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Unread 01-07-2021, 01:03 PM  
Garan
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Ver 1.44

Version 1.44 is now available. This version adds the parchment maps and most of the interior maps for WoTP. Note that the default data is not yet complete, particularly for quest and deed items such as pages and dwarf markers.

There is a known issue that arose in WoTP with determining player location in interior maps. SSG started using a new method of mapping interior locations that overlaps with actual landscape coordinates (previously all interiors were positioned at coordinates that were off map) and that causes the existing routine some problems in determining the correct location. This will be addressed in a future update. In the long run, this new method that SSG is using is actually beneficial for plugins such as WayPoint since interior location coordinates will be more accurately reflected in world coordinates (but probably only for interiors that are added moving forward).
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Unread 01-05-2021, 04:32 PM  
Garan
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Re: Auto-select map? Auto-ping location on opening?

Quote:
Originally Posted by JohnMHammer
I love having a map that doesn't consume my entire screen! So silly that SSG doesn't add an option to scale the map display via the scaling they offer for other UI elements.

Three questions:
1- Is there an option I missed which defaults the map to wherever the character happens to be? I seem to be able to choose a specific map as default, or last map viewed, but not "current location map".
2- Is there an option to put the red arrow character location mark on the map when it's opened or can it only be triggered manually? Is there a way to set the red arrow to update automatically, such as every 10 seconds or some other user-chosen interval?
3- Which channel would I need to mute or move to a hidden chat tab in order to not see the location output and other things the plugin is doing in order to display data on the map?

Thank you for this plugin!
Hi,

Glad you enjoy it. Unfortunately, there is no way to automatically, programmatically get your location from Lua. The best I can do is parse the results of the /loc chat command (all the position button really does is generate the /loc command). Since location is not otherwise available, there is no way to know the "current" map when opening the plugin, so you have to click the position button manually to switch to your current map.

As to automatically updating position, people have bound the /loc command to a built-in quickslot (not a Lua Quickslot since those aren't bound to keys) and used programmable keyboards to activate the quickslot every so often, but otherwise, no, it can not be done automatically.

Plugins write to the Standard channel when displaying information. Plugins are not the only things that use that channel so you don't want to turn it off completely but you can certainly turn it on in a chat tab that is not your primary tab and remove it from your primary chat tab.
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Unread 01-05-2021, 03:14 PM  
JohnMHammer
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Auto-select map? Auto-ping location on opening?

I love having a map that doesn't consume my entire screen! So silly that SSG doesn't add an option to scale the map display via the scaling they offer for other UI elements.

Three questions:
1- Is there an option I missed which defaults the map to wherever the character happens to be? I seem to be able to choose a specific map as default, or last map viewed, but not "current location map".
2- Is there an option to put the red arrow character location mark on the map when it's opened or can it only be triggered manually? Is there a way to set the red arrow to update automatically, such as every 10 seconds or some other user-chosen interval?
3- Which channel would I need to mute or move to a hidden chat tab in order to not see the location output and other things the plugin is doing in order to display data on the map?

Thank you for this plugin!
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Unread 01-04-2021, 03:09 PM  
Garan
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Quote:
Originally Posted by Hyoss
Hey Garan, I was wondering if there is a way to help you update MoorMap for War of the Three Peaks?
Hi. Not really. The only delay with WotTP in MoorMap is that I could not justify wasting real world money on such a limited "expansion" so I do not have any of the quests available yet and I can't locate any of the quest NPCs or items. The basic maps and internal locations are pretty much ready to go, I was just waiting on the last of the default data but I guess I may just publish what I have.
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Unread 01-04-2021, 12:00 PM  
Hyoss
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Hey Garan, I was wondering if there is a way to help you update MoorMap for War of the Three Peaks?
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Unread 09-12-2020, 12:38 PM  
Garan
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Re: MoorMap not Loading

Quote:
Love this plugin!!!

Unfortunately, as of 9/11 it will not load using Plugin Compendium I get the error message below.

"Problem while installing MoorMap
Invalid archive: open/read error. It is encrypted and a wrong password was provided?

If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake."


This is the only plugin with the issue. Tried removing and re-adding , each time I get the same error message.

Any help to resolve the issue would be very much appreciated
Hi,

Sorry to hear you are having difficulty. Unfortunately, this does not seem to be a problem with the MoorMap zip file but rather SevenZipSharp. It may be that a specific version of SevenZipSharp is causing the issue as it has recently been reported with other zip files that open and unzip just fine with other implementations of zip decompression. I do not use SevenZipSharp but another user that does use SevenZipSharp reported the same error with another plugin and found that using ccleaner and rebooting cleared up the problem on his system. If that does not work for you, I would suggest searching for assistance with SevenZipSharp and large zip files (both MoorMap and TerrainMap are fairly large zips, at least as far as plugins go), trying an older version of SevenZipSharp (the most recent version may have a bug), using another zip package such as 7-zip (https://www.7-zip.org/download.html) or downloading the zip file and manually extracting it to your Documents\Lord of the Rings Online\Plugins folder.

Last edited by Garan : 09-12-2020 at 12:39 PM.
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Unread 09-12-2020, 12:00 PM  
CiCi15
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MoorMap not Loading

Love this plugin!!!

Unfortunately, as of 9/11 it will not load using Plugin Compendium I get the error message below.

"Problem while installing MoorMap
Invalid archive: open/read error. It is encrypted and a wrong password was provided?

If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake."


This is the only plugin with the issue. Tried removing and re-adding , each time I get the same error message.

Any help to resolve the issue would be very much appreciated
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Unread 08-14-2020, 12:04 PM  
Garan
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Re: Re: Re: Re: Update MoorMap ver 1.43

Quote:
to answer the questions here are the answers:

- I use an EN client and play on a Laurelin server
- during testing I was on the map of Bree-land, more precisely the city of Bree in the Tree-farrow crafting hall and in the plugin I had a map of Lone-lands displayed which should not be a problem
-After request, I am attaching screenhots in which they are displayed: required message chat after clicking on the localization icon in the MoorMap plugin (icon / loc) screenshot of my plugin settings



the picture with the desired chat is ScreenShot_2020-08-14_181825_0 the 2 more pictures are as I have the plugin set
The issue is that you are in an interior location that is physically mapped to a part of the world that is outside the bounds of any parchment map. World coordinates from interior locations are not valid. Leave the crafting hall and location info will work.

FWIW, I have been attempting to map all of the interior locations to their entrance/exit coordinates in the real world but that has turned into a massive task and may never be completed. Unfortunately, that is the only way to deal with interiors.

Last edited by Garan : 08-14-2020 at 12:09 PM.
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Unread 08-14-2020, 11:32 AM  
vecny.samotar
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Re: Re: Re: Update MoorMap ver 1.43

Quote:
Hi, there are a few things that might help replicate the issue you are having:
Which version of the client are you running? EN, FR or DE?
Which map are you currently on?
Can you please post a screenshot of the exact message that is displayed in chat when you click the location icon in MoorMap (the /loc icon).
to answer the questions here are the answers:

- I use an EN client and play on a Laurelin server
- during testing I was on the map of Bree-land, more precisely the city of Bree in the Tree-farrow crafting hall and in the plugin I had a map of Lone-lands displayed which should not be a problem
-After request, I am attaching screenhots in which they are displayed: required message chat after clicking on the localization icon in the MoorMap plugin (icon / loc) screenshot of my plugin settings



the picture with the desired chat is ScreenShot_2020-08-14_181825_0 the 2 more pictures are as I have the plugin set
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Unread 08-14-2020, 07:52 AM  
Garan
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Re: Re: Update MoorMap ver 1.43

Quote:
but I went into the game I opened the plugin map
MoorMap and I pressed the waypoint icon.

before (thought before updating the game when there were problems with the MoorMap and waypoint plugins), when I did this, the action was written to chat / loc and at the same time the plugin map showed me where I was and one map was displayed in the plugin, simply crossed the map where I was and showed my position on the map.

now it only writes to chat / loc and does nothing else

I update plugins using the LOTRO Plugin Compendium and there it writes to me that I have current plugins and there is no need to update plugins
Hi, there are a few things that might help replicate the issue you are having:
Which version of the client are you running? EN, FR or DE?
Which map are you currently on?
Can you please post a screenshot of the exact message that is displayed in chat when you click the location icon in MoorMap (the /loc icon).
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Unread 08-14-2020, 06:51 AM  
vecny.samotar
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Re: Update MoorMap ver 1.43

Quote:
New update to Waypoint now version 1.7
I could not duplicate vecny.samotar error.
but I went into the game I opened the plugin map
MoorMap and I pressed the waypoint icon.

before (thought before updating the game when there were problems with the MoorMap and waypoint plugins), when I did this, the action was written to chat / loc and at the same time the plugin map showed me where I was and one map was displayed in the plugin, simply crossed the map where I was and showed my position on the map.

now it only writes to chat / loc and does nothing else

I update plugins using the LOTRO Plugin Compendium and there it writes to me that I have current plugins and there is no need to update plugins
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Unread 08-13-2020, 04:54 PM  
Garan
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Re: Update MoorMap ver 1.43

Quote:
Originally Posted by DLevel
However I did learn something new. Open MoorMap or TerrainMap (best to resize/smaller) leave map open and using (alias/loc within Map), shortcut to (alias/loc) or Waypoint clicking on arrow(alias/loc) move, change direction and keep clicking the (alias/loc) and you.ll see a "live view" of your location updated as you walk, run or ride.
Yep, and those with programmable keyboards can even automate this. Bind the /loc command to a built-in quickslot via the /shortcut command and then set your keyboard to activate their chosen quickslot every few seconds. This will automatically update the position as you run along. There are two catches, first the cursor needs to be in a non-entry field part of the screen, otherwise the /loc command will go to the entry field. Second, you need a way to start and stop the keyboard macro but that can be handled by most programmable keyboards. Makes the map/waypoint features much more useful. You can even automatically leave breadcrumbs by adding the Alt key to the macro

Last edited by Garan : 08-13-2020 at 04:55 PM.
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Unread 08-13-2020, 03:29 PM  
DLevel
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Update MoorMap ver 1.43

Thanks for updating, installed and works great.

New update to Waypoint now version 1.7
I could not duplicate vecny.samotar error.

However I did learn something new. Open MoorMap or TerrainMap (best to resize/smaller) leave map open and using (alias/loc within Map), shortcut to (alias/loc) or Waypoint clicking on arrow(alias/loc) move, change direction and keep clicking the (alias/loc) and you.ll see a "live view" of your location updated as you walk, run or ride. in the past I usually just closed map and opened when I need to to see new position. The map can be resized by left click along right edge.
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Unread 08-13-2020, 07:00 AM  
vecny.samotar
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thanks for updating the plugin but it looks like the edit you made doesn't work.
before these problems occurred after pressing the waypoint button (alias: / loc) my position was shown and at the same time it was written to the chat and there was one map I had displayed.
now the position will only be listed in the chat but will not show my position on the plugin map. I tried it with the new function "Respond to / loc when minimized" turned on and also with this function turned off with the same result.
between the individual trials, I always turned off the game and then turned it on so that the settings were written down

based on a previous discussion about adding important points to the Berry Deed map, I'm sending you chest coordinates for a series of quests from
NPC Bingo Boffin:
Quest: The Last Treasure chest is located on the coordinates: 34.0S, 40.7W
Quest: Goose and Gander chest is located on the coordinates: 34.7S, 35.5W
Quest: The End Now? 2 containers for the quest are located on the coordinates: 34.0S, 40.7W, ie on the left side of the entrance to the pub

if you consider it important, add it to the Berry Deed map database.

note:
in the quest The Last Treasure after manual creation point of interest and subsequent search using the module search plugin lets you know this point of interest is located on the map of Bree-land although it is a map of lone-lands
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Unread 08-07-2020, 05:03 PM  
Garan
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Re: Update U27.2

Quote:
Originally Posted by DLevel
MoorMap not working after update 27.2
the Alias/loc will not show where you.re at.
seems new info needed in /loc cmd.
you are on <ServerName or World> server <serverNumber> at

as a workaround I added (ServerName or World) .for me Crickhollow
for a temp fix and Alias/Loc does work again.
I did not need to add ServerNumber.

Thanks for the plugin, coupled with your Terrain Map great stuff.
MoorMap and TerrainMap will be updated soon for this. Unfortunately due to recent weather I have no power or internet (currently posting on a local library computer) so it may be a few days before I can post the updates.

Last edited by Garan : 08-07-2020 at 05:04 PM.
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