Hello everyone and sorry for the late replies, indeed I still have issues with email notification for new messages.
@Nadia and @Elheriand
Hello and thank you for your kind comment, always appreciated
@Tobardus
An issue appeared since a Lotro update
Quote:
Hello, thanks for the fantastic compilation. Simply awesome.
I have a small issue with the quest panel. The text does not stretch all the way to the bottom and the Aa font size button also is to far up.
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Hello and thank you for your kind comment.
Unfortunately at this stage I have no more ressources to work on than any of you
I haven't the ability to read the code directly inside the lotro client to look at the changes introduced in the quest book
This means I can't work on a fix unless SSG releases an update of the skinning pack or communicate the new lines of code embedded in the updated quest book.
@Raegaen
Replacing the toolbar from a skin by another one
Quote:
I really enjoy the skins and I particularly love the JRR - Erebor *Custom toolbar* and was wondering if there was any way that I could use that toolbar for some of the other skins, in essence, replace the toolbar they use with that one in the file?
If not, can a toolbar like this Erebor custom one be made for the other skins as an option?
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Hello, replacing the toolbar from a skin by another one is possible but not very fast nor handy.
A very short lesson about skinning in order to describe the basic way it works
Changing the whole appearance of a panel is divided in 2 actions :
- First consists into editing the size and the location of each element composing the frame of the panel (buttons, text area, borders, sliders, etc) this step consist in building a plan/structure like describing each size and position of each bone of a skeleton.
Skinning only opens the way to edit some existing values of some panel SSG allow us to customize. We don't have the ability to add any new function in a panel. We can only change size and location.
We can turn an element invisible by setting its size to 1x1 pixel (or replacing it picture file by a blank one in the next part).
- The second part consists of drawing and including in the theme the replacement picture files (skin) to apply visual material to cover/fill the custom structure defined in the plan (the custom bones of our skeleton).
All the informations about the changes in the structure of the panels and where to find the custom picture files to cover/fill it are included in the skindefinition.xml file.
The custom picture files (TGA, JPG and PNG) are contained in the skin folders.
When no replacement picture file is indicated for an element in the skindefinition.xml file, the lotro client loads default corresponding picture.
Same thing for panel customization : When no custom values are logged for a panel in the skindefinition file, the lotro client will load the default version of the panel or the default corresponding values).
Here are 2 ways to replace a toolbar by yourself
... but be aware the result will probably require some further fiddling to be free of defaults
Disclaimer : To make it the most easy and short possible, the following step by step way to proceed is only intended for editing themes that don't already require to edit their skindefinition.xml file in order to define their toolbar location depending your screen resolution.
I mean it
SHOULDN'T be applied on Monsters lair short, Delving hills short, BGM short neither Greyskin addon theme and Azure glass themes except "universal".
All other JRR themes should be OK.
To obtain the large Erebor toolbar in replacement of the default lotro toolbar :
Open the Erebor theme folder, then open the "_Custom toolbar 3x2" folder. You will find a "toolbar" folder and a skindefinition.xml file.
Open the skindefinition.xml with your text editor then copy the block of text contained
AFTER the line containing
Code:
<SkinName Name="JRR Erebor - Custom Toolbar 3x2"></SkinName>
and
BEFORE the line containing
Code:
<!-- End of toolbar -->
Now locate your destination theme and open its own skindefinition.xml file, then paste this block of text
AFTER the line containing [code]<SkinName Name="
YOUR DESTINATION THEME NAME.....
The goal of placing the block of code near the beginning of the text is to prioritize the new pictures files injected over those logged farther in the text, in case of duplicate entries (and there will be some ).
save the changes made in your edited skindefinition.xml file.
Now copy the "toolbar" folder located inside the "_Custom toolbar 3x2" folder and paste it in your destination theme in the
SAME folder than the edited skindefinition.xml file
Now go in the main/root folder of Erebor theme then copy these folders : "toolbar", "misc" and "startmenu" then paste them in the main/root folder of your destination theme (choose "overwrite" folders and files if Windows asks you what to do for duplicate files and folders).
Close the relaunch lotro if it was running. Cross fingers, pray the Valars, then launch lotro and load your character wearing this skin to see the result