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Unread 02-25-2018, 10:31 AM  
Garan
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Re: problem, bug?

Quote:
Originally Posted by magdalena001
Hello, I install the plugins Moormap, I have the plugins icon, I can open the map via the icon, when I click on the map to go to a place, the map disappears.When I make changes in the options, choose its server, reduce the card, the registration does not take. The card becomes big again and all my options of registration have disappeared.I also use the plugin "plugin mananger" because without the plugins eat, I can not open the map.
Another question: Is there another map, another plugins up to date to see the resources on the map ?.
Thank you for help.


I speak french, i com from Belgium.

Bonjour, j'ai installer le plugins Moormap, j'ai l'icone du plugins, j'arrive à ouvrir la carte via l'icone, quand je clic sur la carte pour aller sur un endroit, la carte disparait.
Quand je fais des changements dans les options, choisir son serveur, réduire la carte, l'enregistrement ne prend pas.La carte redeviens grande et tous mes options d'enregitrement ont disparu.
J'utilise également le plugin "plugin mananger" car sans le plugins mananger, je n'arrive pas à ouvrir la carte.
Autre question: y a t-il une autre carte, un autre plugins à jour pour voir les ressources sur la carte?.
Je vous remercie.
Hi. There are a couple of situations that could result in the symptoms you have described.

This is most likely a conflict with either the file system permissions on the folder where settings are stored or the way the plugin is being loaded, or a conflict with another plugin perhaps the manager itself. First, since you are using a plugin manager, did you make sure you are only loading the "MoorMap" plugin? the "MMSearch" and "MoorMapLoader" plugins are used internally and must NOT be set to automatically load.

You should not need a separate plugin to manage plugins as the client has a built-in manager (the separate managers were only needed before the built-in manager was added). At least one manager, BootStrap, has a significant bug that can prevent other plugins from saving their settings correctly and should not be used. In the FR client, the built-in manager can be accessed from the character selection screen, the system menu, "Systéme -> Gestionaire de Plugins" or the chat command "/plugins gestionnaire". In EN that would be "System -> Plugin Manager" or "/plugins manager".

If you are correctly loading only the MoorMap plugin then the next step is to verify that it isn't a conflict with another plugin. the simplest test is to unload ALL plugins including the manager and manually load just MoorMap. If the map then works correctly the issue is with one or more other loaded plugins (and will need additional debugging). To unload all plugins use the chat command "/plugins vider" then use the chat command "/plugins charger moormap" and see if it behaves correctly. This assumes you are using the FR client. In EN it would be "/plugins unload" and "/plugins load moormap".

Let me know if this helps, if not, we may need to determine if you have a files system problem.

Resources are not automatically displayed because their locations are not exposed via Lua. Users can add annotations to their local copies to mark the kind and location of resources they find as they are encountered but there is no guarantee that the same kind of resource will respawn at the same site (spawn locations are often shared by multiple resources). To add a resource annotation, move next to the resource node, target the node and then click the flag icon (quick annotation tool). You can drag the flag icon to a different location by first holding Ctrl then moving the mouse over the icon and dragging it with the right mouse button (all while continuing to hold Ctrl).

Last edited by Garan : 02-25-2018 at 05:17 PM.
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Unread 02-25-2018, 07:40 AM  
magdalena001
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Question problem, bug?

Hello, I install the plugins Moormap, I have the plugins icon, I can open the map via the icon, when I click on the map to go to a place, the map disappears.When I make changes in the options, choose its server, reduce the card, the registration does not take. The card becomes big again and all my options of registration have disappeared.I also use the plugin "plugin mananger" because without the plugins eat, I can not open the map.
Another question: Is there another map, another plugins up to date to see the resources on the map ?.
Thank you for help.


I speak french, i com from Belgium.

Bonjour, j'ai installer le plugins Moormap, j'ai l'icone du plugins, j'arrive à ouvrir la carte via l'icone, quand je clic sur la carte pour aller sur un endroit, la carte disparait.
Quand je fais des changements dans les options, choisir son serveur, réduire la carte, l'enregistrement ne prend pas.La carte redeviens grande et tous mes options d'enregitrement ont disparu.
J'utilise également le plugin "plugin mananger" car sans le plugins mananger, je n'arrive pas à ouvrir la carte.
Autre question: y a t-il une autre carte, un autre plugins à jour pour voir les ressources sur la carte?.
Je vous remercie.
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Unread 02-15-2018, 01:52 PM  
vacentak
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Smile Re: Re: Moormap

The debug console can be turned on an off either via the Options panel (the most likely way it got accidentally turned on) or with a chat command. To turn it off with the chat command, simply type "/moormap debug off" (without the quotes) in the chat window and press enter. To use the Options window you can click the gears icon in the top left corner, scroll down to the option for Debug and un-check the checkbox. Either method should work and the setting should stay off. Let me know if it fails to stay off.

That was it!! Thank you soooo much. Keep up the great work!!
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Unread 02-15-2018, 12:06 PM  
Garan
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Re: Moormap

Quote:
Originally Posted by vacentak
When opening or changing maps I get a Debug Console. The only text shown is a (_G) without parenthesis. There are options, but they do not do anything.
Love this plugin and hope to get it working again.
Thanks
The debug console can be turned on an off either via the Options panel (the most likely way it got accidentally turned on) or with a chat command. To turn it off with the chat command, simply type "/moormap debug off" (without the quotes) in the chat window and press enter. To use the Options window you can click the gears icon in the top left corner, scroll down to the option for Debug and un-check the checkbox. Either method should work and the setting should stay off. Let me know if it fails to stay off.

Last edited by Garan : 02-15-2018 at 12:08 PM.
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Unread 02-15-2018, 11:40 AM  
vacentak
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Moormap

When opening or changing maps I get a Debug Console. The only text shown is a (_G) without parenthesis. There are options, but they do not do anything.
Love this plugin and hope to get it working again.
Thanks
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Unread 01-26-2018, 07:57 AM  
Garan
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Quote:
Originally Posted by BLSmith2112
Does the ore still work on this? When checking the ore filter, nothing happens
Have you added any Ore nodes? The Lua API is extremely limited. Locations are not exposed to Lua so all of the annotation locations have to be collected manually.

The NPC and POI locations were fairly easy (if a bit time consuming) to collect and include with the default data since they are in static locations and are always present (except those that change with phasing). Nodes spawn randomly among a large series of locations with different types of nodes often sharing spawn points so I have not provided the locations but did provide a tool for users to easily track the nodes they find as they find them - simply target a node while standing next to it (before collecting it) and click the Quick Annotation tool (icon that looks like a POI flag) - that will add an annotation for whatever you are targeting at your current location. Note, location isn't exposed via Lua either so it is derived from the /pos chat command response thus the need to stand next to the item being marked while clicking the quickslot (which just sends the "/loc" command to chat).
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Unread 01-25-2018, 10:32 PM  
BLSmith2112
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Does the ore still work on this? When checking the ore filter, nothing happens
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Unread 12-31-2017, 01:04 AM  
Garan
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Re: reset Default

Quote:
Originally Posted by Zefy
Is there a way to reset the Option to default.

Zefy
That depends on which Option you want to reset. Most of the MoorMap settings are in the file MoorMapSettings.plugindata under the "Documents\The Lord of the Rings Online\PluginData\username\AllServers" folder where "username" is your actual account name. You can look for a specific setting or just delete the file and let MoorMap create a new one the next time it is loaded (the plugin must not be running when you edit or delete the file). If you could specify which Option I could give you a better idea which setting to edit/remove.

There is a lot of other data that MoorMap uses such as annotations, map definitions, breadcrumbs, overlays, etc. Those are all stored in other files, some in many files (for instance, there's separate custom annotation and breadcrumb files for each map). If you want to reset all of moormap to its defaults, you would have to delete all files with a name starting with MoorMap in that folder as well as files starting with "MM_" but I can't say for certain that no other plugin author saves any files in that folder with names starting with "MM_". The safest bet is to make a backup copy of all files in that folder before deleting anything.

Last edited by Garan : 12-31-2017 at 01:05 AM.
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Unread 12-31-2017, 12:42 AM  
zefy
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reset Default

Is there a way to reset the Option to default.

Zefy

Last edited by zefy : 12-31-2017 at 12:43 AM.
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Unread 10-08-2017, 05:33 PM  
Garan
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There is a bug in the External Ping chat feature (documented in the readme.txt file) for MoorMap. This will be addressed in the next release. If anyone is using this feature (it is used by lunarwtr's plugins and possibly others) and wishes to fix their copy of the current version, simply comment out line 940 of main.lua by adding two dashes at the start of the line, i.e.
Code:
	Settings.pingDesc=data;
becomes
Code:
--	Settings.pingDesc=data;
Since the MapID used with coordinates by the "ping" command is a bit cryptic, version 1.36 will also add a "ping_r" command which will use the region and coordinates to determine the best fitting map (the "ping" with mapID will still be supported but "ping_r" will be more convenient for most uses).

Last edited by Garan : 10-08-2017 at 05:33 PM.
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Unread 10-08-2017, 01:09 PM  
Garan
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Quote:
Originally Posted by Thurallor
DToX helped me localize SequenceBars for Russian a while back, and in doing so we came up with workarounds for the above. In particular, DToX made a complete replacement for the built-in ContextMenu class that allows you to set the font. I also made a "SetCyrillicEnabled()" function that redefines all of the Trajan fonts to similarly-sized Verdana fonts; changes the default fonts of buttons, labels, etc. to Verdana; superimposes a Verdana title over Lotro window titles; replaces the built-in ContextMenu with DToX's version; and can undo all of this by calling the function again with the argument = false. You are welcome to use any or all of it and modify it to your needs. The files in the SequenceBars tree are Thurallor/Common/UI/Cyrillic.lua and Thurallo/Common/UI/DToX/ContextMenu.lua.
Thanks. Good to know someone actually reads the version notes

I considered spending the time to fix the menu class but I couldn't allocate enough time to get to it (plugins have been a pretty low priority, especially over the summer for me). I'll have to look at DToX's context menu class, sounds like it might save me a lot of effort. The title overlay on the Turbine Window class is another nice touch I wasn't able to allocate time for, I'll take a look at your implementation.
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Unread 10-08-2017, 09:07 AM  
Thurallor
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Hi Garan,

Quote:
Changed all Trajan fonts to Verdana fonts since Trajan does not support cyrillic characters
Added Russian translation of UI, translations thanks to chirick86 on lotrointerface.com
-- note, Lua window titles do not support cyrillic fonts so they will probably show as "?????" characters when Russian is selected.
-- additionally, popup menus do not support cyrillic so the help text and other popup menus will also show as "?????" characters.
-- both of these have been submitted as bugs but it is doubtful that SSG has the resources to fix this at this time.
DToX helped me localize SequenceBars for Russian a while back, and in doing so we came up with workarounds for the above. In particular, DToX made a complete replacement for the built-in ContextMenu class that allows you to set the font. I also made a "SetCyrillicEnabled()" function that redefines all of the Trajan fonts to similarly-sized Verdana fonts; changes the default fonts of buttons, labels, etc. to Verdana; superimposes a Verdana title over Lotro window titles; replaces the built-in ContextMenu with DToX's version; and can undo all of this by calling the function again with the argument = false. You are welcome to use any or all of it and modify it to your needs. The files in the SequenceBars tree are Thurallor/Common/UI/Cyrillic.lua and Thurallo/Common/UI/DToX/ContextMenu.lua.
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Unread 10-04-2017, 06:03 PM  
Abingtapin
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Thanks for the info. If you need any help and there's a way for me to do it, please PM me!
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Unread 10-04-2017, 01:39 PM  
Garan
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Quote:
Originally Posted by Abingtapin
Was just wondering if an update for Mordor is in the works?
Short answer: Yes

Long answer: Yep. The maps themselves have been ready for quite a while but I haven't had much time to play or work on the plugins. I just (literally, last night) finished capturing the basic annotations but I'm looking to track down a few of the NPCs (those that don't move too much due to phasing). Once that's done, I will publish the updates for both MoorMap and TerrainMap. If I don't have time to gather the rest of the NPCs before this weekend I'll just publish them with what I already have (basically POIs, freep camps, treasure caches and lore pages). Hopefully by Sunday evening (I base times on server time zone, i.e. Eastern US) at the latest.
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Unread 10-04-2017, 01:11 PM  
Abingtapin
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Was just wondering if an update for Mordor is in the works?
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