works. If anyone has a solution ... please let us know. Thank you, thank you, thank you.
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Unread 10-08-2019, 01:35 AM  
Bellom
The Wary

Forum posts: 0
File comments: 7
Uploads: 0
Smile 2019 October 10th. Works for me.

Works for me with the code change below in MinstrelEffects.lua file.
But for german/french clients, it will probably not work.
Did not test on warsteed.

Code:
-- Used for the anthems. The numbers sets the order in fixed themes.
ValidAnthemEffectsEn = {
	["Anthem of Compassion"] = 1,
	["Anthem of the Third Age"] = 4,
	["Anthem of the Third Age - Dissonance"] = 4, -- in red spec
	["Anthem of the Third Age - Resonance"] = 4, -- in blue spec
	["Anthem of the Third Age - Melody"] = 4, -- in yellow spec
	["Anthem of the Third Age (Dissonance)"] = 4,
	["Anthem of the Third Age (Melody)"] = 4,
	["Anthem of the Third Age (War-speech)"] = 4, -- in yellow spec
	["Anthem of the Third Age (Harmony)"] = 4, -- in yellow spec
	["Anthem of the Free People"] = 5,
	["Anthem of War"] = 2,
	["Anthem of Prowess"] = 3,
	["Anthem of Composure"] = 6,
	["Anthem of the Rohirrim"] = 1, -- On a war-steed
	["Anthem of the Red Dawn"] = 2, -- On a war-steed
	["Anthem of the Riddermark"] = 3 -- On a war-steed
}

-- Used to recognize a coda
ValidCodaSkillNamesEn = {
	["Coda of the Eorlingas"] = true, -- In war speech stance
	["Coda of Vigour"] = true, -- In no stance and in harmony stance
	["Coda of Resonance"] = true,
	["Improved Coda of Resonance"] = true,
	["Improved Coda of Melody"] = true,
	["Improved Coda of Fury"] = true,
	["Coda of Melody"] = true,
	["Coda of Fury"] = true
}
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