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05-03-2011, 12:16 AM
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The Wary
Forum posts: 0
File comments: 33
Uploads: 0
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Re: Re: Houston, we have a problem...
Quote:
Originally Posted by Crackpot370
To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.
I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)
I guess it will remain a mystery.
I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)
Hope you get 'er fixed soon. I love this plugin.
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Before going too much further, I would like to try reproducing your situation. I will PM you information on how to send me your saved data files so that I can try to recreate what is occuring.
OK. It's in the mail to you. Hope it helps. 
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04-30-2011, 10:56 PM
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The Undying
Forum posts: 313
File comments: 889
Uploads: 20
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Re: Houston, we have a problem...
Quote:
Originally Posted by Crackpot370
To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.
I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)
I guess it will remain a mystery.
I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)
Hope you get 'er fixed soon. I love this plugin.
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Before going too much further, I would like to try reproducing your situation. I will PM you information on how to send me your saved data files so that I can try to recreate what is occuring.
Last edited by Garan : 04-30-2011 at 11:06 PM.
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04-30-2011, 08:12 PM
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The Wary
Forum posts: 0
File comments: 33
Uploads: 0
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Houston, we have a problem...
To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.
I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)
I guess it will remain a mystery.
I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)
Hope you get 'er fixed soon. I love this plugin.
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04-30-2011, 03:10 PM
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The Undying
Forum posts: 313
File comments: 889
Uploads: 20
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Quote:
Originally Posted by matzig
I keep getting this error message:
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3635: attempt to index field 'LocationQuickSlot' (a nil value)
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Thanks for posting this. This error occurs when saving options changes. I have reproduced the error and will get a fix for it ASAP, probably later today.
The bug was introduced while working on adding a manual location update. I have fixed the bug and once I am done testing the changes I will post a hotfix, "version 1.05a".
EDIT: 1.05a is now available
Last edited by Garan : 04-30-2011 at 06:17 PM.
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04-30-2011, 12:11 PM
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The Unscathed
Forum posts: 15
File comments: 66
Uploads: 0
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I keep getting this error message:
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3635: attempt to index field 'LocationQuickSlot' (a nil value)
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04-29-2011, 09:19 AM
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The Undying
Forum posts: 313
File comments: 889
Uploads: 20
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Re: default flags problem
Quote:
Originally Posted by Crackpot370
Didn't look at his name, but I agree with the person that said Outstanding Plugin!!!
That said, I'm having the same problem Matziq described with 1.04.
I'm not having it show any default flags anywhere. Including in Breeland, Bree, Old Forest, Barrow Downs (N or S) except the POI, prospecting & wood flags I manually set while exploring.
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I can think of two likely scenarios that could cause this and in both cases, when you load MoorMap the text will say "MoorMap 1.03 by Garan loaded" instead of 1.04. In the first case, if you had an older version of a plugin running and copied over the files without leaving the game or executing "/plugins refresh" then the game still has the old version info so the plugin won't see the data as being new - this is self correcting the next time you start the game client. The second case is that an archive version of 1.03 got renamed as "1.04" in the archive list on LoTROInterface, so if you downloaded from the archive list instead of the "Download" button (or clicked the Download button while the update was still pending approval) then you actually downloaded 1.03 - I deleted the erroneously named archive file (there's no way to change the name/version of an archive file).
If, when you load MoorMap, the message in the chat window is "MoorMap 1.04 by Garan loaded" then you are indeed running version 1.04 and neither of the prior situations applies. In that case, could you try loading the plugin and switching maps to Breeland and checking the chat window to see if any error messages are output? While I have tried to eliminate any upgrade issues by testing the file on a clean client as well as applying it as an upgrade over prior versions, it is possible that something occurred on your system that I had not anticipated.
If there are no error messages output and your client displays the 1.04 version message when loading, then you can try manually reapplying the default data by opening the Annotation Maintenance Window and clicking the "Reload Defaults" button. You open the maintenance window by clicking the second button from the left on MoorMap, or by adding an annotation or editing any existing custom annotation. This should display a small dialog which rapidly lists all of the map names as it processes the default data for each map and then refreshes MoorMap with that new default data. This mechanism should only be needed if somehow MoorMap incorrectly saved it's data version or you were sent a pre-release copy of MoorMap (and since I don't recognize your username as one of the authors who receive pre-release versions I don't believe that to be the case).
Please let me know if any of the above resolved the problem or if I need to dig further. Also, if none of the above resolved the issue, could you verify whether you have default data showing for Angmar or Archet (that data was in earlier versions of MoorMap and might help track down any discrepancies). Thanks.
Last edited by Garan : 04-30-2011 at 11:56 AM.
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04-29-2011, 01:59 AM
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The Wary
Forum posts: 0
File comments: 33
Uploads: 0
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default flags problem
Didn't look at his name, but I agree with the person that said Outstanding Plugin!!!
That said, I'm having the same problem Matziq described with 1.04.
I'm not having it show any default flags anywhere. Including in Breeland, Bree, Old Forest, Barrow Downs (N or S) except the POI, prospecting & wood flags I manually set while exploring.
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04-28-2011, 02:47 PM
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The Undying
Forum posts: 313
File comments: 889
Uploads: 20
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Re: Thanks
Quote:
Originally Posted by abj9562
Outstanding mod. Thanks for the hard work!
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You're welcome. Always good to hear when things work well, not just when something's gone wrong 
Last edited by Garan : 04-28-2011 at 02:48 PM.
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04-28-2011, 09:13 AM
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The Wary
Forum posts: 0
File comments: 36
Uploads: 0
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Thanks
Outstanding mod. Thanks for the hard work!
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04-26-2011, 05:52 PM
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The Undying
Forum posts: 313
File comments: 889
Uploads: 20
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Quote:
Originally Posted by matziq
What I keep finding is all the markers, POIs, etc., are missing from the maps. SOMETIMES some show up like characters (NPCS)... like Elrond was on there but thats it. even though all the boxes are checked nothing shows up.
have you seen this happen? I can still use the compendium and it will put a flashing icon on the map but that's it. i'm on imladris, btw. english client
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Are you referring to maps that are listed in the update log above as having default data (currently Ettenmoors, Angmar, Breeland, The Old Forest, Northern Barrow-downs, Southern Barrow-downs, Bree, Archet and Breeland Housing)? I also included the stablemasters in Mirkwood but not all of the defaults for that zone yet. Enedwaith will be the next zone added. In your example you mention Elrond who is in Rivendell and is not in one of the zones which have default data (the map data is being added in the sequence of the map IDs in the readme.txt file so Rivendell won't get added for several weeks yet).
If you are having unexpected results for any of those zones, have you downloaded the latest version? The default data should update automatically when a new version of the application is first loaded. There is also a manual update button on the maintenance window but you should never need to use it (it's there for use by authors who get pre-release versions and may need to manually update).
The rest of the default map annotations are being added zone by zone as I find time to visit each zone, verify the location and description (especially in the zones that have been recently revamped) and then add that data to the defaults. Once I have gathered the information for a zone and verified it, I publish an update. Upon downloading an update, the next time you run MoorMap the defaults are automatically updated to include the new annotations.
Custom annotations (those added by the user or a third party plugin like Compendium) are not affected by changes to the default annotations. Icons are added from Compendium and displayed once they are clicked on in Compendium. When you click in Compendium, you are actually executing a chat command that tells MoorMap the coordinates, name and description of an item or NPC which then allows MoorMap to display it from that time onward (you can delete the notation in MoorMap by hovering over it and clicking the "Edit" option, then clicking "Delete" in the maintenance window).
Last edited by Garan : 04-26-2011 at 05:57 PM.
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04-26-2011, 03:10 PM
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The Unscathed
Forum posts: 15
File comments: 66
Uploads: 0
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What I keep finding is all the markers, POIs, etc., are missing from the maps. SOMETIMES some show up like characters (NPCS)... like Elrond was on there but thats it. even though all the boxes are checked nothing shows up.
have you seen this happen? I can still use the compendium and it will put a flashing icon on the map but that's it. i'm on imladris, btw. english client
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04-24-2011, 01:17 AM
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The Undying
Forum posts: 313
File comments: 889
Uploads: 20
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Version 1.04 eliminates the last of the JPG maps, all Parchment maps are now using the game resource images so French and German clients will display the correct maps.
The default data has been added for Bree-land and all of it's sub-maps, Archet, Bree, The Old Forest, Northern Barrow-downs, Southern Barrow-downs and Bree Housing.
I should be adding the next installment of default values, for Enedwaith, in about another week.
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04-14-2011, 10:00 AM
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The Undying
Forum posts: 54
File comments: 50
Uploads: 10
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Quote:
I've considered adding a button so that users could manually update/display their location using the same mechanism as the "Ping" command
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I'd like that.
I remember Digital_Utopia talking about getting the player location but it took an external program reading the game memory address that stores the /loc cord and I don't thank you would like to do it that way.
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04-13-2011, 05:05 PM
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The Undying
Forum posts: 313
File comments: 889
Uploads: 20
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Quote:
Originally Posted by matzig
This is a dumb question I know but does it show an icon on the map where your toon is? Does it know where you are? Thanks!
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No such thing as a dumb question as long as it's only asked once 
Unfortunately, the Lua interface does not currently have access to the character's location. I've considered adding a button so that users could manually update/display their location using the same mechanism as the "Ping" command but I haven't decided whether that's really worth doing. Sadly, that would not include "heading" information since the "/loc" command can not be combined with a Lua plugin registered command the way ";loc" can be.
Last edited by Garan : 04-13-2011 at 05:05 PM.
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04-13-2011, 12:37 PM
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The Unscathed
Forum posts: 15
File comments: 66
Uploads: 0
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This is a dumb question I know but does it show an icon on the map where your toon is? Does it know where you are? Thanks!
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