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04-16-2012, 04:03 PM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Will you update it for update 6.1?
Yes. I noticed some strange behavior but i dont know if i can do it without the pack from Narrel.
So far i can see that the fellowship are *bugged* in a way that if the member joining your group has the Portrait enabled, then you will have a portrait enabled in your fellow, and in the case of my UI this gives you an empty decorate circle .....
I guess they created a new art asset, and i need to get the name to correct that.
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Did you see any other problem beside that, so i can check and work on it ?
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04-16-2012, 02:29 PM
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The Undefeated
Forum posts: 8
File comments: 16
Uploads: 0
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Will you update it for update 6.1?
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04-04-2012, 03:50 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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can you tell me why only quickbar 1 lines up with the skin, while the others are aligned for the default skin?
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03-14-2012, 03:35 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Updated for U6
Never upload changes when you are sleepy
I had to upload again the file for 2 missing lines.
Sorry
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03-13-2012, 11:07 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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U6 some modifications done while waiting for Narrel
Hello!
Deed panel : i managed to find the name Deed tab. Graphic deed tab done and working but i need to check the size of the standard panel. ----in fact i corrected the graphic tab and the space now between SMirk and great river is much better-- i will work a little more on every tab so the deed panel looks better - just an adjustement position of each to do
Code:
<Mapping ArtAssetID="greatRiver_tab_highlight" FileName="deedlog\greatriver_tab_highlight.tga"></Mapping>
<Mapping ArtAssetID="greatRiver_tab_highlight_pressed" FileName="deedlog\greatriver_tab_highlight.tga"></Mapping>
<Mapping ArtAssetID="greatRiver_tab_normal" FileName="deedlog\greatriver_tab_normal.tga"></Mapping>
<Mapping ArtAssetID="greatRiver_tab_pressed" FileName="deedlog\greatriver_tab_highlight.tga"></Mapping>
<Mapping ArtAssetID="greatRiver_tab_rollover" FileName="deedlog\greatriver_tab_rollover.tga"></Mapping>
<Mapping ArtAssetID="greatRiver_tab_rollover_highlight" FileName="deedlog\greatriver_tab_highlight.tga"></Mapping>
Wallet : until Narrel post, i just corrected the whole look. No more bars overlapping on the right side. ---This stand more as a fix than a real graphic change----
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I can either post this now as a little fix or wait some days for Narrel.
If someone ask for a release i will do it, if not then lets all wait together
Last edited by Eili : 03-13-2012 at 11:25 AM.
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01-31-2012, 09:15 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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New file uploaded as well as new versions
Just waiting for the approval of the new versions
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01-24-2012, 11:41 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Quote:
Fantastic that works great!
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Oh great!
Thank you.
I will upload this version in one or two days. It will be under the reference Isil.5 Centered if you want to follow it.
Thank you for using Isil
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01-24-2012, 07:45 AM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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Quote:
So to resume, for the resolution 1920X1900 you can download a little .zip file (with the new SKindef and the new Toolbar) here http://www.zoopsie.com/download/ui/Isil4new.zip until i release it with some other changes.
I cross my fingers, i tested this on different resolutions and it worked fine. I hope that will work too for you
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Fantastic that works great!
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01-24-2012, 02:19 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Quote:
Oh, and by the way, have a look on those lines in JRR (full credits to Brygard2007's Black Glass Mix ), you could actually appreciate what it does ^^
<Mapping ArtAssetID="CharGen_Box_Top_Left" FileName="..\..\JRR CORE/chargen\CharGen_Box_Top_Left.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Bottom" FileName="..\..\JRR CORE/chargen\Chargen_Box_Bottom.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Bottom_Left" FileName="..\..\JRR CORE/chargen\Chargen_Box_Bottom_Left.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Bottom_Right" FileName="..\..\JRR CORE/chargen\Chargen_Box_Bottom_Right.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Left" FileName="..\..\JRR CORE/chargen\Chargen_Box_Left.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Middle" FileName="..\..\JRR CORE/chargen\Chargen_Box_Middle.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Right" FileName="..\..\JRR CORE/chargen\Chargen_Box_Right.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Top" FileName="..\..\JRR CORE/chargen\Chargen_Box_Top.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Top_Right" FileName="..\..\JRR CORE/chargen\Chargen_Box_Top_Right.tga"></Mapping>
(This avoids the blue frame on the milestone panel, but keep it to you, this is a secret !!)
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ohhhh myyyyyyyyy shhhhhhh i will keep the secret thank you soo much.
On behalf of what you said in your message, i worked a special Graphic Toolbar with the same look but Centered in 1024x110. So far after i test it, this one should be supported by all resolutions only with changing the X value (for example : Resolution (1680 -1024) /2 = 328).
I will keep though also the other version as for some resolutions, i am not very fond of the centered Toolbar taking all the place and leaving me with the chat not fitting anywhere
Thank you again
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01-24-2012, 01:26 AM
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The Undying
Forum posts: 172
File comments: 693
Uploads: 13
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Oh, and by the way, have a look on those lines in JRR (full credits to Brygard2007's Black Glass Mix ), you could actually appreciate what it does ^^
<Mapping ArtAssetID="CharGen_Box_Top_Left" FileName="..\..\JRR CORE/chargen\CharGen_Box_Top_Left.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Bottom" FileName="..\..\JRR CORE/chargen\Chargen_Box_Bottom.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Bottom_Left" FileName="..\..\JRR CORE/chargen\Chargen_Box_Bottom_Left.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Bottom_Right" FileName="..\..\JRR CORE/chargen\Chargen_Box_Bottom_Right.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Left" FileName="..\..\JRR CORE/chargen\Chargen_Box_Left.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Middle" FileName="..\..\JRR CORE/chargen\Chargen_Box_Middle.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Right" FileName="..\..\JRR CORE/chargen\Chargen_Box_Right.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Top" FileName="..\..\JRR CORE/chargen\Chargen_Box_Top.tga"></Mapping>
<Mapping ArtAssetID="Chargen_Box_Top_Right" FileName="..\..\JRR CORE/chargen\Chargen_Box_Top_Right.tga"></Mapping>
(This avoids the blue frame on the milestone panel, but keep it to you, this is a secret !!)
Last edited by Adra : 01-24-2012 at 01:44 AM.
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01-23-2012, 05:23 PM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Quote:
Great thanks for the help, much appreciated, I'll see what I can do in the meantime
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Well here is may be your luck.
Adra helped me and provided information and after all this i pushed myself to rework something graphically too.
From Adra :
<!-- ================================================== =============================================
Explanations :
In order to display the toolbar correctly centered on your screen, you need to edit the first line (below these explanations) which contains numbers.
You only have to modify the X="448" number, except if your lotro's diplay resolution is 1920 pixels width. (In that case you are already ok)
Here is the table indicating the mumber to place instead of 448 depending your resolution :
X = (Resolution Width - 1024) / 2
Resolution 1024 X something --> your number is 0
Resolution 1152 X something --> your number is 64
Resolution 1280 X something --> your number is 128
Resolution 1366 X something --> your number is 171
Resolution 1440 X something --> your number is 208
Resolution 1600 X something --> your number is 288
Resolution 1680 X something --> your number is 328
Resolution 1920 X something --> your number is 448
Resolution 2048 X something --> your number is 512
Resolution 2560 X something --> your number is 768
Resolution 5760 X something (eyefinity 3 x 1920)--> your number is 2368
Don't forget to save the modification before exiting (in .xml format, not .txt).
================================================== ================================================== -->
So to resume, for the resolution 1920X1900 you can download a little .zip file (with the new SKindef and the new Toolbar) here http://www.zoopsie.com/download/ui/Isil4new.zip until i release it with some other changes.
I cross my fingers, i tested this on different resolutions and it worked fine. I hope that will work too for you
Last edited by Eili : 01-24-2012 at 03:03 AM.
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01-23-2012, 01:39 PM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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Quote:
I am trying again, with the numbers (grrr) but i requested help from Adra in the hope to get it done for you.
(In the meantime, you could try yourself as you have the screen play with the numbers. It will be a long and boring process as you have to relog each time you change numbers on the SKindefinition but that could work faster for you. Only play with the numbers i highlighted
---IF you dont feel to do it no worry, just be patient, it may take one or two days before we get it done)
I also asked on the forums here for some help, may be you could have some luck
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Great thanks for the help, much appreciated, I'll see what I can do in the meantime
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01-23-2012, 12:45 PM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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I am trying again, with the numbers (grrr) but i requested help from Adra in the hope to get it done for you.
(In the meantime, you could try yourself as you have the screen play with the numbers. It will be a long and boring process as you have to relog each time you change numbers on the SKindefinition but that could work faster for you. Only play with the numbers i highlighted
---IF you dont feel to do it no worry, just be patient, it may take one or two days before we get it done)
I also asked on the forums here for some help, may be you could have some luck
Last edited by Eili : 01-23-2012 at 01:01 PM.
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01-23-2012, 12:02 PM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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Well lets try this, without guaranty either
If not working i will ask Adra who seems used to create for that size. As you see i am very bad with numbers
Hi,
Much closer this time
Linky
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01-23-2012, 11:32 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Quote:
Hi,
I changed as below, it seems to have moved off screen now.
Linky
Edit:
Sorry I missed this earlier post, I was using Azure Glass and had bars 1 to 6 positioned for that ui, it may be worth using there position as a guide because Azure fitted the screen perfectly.
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Well lets try this, without guaranty either
If not working i will ask Adra who seems used to create for that size. As you see i am very bad with numbers
Code:
<!-- TOOLBAR SIZING .................................................... -->
<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="448" Y="9000" Width="1024" Height="175">
<Element ID="ToolbarFieldMain" X="0" Y="25" Width="1024" Height="212" />
<Element ID="LevelMeter" X="151" Y="160" Width="865" Height="20">
<Element ID="LevelMeterFill" X="0" Y="7" Width="1" Height="1">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1" Height="1"> </Element>
</Element>
<Element ID="ToolbarButton_RestXP_TutorialHighlight" X="0" Y="0" Width="1" Height="1"> </Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="0" Width="1" Height="1"> </Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="0" Width="1" Height="1"> </Element>
<Element ID="LevelMeterText" X="167" Y="6" Width="653" Height="12"> </Element>
</Element>
<Element ID="ToolbarButton_Main" X="0" Y="0" Width="1" Height="1"></Element>
<Element ID="ToolbarFieldMain_LevelMeter_Left_Cap" X="0" Y="500" Width="1" Height="1" /> <!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Mid_Left_Cap" X="0" Y="500" Width="1" Height="1" /> <!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Glass_Overlay" X="0" Y="500" Width="1" Height="1" /> <!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Mid_Right_Cap" X="0" Y="500" Width="1" Height="1" /> <!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Right_Cap" X="0" Y="500" Width="1" Height="1" /> <!-- Made invisible -->
<Element ID="AutoAttackIndicatorButton" X="78" Y="12" Width="63" Height="63" />
<Element ID="ViolentModeIndicator" X="78" Y="12" Width="63" Height="63" />
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="78" Y="12" Width="63" Height="63" />
<Element ID="GamePlay_FervorPipDisplay" X="76" Y="12" Width="66" Height="20" />
<Element ID="GamePlay_AimPipDisplay" X="76" Y="12" Width="66" Height="20" />
<Element ID="Gameplay_AtunementUI" X="76" Y="12" Width="66" Height="20"/>
<Element ID="ToolbarButton_Slot_1" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Slot_2" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Slot_3" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Slot_4" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Slot_5" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Slot_6" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Slot_7" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_RightSlot_1" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_RightSlot_2" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_RightSlot_3" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_RightSlot_4" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_RightSlot_5" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_RightSlot_6" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_RightSlot_7" X="0" Y="0" Width="1" Height="1" />
<Element ID="Toolbar_WebstoreButton" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_CustomizeSlots" X="0" Y="0" Width="1" Height="1" /> <!-- Invisible -->
<Element ID="Toolbar_Quickslot" X="165" Y="127" Width="420" Height="35" />
<Element ID="ToolbarButton_MainMenu" X="66" Y="9" Width="25" Height="25" />
</Element>
</PanelFile>
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