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07-13-2011, 09:42 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Quote:
- Do you mean that bootstrap does not display an entry for Lotropad at all in the list of plugins ?
- If so, do you see it listed when you type "/plugins list" in the chat ?
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Sorry i was away from computers for some time and could not answer before.
So to answer your question, in the /plugins list i can see Lotropad listed, but Bootstrap does not put it on his list in its own window, while it is listing all the others plugins in the window, including Songbook.
I can load Lotropad manually with its own command but not with Bootstrap.
If i disable Bootstrap and use my old Manager plugin, then both plugins Lotropad and Songbook are loaded at the same time.
ATTENTION : DISREGARD THIS for some times, as i have not yet tested the new version. I will test again and will come back here to post the result.
Last edited by Eili : 07-13-2011 at 09:46 AM.
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07-13-2011, 01:57 AM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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got 2 errors
hi,
thx for this plugin
with version 1.3 i got 2 errors (german client)
.. the Rings Online\Plugins\Equendil\PluginMng\App.lua:859: bad argument #1 to 'ipairs' (table expected, got nil)
.. Rings Online\Plugins\Equendil\UI\VirtualListBox.lua:63: attempt to perform arithmetic on field 'itemHeight' (a nil value)
as workaround i copied the files from version 1.2 (app.lua and virtuallistbox.lua) to the plugin folder and the plugin is working again
and again thx for this very useful plugin
Last edited by Pesti : 07-13-2011 at 01:58 AM.
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07-12-2011, 11:55 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Version 1.3 uploaded introducing various improvements and requested features.
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06-25-2011, 04:02 PM
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The Undying
Forum posts: 72
File comments: 53
Uploads: 1
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Very nice plugin/interface.
I'd like to request a few things for following patches/updates if i may - Allow the button to fit better at the top of the screen, also to be scaled. (Check SortPack for this functionality).
- Enable Bootstrap Window to close when clicking the button and selecting BootStrap in the button list, if/when the window is open. So instead of the command being /bootstrap show, have it as /bootstrap toggle.
- Introduce hide/show plugins in the list, with a toggle to see whats hidden in the list, so it can be brought back out of hiding.
Thanks
-Fortunis
Last edited by Fortunis : 06-25-2011 at 04:18 PM.
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06-24-2011, 12:43 PM
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The Undying
Forum posts: 26
File comments: 138
Uploads: 2
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Excellent work. Nice clean interface, good features, the menu is a nice touch (clearing up a lot of shortcuts off my bars). Top notch. 5/5 voted!
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06-23-2011, 01:03 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Quote:
I've tested this on my german game client and had no errors on (re)loading bootstrap. Seems to work just fine.
Well, now that the plugin is up and running I have a feature request:
Similar to the launch button, I like to have something to unload/reload only the selected plugin.
regards
ptweety
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Unfortunately, it is not currently possible to unload a given plugin through Turbine's API without unloading *all* plugins that were loaded in the same environment, in more specific terms, it is only possible to unload individual plugins that have a "Configuration Apartment" (in the xml definition file) set to something other than "Default", provided no other plugin shares the same 'apartment'.
Having said that, I can do it for the few plugins that Bootstrap could unload individually (although I do not encourage plugin authors to set a non default environment for their plugins unless strictly necessary, that can only increase the collective footprint of loaded plugins).
Ultimately, I *could* bypass Turbine's API entirely, giving me slightly more control to 'terminate' plugins, but even then I'm not entirely sure I could force plugins out of memory and it would likely have unforeseen consequences, plus a foreseen one: Turbine's own runtime wouldn't know which plugins are loaded. That's one of those "bad ideas" I've discarded so far.
Thanks for the feedback, I didn't have the patience to install a French and German client to make absolutely sure the workaround worked
Last edited by Equendil : 06-23-2011 at 01:06 PM.
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06-23-2011, 12:01 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Quote:
It simply does not load that pluging.
When there is two plugins in a folder, he only load one.
------------------------------------------------------------------Lotropad:This plugins is not loaded by Bootstrap
lotropad.plugin
Folder CHiran = Songbook: This plugins is loaded by Bootstrap
songbook.plugin
------------------------------------------------------------------
In the configuration menu Lotropad does not exist for Bootstrap
tried to explain better
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I'm still entirely confused as to what your specific problem is. I understand that Songbook and Lotropad are in the same folder, I have those, and I assure you that them being in the same folder is not an issue as such.
You say that Lotropad does not 'exist' for Bootstrap and at the same time that it does not 'load' that plugin. Questions:
- Do you mean that bootstrap does not display an entry for Lotropad at all in the list of plugins ?
- If so, do you see it listed when you type "/plugins list" in the chat ?
- Do you mean that bootstrap displays Lotropad in the list of plugins, but fails to load it when you select it and click the 'launch' button ?
- If so, does it work if you type "/plugins load Lotropad" in the chat ?
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06-23-2011, 06:00 AM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Quote:
Version 1.2 has been uploaded. Bootstrap *should* work properly on French and German clients. I wasn't able to test on an actual French and German client however, so shoot me if it does not.
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I've tested this on my german game client and had no errors on (re)loading bootstrap. Seems to work just fine.
Well, now that the plugin is up and running I have a feature request:
Similar to the launch button, I like to have something to unload/reload only the selected plugin.
regards
ptweety
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06-22-2011, 11:15 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Version 1.2 has been uploaded. Bootstrap *should* work properly on French and German clients. I wasn't able to test on an actual French and German client however, so shoot me if it does not.
If you did run previous versions of Bootstrap before, on a French or German client, and encountered errors, you will have to delete the following files (if they exist) from your "My Documents\The Lord of the Rings Online\PluginData\<account>" folder (well, the equivalent in your language):
- AllServers\EQ_Bootstrap_plugins.plugindata
- AllServers\EQ_Bootstrap_commands.plugindata
And for individual characters on which you loaded bootstrap previously:
- <server>\<character>\EQ_Bootstrap_autoload.plugind ata
- <server>\<character>\EQ_Bootstrap_menu.plugindat a
- <server>\<character>\EQ_Bootstrap_window.plugindat a
Last edited by Equendil : 06-23-2011 at 07:13 AM.
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06-22-2011, 02:15 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Quote:
Hm, most of the plugins (at least the most downloaded ones) are working fine, since they are using more or less the same workarround for this issue.
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Fair enough, I'll just handle my own case then. I'll have an update up later today.
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06-22-2011, 05:47 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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Quote:
It makes no difference to Bootstrap if plugins are in a same folder, if plugins can be loaded manually with "/plugins load <name>" then Bootstrap can load them.
What do you mean by: it does not "accept" to load lotropad ?
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It simply does not load that pluging.
When there is two plugins in a folder, he only load one.
------------------------------------------------------------------ Lotropad:This plugins is not loaded by Bootstrap
lotropad.plugin
Folder CHiran = Songbook: This plugins is loaded by Bootstrap
songbook.plugin
------------------------------------------------------------------
In the configuration menu Lotropad does not exist for Bootstrap
tried to explain better
Last edited by Eili : 06-22-2011 at 05:48 AM.
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06-21-2011, 02:27 PM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Quote:
It also gives me an idea, since this is a plugin manager, I may add an option to patch other plugins transparently, I expect a lot of them do not work on german and french clients.
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Hm, most of the plugins (at least the most downloaded ones) are working fine, since they are using more or less the same workarround for this issue.
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06-21-2011, 01:31 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Quote:
As you can see, there we have the locale problem with Turbine.PluginData.Save using the system default decimal point (',' for german and french users) instead of a simple '.'.
Do you plan to include a fix for this in the near future?
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Ah right, I have read that problem mentioned before, but didn't know the specifics. I'll get it fixed.
It also gives me an idea, since this is a plugin manager, I may add an option to patch other plugins transparently, I expect a lot of them do not work on german and french clients.
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06-21-2011, 10:15 AM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Bootstrap is looking very nice, but unfortunately I do have a problem with my non-us game client. On reload I get the following:
Code:
EQ_Bootstrap_autoload.plugindata:5: ']' expected near ','
... the Rings Online\Plugins\Equendil\PluginMng\App.lua:982: Unable to parse file!
The mentioned file looks like this:
Code:
return
{
["autoLoad"] =
{
[1,000000] = "BigPackWrapper",
[2,000000] = "BuffMonitor",
[3,000000] = "KragenBars",
[4,000000] = "BuffBars",
[5,000000] = "SortPackLoad",
[6,000000] = "Palantir"
}
}
As you can see, there we have the locale problem with Turbine.PluginData.Save using the system default decimal point (',' for german and french users) instead of a simple '.'.
Do you plan to include a fix for this in the near future?
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06-21-2011, 07:44 AM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Quote:
Nice pluggin.
I have just a little question.
I use manager to actually load my plugins in game, and when an author like Chiran for example has two pluggins in a same folder, Manager recognize them separatly and load them in game fine.
I wanted to try Bootstrap but ... it accept to load Songbook but not Lotropad
Anything i should do for that ?
Thank you
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It makes no difference to Bootstrap if plugins are in a same folder, if plugins can be loaded manually with "/plugins load <name>" then Bootstrap can load them.
What do you mean by: it does not "accept" to load lotropad ?
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