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Unread 12-26-2023, 02:25 PM  
Garan
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Ver 1.55

Ver 1.55 is now available. This version adds the U38 annotations for Outer Gondor and Haradwaith as well as a few tweaks to Mordor and Haradwaith for TerrainMap compatability.
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Unread 12-21-2023, 05:22 PM  
Garan
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Progress and hopeful ETA

For any that are waiting for news of the proper U38 update to MoorMap, TerrainMap, and eventually, the Google Map, I have finally had time to resolve the positioning and offsets for the new region, Haradwaith. Unfortunately, this positioning is only approximate and will have to be adjusted in the future if there is ever a land bridge between Mordor and Haradwaith, but for now, without such an overlap, there is no way to precisely align the two maps. For the sake of the Google Map (and my sanity) I decided to place the northern most portion of the Islands just south of the southern most area of the Mordor map. This way, if the map does need to be adjusted in the future it should move slightly southward which happens to be easier to accommodate than northern adjustments due to how my tools work.

So, with the region accounted for, and all of the map tiles accounted for and layed out, the only thing remaining for MoorMap and TerrainMap is the long, and slightly boring, manual task of acquiring the locations of all of the relevant default annotations. Fortunately, the Kings' Gondor parts are pretty simplistic - I've already done two of the maps and should finish another two tonight. The Shield Isles and Umbar, however, are far more densely populated and have a significantly greater number of annotations. Especially Umbar Baharbel. That said, there should be an update to MoorMap and TerrainMap soon™, hopefully before year's end.

The Google Map will require significantly more work. The utility that lines up the TerrainMap tiles for the web site is not handling the new region properly (I really need to comment that code better) and I will be indisposed for the first month or two of the new year, so hopefully by March or April.
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Unread 11-23-2023, 10:01 AM  
Garan
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Re: Re: Ver 1.54

Quote:
Originally Posted by Toddlepip
Thanks as ever for your work and efforts to keep this great plugin up to date. Appreciated.

On U38 I see that default data is missing but just wanted to report my experience using it to mark gathering nodes in the new regions.

So far the new Kings Gondor and Outer Gondor regions are all working as expected, marking up nodes on the new maps.

In Zîrar Tarka (The Shields Isles of Umbar) and Cape of Umbar it currently produces an error when attempting to record the nodes, for info;

.the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:224: attempt to index field '?' (a nil value)

I'm sure it's just related to default data mssing as you noted but just wanted to share.

Thanks again for the plugin and look forward to using it to continue mapping gathering nodes in the new regions.
Thanks for the report. While not directly due to the missing data, it is due to a related issue, specifically the new region, Haradwaith. The location for the annotations can't be resolved because they exist in the new region, Haradwaith or "region 5". I still have some more math to do to determine the correct offsets since it appears that SSG chose to introduce yet another origin for the world coordinates in this region. This will indeed be resolved with ver 1.55.
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Unread 11-22-2023, 05:19 PM  
Toddlepip
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Re: Ver 1.54

Quote:
Version 1.54 is now available. This version is primarily a bug fix for the Treasure Caches in U38. While it does contain the maps for U38, the only default data is for the Treasure Caches. The rest of U38, including the default data and FR/DE translations will be available as soon as I am able to capture the data and determine the translations - which basically means I can not make any promises, but Soon™.
Thanks as ever for your work and efforts to keep this great plugin up to date. Appreciated.

On U38 I see that default data is missing but just wanted to report my experience using it to mark gathering nodes in the new regions.

So far the new Kings Gondor and Outer Gondor regions are all working as expected, marking up nodes on the new maps.

In Zîrar Tarka (The Shields Isles of Umbar) and Cape of Umbar it currently produces an error when attempting to record the nodes, for info;

.the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:224: attempt to index field '?' (a nil value)

I'm sure it's just related to default data mssing as you noted but just wanted to share.

Thanks again for the plugin and look forward to using it to continue mapping gathering nodes in the new regions.
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Unread 11-22-2023, 01:47 PM  
Garan
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Quote:
Originally Posted by Gridselde
Is there a deed overlay for Yondershire?
Hi, thanks for the question. Ver 1.55 will have a basic Deed overlay for Yondershire with the same information/locations that are available for the exploration and slayer deeds on lotro wiki.

Last edited by Garan : 11-22-2023 at 01:58 PM.
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Unread 11-21-2023, 07:53 PM  
Griselde
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Is there a deed overlay for Yondershire?
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Unread 11-16-2023, 09:56 PM  
Garan
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Ver 1.54

Version 1.54 is now available. This version is primarily a bug fix for the Treasure Caches in U38. While it does contain the maps for U38, the only default data is for the Treasure Caches. The rest of U38, including the default data and FR/DE translations will be available as soon as I am able to capture the data and determine the translations - which basically means I can not make any promises, but Soon™.
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Unread 11-15-2023, 01:01 PM  
BentoIce
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Re: Re: Re: Re: Umbar Expansion

Quote:
Originally Posted by Garan
<<snip>>

For anyone that doesn't want to read that wall of text, the short message is that a partial update addressing this bug should be available in the next couple of days.
Thank you, you're the best! Lotro is way more fun with your apps. Great work, we appreciate you and your hard work (a labor of love is work, it's just more fun/rewarding work. )
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Unread 11-15-2023, 12:21 PM  
Garan
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Re: Re: Re: Umbar Expansion

Quote:
Originally Posted by Jethpriel
Quote:
Updates to MoorMap require a lot of manual data collection and are published after updates, not based on beta information that is subject to change or data mined from the .dat files in violation of the EULA. This particular update will be delayed longer due to RL issues that have priority.
Yes, that was what I meant. I just disabeled moor map as long as I am searching for chests, but will try just swapping map to get it disapear. Thank you
I will be releasing the U38 update in two parts, ver 1.54 and 1.55. The first, 1.54, will address the new Region and all maps, connectors, etc. but the only default data will be the Treasure Chests. This will allow users to track treasure chests without the understandably annoying button displaying without functioning and no obvious means of dismissal. I had to think about how to clear it the first time I ran into it so I expect most users will also be confused and inconvenienced. Fortunately, it is a relatively simple fix and any new regions will not cause that issue in the future (once update 1.54 or higher is installed). Note, the DE and FR translations for map names will probably not make it into 1.54 in the interest of fixing this bug ASAP. I have already identified all of the map images (which is kind of trivial with IRV) and last night I was able to capture the last of the coordinates for calculating player position relative to each map, so I hope to find time to add the map connectors and treasure chests tomorrow or Friday. Ver 1.54 should get published Friday night or Saturday morning depending on what RL throws my way. I've had an almost unbelievable series of issues crop up in RL in the last couple of months so I pretty much count on something happening now.

For anyone that doesn't want to read that wall of text, the short message is that a partial update addressing this bug should be available in the next couple of days.

EDIT: Good news, I played hookie today and was able to gather the Treasure Cache data so 1.54 may be uploaded this evening (still testing a bit)

Last edited by Garan : 11-16-2023 at 12:30 PM.
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Unread 11-15-2023, 12:02 PM  
Jethpriel
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Re: Re: Umbar Expansion

Quote:
Quote:
Originally Posted by Jethpriel
We don't have Umbar Expansion maps available yet.
How to get rid of the lable "Mark Chest Found" if finding hidden treasure?
Updates to MoorMap require a lot of manual data collection and are published after updates, not based on beta information that is subject to change or data mined from the .dat files in violation of the EULA. This particular update will be delayed longer due to RL issues that have priority.

Quote:
EDIT: I see now what you meant by how to make the "Mark Chest Found" disappear. There is an error that is occuring for chests that are in the new area since Haradwaith is a new region. I will have that fixed in the next update. For now, you can simply open the MoorMap map and select any other map (this will effectively reload MoorMap) and the text will disappear. Unfortunately, any chests located before the next update will not be marked as found.
Yes, that was what I meant. I just disabeled moor map as long as I am searching for chests, but will try just swapping map to get it disapear. Thank you
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Unread 11-12-2023, 10:21 AM  
Garan
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Re: Umbar Expansion

Quote:
Originally Posted by Jethpriel
We don't have Umbar Expansion maps available yet.
How to get rid of the lable "Mark Chest Found" if finding hidden treasure?
Updates to MoorMap require a lot of manual data collection and are published after updates, not based on beta information that is subject to change or data mined from the .dat files in violation of the EULA. This particular update will be delayed longer due to RL issues that have priority.

EDIT: I see now what you meant by how to make the "Mark Chest Found" disappear. There is an error that is occuring for chests that are in the new area since Haradwaith is a new region. I will have that fixed in the next update. For now, you can simply open the MoorMap map and select any other map (this will effectively reload MoorMap) and the text will disappear. Unfortunately, any chests located before the next update will not be marked as found.

Last edited by Garan : 11-13-2023 at 09:46 PM.
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Unread 11-11-2023, 09:23 PM  
Jethpriel
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Umbar Expansion

We don't have Umbar Expansion maps available yet.
How to get rid of the lable "Mark Chest Found" if finding hidden treasure?
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Unread 09-05-2023, 05:32 AM  
Pulse
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Quote:
EDIT: If you are referring to the floating legend that displays when Berry's overlays are displayed, if you minimize it, there will be an icon in the lower right corner of the map for redisplaying the legend.
thanks
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Unread 09-04-2023, 07:19 PM  
Garan
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Quote:
Originally Posted by pulse
how to unhide berry's deeds overlay window?
accidentally hid it
Hi. Any map that has overlays available will have "Select Overlay" text displayed on the top, just to the right of the map list. Just hover the mouse over the "Select Overlay" text and you will get the option to display/hide each overlay that is available for that map. If "Select Overlay" is not displayed it is because there are no overlays, Berry's or others, for that map.

EDIT: If you are referring to the floating legend that displays when Berry's overlays are displayed, if you minimize it, there will be an icon in the lower right corner of the map for redisplaying the legend.

Last edited by Garan : 09-04-2023 at 10:05 PM.
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Unread 09-04-2023, 12:05 PM  
Pulse
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how to unhide berry's deeds overlay window?
accidentally hid it
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