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01-21-2022, 07:15 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Re: attempt to index global 'TR_Opt' (a nil value)
It looks like it doesn't check if there is an options file yet. I've added code to fix this and you can force its creation by setting the Auto-load option.
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01-21-2022, 06:38 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Re: Hunter Guide Locations are not considered
Here is a test to try. I would expect that you have the Guide to Bree skill and have Bree enabled in the "Guide to" window. If you set West Bree as your desired destination and then click on Set End, the Guide to Bree icon should appear in the icon slot. Clicking on it should activate the skill.
If you change the destination to Adso's Camp, after clicking Set End, the icon slot should clear, indicating no direct travel skill, but clicking Find Best Start should again display the skill for Bree and in the chat window add the step "West Bree -> Adso's Camp".
Does it work that way for you?
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01-18-2022, 04:07 PM
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The Wary
Forum posts: 1
File comments: 15
Uploads: 0
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Hunter Guide Locations are not considered
I don't know if I am setting this up wrong, but I have entered checks in all the Guide locations I can use and the plugin does not seem to consider them.
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01-14-2022, 11:26 AM
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The Wary
Forum posts: 2
File comments: 22
Uploads: 0
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attempt to index global 'TR_Opt' (a nil value)
Hello,
it seems the new Set-End option is only partially implemented.
when i tried to load the plugin i get the above error in a couple of places
TR_Main.lua:345
TR_Window.lua:347
these can be fixed by changing the line to read:
Code:
if TR_Opt and TR_Opt.SE then
when trying to set the option thru the option panel i get one more error in
TR_Main.lua:345, here it seems that TR_Opt is never filled.
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01-09-2022, 03:04 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Version 2.26.5
I've made a few minor changes and decided it was time to release them:
- pressing the Escape key will now close all Travel Ref windows.
- added an Option (Plugin Manager Options tab) to default to Set End.
- corrected Writhendowns to Scylfig in Harwick destinations.
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12-10-2021, 10:34 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Version 2.26.2
This updates the slow travel times for broken routes in Gundabad. There are still a few that are broken in one direction, but I assume that they will be similar to travel times in the reverse direction.
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11-25-2021, 12:00 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Version 2.26.1
After several hours of timing the tediously slow routes between all the Gundabad stables, I've finally completed this except for a few routes that are broken. The broken routes will hang while trying to ride through an obstacle in the route.  I expect that they will be fixed in a future Lotro patch.
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11-18-2021, 06:30 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Re: Version 2.26 typo.
Quote:
In the TravelRef.plugin file, the version line line should read "<Version>2.26</Version>" instead of "<Version>2.26/Version>".
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Ah, great! That did the trick! (Oh, and: thank you for writing and always updating this very useful plugin!)
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11-17-2021, 05:59 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Version 2.26 typo.
In the TravelRef.plugin file, the version line line should read "<Version>2.26</Version>" instead of "<Version>2.26/Version>".
Note: If you edit this while the game is running, you will need to restart the game as this file is only read on startup.
Last edited by Vinny : 11-17-2021 at 06:05 PM.
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11-17-2021, 02:54 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Re: Version 2.26 (Lotro update 31)
There seems to be something wrong with the latest version: It does not load and does not appear in the plugin manager.
Maybe this has been added for 2.26, but in 2.25 a connection is missing: There is a direct stable horse connection between South Bree and Lhanuch. (The plugin suggests "South Bree -> Galtrev(ST) -> Lhanuch(ST)".)
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11-17-2021, 09:29 AM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Version 2.26 (Lotro update 31)
This adds the 13 new stable locations in Gundabad.
This is not the final version as the slow travel times currently have place-holder values, but rather than wait until I'd spent another 6+ hours of play time getting the timing of all these interconnections, I'm releasing this beta version so you can at least get the 100+ new connections. I also have a couple of other addons to update, so it could be another week before I finish the final version.
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11-10-2021, 10:51 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Update 31 Release
I'm working on the changes, but there are 13 locations to add, so it will take a bit to get the details added.
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09-26-2021, 01:10 AM
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The Wary
Forum posts: 2
File comments: 79
Uploads: 0
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Thanks for the plugin. It's a little bit tricky to use because without a manual (which is in the readme file) you're overwhelmed by the options. Perhaps it would be easier to have a basic and advanced version to switch to.
One problem: It doesn't save the requirements. I've to select them again after every start of the game. What can I try to solve this? I'm playing with the german client.
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06-13-2021, 01:54 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Lotro update 30
Adding the Zirakazhar zone took a bit longer as I was also finishing up the Wildwood addition. Between the two there are 4 new Return/Guide/Muster actions. I've also tried to make the Evendim boat locations better connected to stables.
Note that Zirakazhar doesn't directly connect to stables in other zones and there are no edge-of-map connections from other zones. So the easiest way to get there is to go to any Mission Recruiter location, travel to Akraz-Zahar, and then right-click on the Tales of Yore book table in the adjacent room.
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03-17-2021, 11:25 PM
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The Indomitable
Forum posts: 13
File comments: 745
Uploads: 11
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Lotro update 29
It looks like this update doesn't add any new stable locations, but there are 3 new boat locations connected to Evendim boat travel. I'm going to wait a bit and see if I find anything else to add before releasing the changes.
Last edited by Vinny : 03-17-2021 at 11:26 PM.
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