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Unread 02-25-2012, 09:29 PM  
Garan
The Undying
 
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Re: Multiple Lines

Quote:
Originally Posted by Araward
Haven't read through all comments to see if this was asked/suggested, but...

Would it be possible to have an alert show more than one line?

For instance if I have a 'has come online' alert with a 5 second visibility, and say 2 or 3 people come online during that time, they write on top of each other.

I can set a cooldown for 5 seconds but then I would only see the 1st person who logged on during that 5 seconds. Correct?

It would be nice if alerter could scroll the 1st login message up as the 2nd one shows, and maybe a 3rd. Instead of writing on top of each other.

Thanks! Love this plugin.
Thanks for the feedback.

I'm actually looking into a solution for multiple instance alerts not overwriting each other for the next version. I haven't settled on a solution yet since this means some significant changes in the actual display mechanism.
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Unread 02-25-2012, 06:34 PM  
RJFerret
The Wary

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Some feedback on new version.

I'm sorry I'm not truly bug reporting this properly, but as you setup the alert box, there is a condition that makes it disappear, and it won't return even if you switch alerts. I ended up having to close the setup and open it again, to get the red/white box back.

I installed IRV, and put a hex ID in for the picture, but 'Test' didn't show it.

It might be nice, if cooldown is blank, to have it set to duration time automatically, so you don't have to click and put the same number in both boxes.

While on the subject of clicking, any chance tab could move between input boxes? As I had to click and type numbers in for box size, it would have been nice/faster to tab.

I have dozens of alerts setup, the tiny little drop down box to switch between them is so small. :-) It would be wonderful if it was bigger so you didn't have to scroll so much with the little arrows, or if while you had it open, cursor keys moved through alerts.

Finally, I learned how to do captures, and they have VASTLY improved the output, thank you SO much for all the enhancements! :-)

(Another improvement I like is clicking Test now uses the pattern if there is no message, thanks for that little addition too, great to not have to write a dummy message.)
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Unread 02-25-2012, 05:36 PM  
Araward
The Wary

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Multiple Lines

Haven't read through all comments to see if this was asked/suggested, but...

Would it be possible to have an alert show more than one line?

For instance if I have a 'has come online' alert with a 5 second visibility, and say 2 or 3 people come online during that time, they write on top of each other.

I can set a cooldown for 5 seconds but then I would only see the 1st person who logged on during that 5 seconds. Correct?

It would be nice if alerter could scroll the 1st login message up as the 2nd one shows, and maybe a 3rd. Instead of writing on top of each other.

Thanks! Love this plugin.
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Unread 02-25-2012, 04:55 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Whiteberry
Thanks for a great plugin.

If interested to see the alerter in raid-action, here's a video from Steamworks T2 (Kâlbak), where you need to move as soon as possible when he calls you out:

(set to start at 4m 9s)

http://www.youtube.com/watch?v=XwIcm...be&hd=1&t=4m9s
Thanks for the comments and link Someday I'll actually get into Orthanc and get to see that first hand

Last edited by Garan : 02-25-2012 at 05:00 PM.
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Unread 02-23-2012, 05:41 PM  
Garan
The Undying
 
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Re: Multiple patterns

Quote:
Originally Posted by Araward
I don't know if there is a way, but if not it would be great to see, for you to trigger on multiple patterns.

For instance I frequently miss kin members saying "hello" because everyone says it differently.

I would like to see an alert that triggers on "Hello" or "Hail" or "Hey" or "Howdy" or "evening" etc...

Instead of having to create a new alert for every possible intro term a kin member might say.
Thanks for the feedback.

I already looked into this a bit but the RegEx engine in Lua doesn't seem to support the "or" operator (commonly expressed with the pipe, "|", in other languages) for parts of a pattern (I may have missed something in the RegEx support so Lua may actually support an "or" operator) so multiple patterns would have to be implemented as a table of patterns per alert which would complicate the UI more than it already is (the Alerter UI is far more complicated than I like already). Since using a table of patterns per alert would only add an additional loop inside the message event handler, it would only add an infintesmally small amount of processing time but it wouldn't save much versus simply creating multiple alerts, one for each pattern, other than the tiny amount of storage space that would be duplicated. I chose to opt for the simpler UI and allowing the users to create as many alerts as they like even if some of them just allow for multiple triggers for the same output.

So, the less technical answer is, Alerter already allows you to create as many alerts as needed to cover all of the trigger patterns. You can actually do this very easily by filling out the first alert, save the alert, then select "New" from the alert list - none of your values will be altered, just enter a new label (like "hello2") and the next trigger pattern and save. You can then select "New" again, enter a new label and pattern, save and repeat for however many triggers you need.
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Unread 02-23-2012, 02:46 PM  
Araward
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Multiple patterns

I don't know if there is a way, but if not it would be great to see, for you to trigger on multiple patterns.

For instance I frequently miss kin members saying "hello" because everyone says it differently.

I would like to see an alert that triggers on "Hello" or "Hail" or "Hey" or "Howdy" or "evening" etc...

Instead of having to create a new alert for every possible intro term a kin member might say.
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Unread 02-22-2012, 10:35 AM  
Whiteberry
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Thanks for a great plugin.

If interested to see the alerter in raid-action, here's a video from Steamworks T2 (Kâlbak), where you need to move as soon as possible when he calls you out:

(set to start at 4m 9s)

http://www.youtube.com/watch?v=XwIcm...be&hd=1&t=4m9s
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Unread 02-22-2012, 01:53 AM  
Garan
The Undying
 
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PLEASE NOTE: Version 1.02 is NOT completely backwards compatible. I had to change the way in which the channel information is stored so if you are upgrading from a prior version you will have to open the setup window and reselect the correct channels for each alert. Don't forget to click "Save" for each alert after fixing the channels.
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Unread 02-19-2012, 10:48 AM  
Garan
The Undying
 
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Quote:
Originally Posted by Neen
Great plugin!

Any chance we can have an option to move the alert text?
Now that MoorMap and AltInventory are finally updated, I will be turning my attention to updating LoTRO Alerts and my other plugins with all of the suggestions people have made - repositioning/resizing the alert text is one of the most frequently requested.

I will probably be updating LoTRO Alerts in the next month. This update should include not only the ability to reposition/resize the alert, but also the ability to include an optional background image on the alert as well as extending the pattern matching to include "captures" (the lua.org website has more detail on RegEx and captures as implemented in Lua). I may also include additional triggers in this next update but I have not yet fully planned out how I want to implement additional triggers so that part may get put off for the next round of updates.
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Unread 02-19-2012, 06:56 AM  
Neen
The Indomitable

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Great plugin!

Any chance we can have an option to move the alert text?
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Unread 02-10-2012, 01:06 PM  
cantos
The Wary

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Thank you for your support
I found a way to trigger on boss events:
Kalbak says: “Shock Cantos!” -> Pattern = .*”Shock Cantos.*
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Unread 02-09-2012, 04:57 PM  
Garan
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Quote:
Originally Posted by cantos
I have faced the same problem.
You cannot trigger on anything, NPC's posting in the channel.
The cause is:
Messages from NPC's start and end with double quote ("text")
Messages from players start and end with single quote ('text')
You can not trigger on text with double quote

Your Plugin would be very useful for Raids if you can adapt it and fix this issue
Thanks for your comments.

The plugin already accounts for this by using a regular expression for pattern matching. Just put a .* in front of and after the text you want to match and it will match anything containing that text. For instance:
.*Crush player ABC.*
will match against "Crush player ABC" as well as 'Crush player ABC' as well as I AM GOING TO Crush player ABC TO BITS!
All of those strings will match since they contain zero or more characters surrounding the phrase Crush player ABC. I hope this example helps you to create the correct patterns for matching NPC text - the most important thing to remember is there are people already successfully using the plugin to do what you are trying to do so it is definately possible, you just need to determine the correct pattern to enter. As I mentioned earlier, I would be happy to provide an example for the Orthanc runs but I just haven't had a chance to run any Orthanc instances.
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Unread 02-09-2012, 02:11 PM  
cantos
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I have faced the same problem.
You cannot trigger on anything, NPC's posting in the channel.
The cause is:
Messages from NPC's start and end with double quote ("text")
Messages from players start and end with single quote ('text')
You can not trigger on text with double quote

Your Plugin would be very useful for Raids if you can adapt it and fix this issue

Last edited by cantos : 02-09-2012 at 02:12 PM.
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Unread 01-13-2012, 08:01 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Bastiat1
I really love the idea of this plugin. I was hoping to create an Alert for various raid actions. For example in the Tower of Orthanc raid one of the bosses says "Shock MrX" at which time MrX needs to run from the group.

I tried setting up the alert to be triggered with just the word "Shock" in the say channel. It doesn't seem to work though. I tried "Shock .*" and that didnt trigger the event either. I've tried selecting all conceivable chat channels other than "Say" and wasnt able to get it to work.

Any have some tips on what I'm doing wrong?
I'd like to help but I haven't actually gotten around to any of the Tower of Orthanc instances yet. I know of at least one youtube video that included LoTRO Alerts popping up in response to the chat message so it is definately doable. One person had suggested to use your name in the trigger and set the channel to "<All>", unfortunately, that would only warn you for yourself but not others in your raid.

EDIT: It turns out that the NPCs don't actually use the "Say" channel, there is an undocumented NPC channel (it's not in the enumeration provided by Turbine) which is why you were unable to get a hit using the Say channel. However, the "All" channel option would still have worked, you just needed to add wild cards around the names - the new logging feature should eliminate these kinds of problems.

Last edited by Garan : 02-28-2012 at 10:33 PM.
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Unread 01-13-2012, 06:20 PM  
Bastiat1
The Wary

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I really love the idea of this plugin. I was hoping to create an Alert for various raid actions. For example in the Tower of Orthanc raid one of the bosses says "Shock MrX" at which time MrX needs to run from the group.

I tried setting up the alert to be triggered with just the word "Shock" in the say channel. It doesn't seem to work though. I tried "Shock .*" and that didnt trigger the event either. I've tried selecting all conceivable chat channels other than "Say" and wasnt able to get it to work.

Any have some tips on what I'm doing wrong?
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