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Unread 12-03-2016, 10:53 AM  
Garan
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Ver 1.32 is now available with Mordor and update 19 data.

The only known issue is that Turbine made Pelennor (After Battle) zoom out to March of the King but it seems that since North Ithilien is totally included in March of the King and Pelennor is totally included in North Ithilien that it should zoom out to North Ithilien and then to March of the King so that is how MoorMap works.
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Unread 11-04-2016, 02:28 PM  
Garan
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Re: Re: Re: U19 update

Quote:
Originally Posted by Jethpriel
Quote:
Originally Posted by Garan
Quote:
Originally Posted by Jethpriel
Heya.

Just want to know if there is any chance for a map update on North Ithilien, Osgiliath etc after battle U19?
I haven't played in quite a while but I will be updating both MoorMap and TerrainMap for U19. I'm currently putting the finishing touches on my daughter's Halloween costume (last year was easy, she settled for a store bought costume but this year she wanted to be a Minecraft Ocelot...). After that, I have some concrete work that has to be finished before the weather gets too cold and then I will turn my attention back to LotRO... So, sometime close to the end of November.
Thanks for reply and happy Halloween
Thanks. FWIW, I thought the costume turned out pretty good.

EDIT:
It took a bit longer than I hoped to get to the new region but I have finally started gathering default data. Minas Tirith (after battle), Osgiliath (also after battle) and Pelenor (yeah, also after battle) are all done. Now I need to get the remainder of North Ithilien (fortunately, March of the King is almost exactly the same area as North Ithilien and should share all of the same data points). Then I will go back and make sure the Treasure Cache bugs are fixed and it should be good to go. TerrainMap might take a little longer due to differences in creating the default data and the fact that I don't recall how to change to tool I used to convert MoorMap data to TerrainMap data to account for a new region but even that shouldn't delay it more than a couple of days.

I haven't yet decided whether to include the Throne of the Dread Terror as a map in MoorMap even though Turbine was nice enough to include a parchment map for this instance. I will have to find a chance to get into a run or two before I decide whether it's worth including. So, for anyone on Landroval that gets stuck in a group with a really crappy cappy with potentially the worse gear in the game who doesn't even remember which skill does what, I apologize in advance :P

Last edited by Garan : 11-29-2016 at 03:07 PM.
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Unread 10-24-2016, 10:26 AM  
Jethpriel
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Re: Re: U19 update

Quote:
Originally Posted by Jethpriel
Heya.

Quote:
Just want to know if there is any chance for a map update on North Ithilien, Osgiliath etc after battle U19?
I haven't played in quite a while but I will be updating both MoorMap and TerrainMap for U19. I'm currently putting the finishing touches on my daughter's Halloween costume (last year was easy, she settled for a store bought costume but this year she wanted to be a Minecraft Ocelot...). After that, I have some concrete work that has to be finished before the weather gets too cold and then I will turn my attention back to LotRO... So, sometime close to the end of November.
Thanks for reply and happy Halloween
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Unread 10-24-2016, 12:45 AM  
Garan
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Re: U19 update

Quote:
Originally Posted by Jethpriel
Heya.

Just want to know if there is any chance for a map update on North Ithilien, Osgiliath etc after battle U19?
I haven't played in quite a while but I will be updating both MoorMap and TerrainMap for U19. I'm currently putting the finishing touches on my daughter's Halloween costume (last year was easy, she settled for a store bought costume but this year she wanted to be a Minecraft Ocelot...). After that, I have some concrete work that has to be finished before the weather gets too cold and then I will turn my attention back to LotRO... So, sometime close to the end of November.
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Unread 10-23-2016, 12:52 PM  
Jethpriel
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U19 update

Heya.

Just want to know if there is any chance for a map update on North Ithilien, Osgiliath etc after battle U19?
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Unread 09-06-2016, 06:15 PM  
Caabal
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Re: Re: Map doesn't display

Sorry I thought it was an override. It works with its icon selected. Thank you.
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Unread 09-06-2016, 10:24 AM  
Garan
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Re: Map doesn't display

Quote:
Originally Posted by Caabal
Hello, I have installed the mod and the game recognizes it as you can see in the image below (only the MoorMap is selected as autoload)



But when I open the map ingame, it is not the map of the mod, as it is not scalable or movable. This is what I have, a map fixed on the upper left part of the screen




Before this mod I have installed JRR Skins Collection and loaded a skin, is it possible that it is not compatible with MoorMap?
What can i do?
Thanks.
As Fade2Gray already responded, click the map icon in the lower left corner. The Lua API does not allow us to override the built in map so it still displays when you hit 'm', the plugin displays when you click the icon or enter the chat command "/moormap show" (or "/moormap toggle"). The icon is movable by either holding Ctrl and dragging it or by opening the map, clicking on the settings button (gears) and changing the icon position setting.

Please see the Usage section of the plugin description above for more info.

Last edited by Garan : 09-07-2016 at 07:56 PM.
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Unread 09-06-2016, 10:18 AM  
fade2gray
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Re: Map doesn't display

You have tried clicking on the map icon at the lower left corner of your client screen (just below your chat window)?

Last edited by fade2gray : 09-06-2016 at 10:19 AM.
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Unread 09-06-2016, 05:56 AM  
Caabal
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Map doesn't display

Hello, I have installed the mod and the game recognizes it as you can see in the image below (only the MoorMap is selected as autoload)



But when I open the map ingame, it is not the map of the mod, as it is not scalable or movable. This is what I have, a map fixed on the upper left part of the screen




Before this mod I have installed JRR Skins Collection and loaded a skin, is it possible that it is not compatible with MoorMap?
What can i do?
Thanks.

Last edited by Caabal : 09-06-2016 at 05:57 AM.
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Unread 09-05-2016, 05:30 PM  
Garan
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Re: MoorMap PING for Treasure Caches

Quote:
Originally Posted by chaotic2091
Greetings and thank you for all your work with this wonderful plugin for LoTRO.

I am looking for a way to batch add custom "Interest Points" via the MoorMap PING command (using the chat window?) to load a file containing all of the individual commands.

Example:
:file begin=evendim.txt:
/Moormap ping 19:-13.8:-73.6:Treasure Cache: Treasure Cache
[ . . . numerous near-identical lines . . . ]
/Moormap ping 19:-15.8:-69.9:Treasure Cache: Treasure Cache
:end file:

There are 12 locations for Treasure Caches in Evendim and manually copy/pasting each chat line from the desktop into the chat command window would be daunting. And as an additional question, how do I (by either manually editing a file, or within MoorMaps interface) change the personal interest point icon with one for the treasure cache.

-- TREASURE CACHEs of Eriador --
Thanks for the info on the treasure caches. I haven't been playing for quite a while so I never picked up on the treasure caches that were added to Eriador. I'll get them into the next update.

Unfortunately, there's no easy way to process a file via the plugin API as implemented by Turbine. The best you could do would be to use my debug window and paste the lua code for adding the POIs but the simplest thing is to post common POIs here so they can be added to the plugin. As it happens, that also gets them added to TerrainMap since the default data files for both are generated from the same database.

As to changing the Custom POI icon, version 1.31 added the icon maintenance window and the ability to override the default icons. The instructions are in the version history notes for version 1.31 above (or the "Version History.txt" file in the plugin folder). Note, do NOT use the same name as the default icon file as any future update will wipe out your changes.
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Unread 09-04-2016, 10:57 PM  
chaotic2091
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Question MoorMap PING for Treasure Caches

Greetings and thank you for all your work with this wonderful plugin for LoTRO.

I am looking for a way to batch add custom "Interest Points" via the MoorMap PING command (using the chat window?) to load a file containing all of the individual commands.

Example:
:file begin=evendim.txt:
/Moormap ping 19:-13.8:-73.6:Treasure Cache: Treasure Cache
[ . . . numerous near-identical lines . . . ]
/Moormap ping 19:-15.8:-69.9:Treasure Cache: Treasure Cache
:end file:

There are 12 locations for Treasure Caches in Evendim and manually copy/pasting each chat line from the desktop into the chat command window would be daunting. And as an additional question, how do I (by either manually editing a file, or within MoorMaps interface) change the personal interest point icon with one for the treasure cache.

-- TREASURE CACHEs of Eriador --
-- Angmar
7.2N, 30.4W
4.7N, 29.2W
3.9N, 39.9W
6.3N, 37.9W
12.2N, 29.5W
12.1N, 27.3W
13.0N, 25.4W
9.5N, 22.9W
4.5N, 21.1W
1.6S, 23.2W
0.7S, 36.5W
10.3N, 14.3W

-- Evendim
13.8S, 73.6W
11.9S, 72.3W
8.1S, 75.3W
7.5S, 68.3W
8.7S, 67.0W
4.2S, 65.6W
7.9S, 61.8W
9.4S, 63.0W
20.2S, 60.7W
19.7S, 64.6W
17.2S, 65.6W
15.8S, 69.9W

-- Forochel
10.4N, 65.7W
8.1N, 78.9W
13.9N, 75.4W
9.0N, 70.8W
4.9N, 77.3W
6.2N, 79.7W
9.2N, 82.2W
15.6N, 88.2W
20.1N, 85.2W
20.2N, 74.1W
12.6N, 69.7W
15.7N, 68.1W

-- Mirkwood
17.3S, 61.7W
15.9S, 59.3W
19.0S, 57.5W
11.2S, 56.2W
12.4S, 54.6W
13.4S, 52.6W
8.7S, 51.8W
12.2S, 45.4W
14.8S, 41.7W
16.4S, 42.5W
19.3S, 43.6W
19.5S, 48.5W

-- Misty Mountains
20.5S, 3.4W
20.8S, 5.1E
21.8S, 8.8E
23.0S, 2.6E
23.3S, 4.3W
23.8S, 2.3W
23.9S, 7.4E
25.1S, 0.5W
26.1S, 9.6E
28.3S, 6.7E
28.5S, 4.1E
31.4S, 0.4E

-- North Downs
8.6S, 40.1W
11.2S, 33.7W
15.4S, 36.2W
16.6S, 37.5W
16.3S, 41.0W
19.1S, 46.3W
16.4S, 53.8W
13.7S, 51.6W
9.9S, 58.4W
6.7S, 53.3W
6.9S, 47.9W
6.0S, 43.5W
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Unread 04-24-2016, 05:06 PM  
Jethpriel
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Re: Re: Re: Re: Missing treasure cache

Quote:
Originally Posted by Jethpriel
Hello

Just to let you know.
2 treasure cache are missing on the map in Far Anorien:

43.9S 30.1W
44.2S 29.2W
Quote:
Originally Posted by Jethpriel
I have all the locations in the new area:
43.9S, 42.0W
48.9S, 30.1W
45.4S, 41.6W
43.9S, 47.1W
46.6S, 47.3W
45.6S, 35.9W
46.6S, 32.6W
48.5S, 33.9W
48.6S, 32.0W
47.9S, 39.5W
45.6S, 19.7W
48.9S, 24.2W
40.5S, 39.0W
48.5S, 22.7W
44.2S, 29.2W
53.8S, 19.5W

=16.
All your locations are right, you only miss the 2 i mentioned.
Quote:
Hmm, one of the entries in your original post was 43.9S, 30.1W but as I commented, I had one in my notes as 48.9S, 30.1W which appears in your second post but the original (43.9S, 30.1W) does not. Did you possibly make a typo in the original post, 43 instead of 48? It happens to me all the time which is why I try to double and even triple check values before publishing them - and sometimes they are still wrong .
Oh yes, sorry that was a typo, something with keyboard I think I had it right on my paper 48.9S, 30.1W
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Unread 04-17-2016, 04:29 PM  
Garan
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Quote:
Originally Posted by Murxx
48.9S / 30.1W is the correct one.
Thanks. Saves me a lot of time verifying
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Unread 04-17-2016, 03:15 PM  
Murxx
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48.9S / 30.1W is the correct one.
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Unread 04-17-2016, 12:48 PM  
Garan
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Re: Re: Re: Missing treasure cache

Quote:
Originally Posted by Jethpriel
Hello

Just to let you know.
2 treasure cache are missing on the map in Far Anorien:

43.9S 30.1W
44.2S 29.2W
Quote:
Originally Posted by Jethpriel
I have all the locations in the new area:
43.9S, 42.0W
48.9S, 30.1W
45.4S, 41.6W
43.9S, 47.1W
46.6S, 47.3W
45.6S, 35.9W
46.6S, 32.6W
48.5S, 33.9W
48.6S, 32.0W
47.9S, 39.5W
45.6S, 19.7W
48.9S, 24.2W
40.5S, 39.0W
48.5S, 22.7W
44.2S, 29.2W
53.8S, 19.5W

=16.
All your locations are right, you only miss the 2 i mentioned.
Hmm, one of the entries in your original post was 43.9S, 30.1W but as I commented, I had one in my notes as 48.9S, 30.1W which appears in your second post but the original (43.9S, 30.1W) does not. Did you possibly make a typo in the original post, 43 instead of 48? It happens to me all the time which is why I try to double and even triple check values before publishing them - and sometimes they are still wrong .

Last edited by Garan : 04-17-2016 at 12:50 PM.
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