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Unread 07-10-2011, 12:53 AM  
MrJackdaw
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Quote:
1. Is there a way to add the cooldown of a skill rather than the skilleffect itself?
2. Is there a way to make the windows transparent when not used?
1. Without serious, and very inaccurate, fudging we cannot tell when a skill fires, unless it actually buffs the user. So, no, with a hesitant and pointless yes.
2. Probably!
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Unread 07-10-2011, 12:12 AM  
JonatanRaven
The Undefeated

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bumping these two questions up again.

1. Is there a way to add the cooldown of a skill rather than the skilleffect itself?
2. Is there a way to make the windows transparent when not used?
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Unread 05-21-2011, 06:11 PM  
Kylina
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Thumbs up Bug Fixed

Working back as expected, thanks a lot for that quick fix :P

Last edited by Kylina : 05-21-2011 at 06:17 PM.
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Unread 05-21-2011, 04:17 PM  
ptweety
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Re: Event handling changes is messing up

Quote:
So i set up three monitor, the first activate when ballad healing bonus is at tier 1 2 or 3, teh second at 2 or 3 and the third monitor when the buff is at tier 3

So it ends up with the three monitor lighted up when at full tier.. only 2 when at tier 2 etc .. you see the picture, this was working wonderful on 0.3.0 and before.
Well, I checked your setup with my own minstrel and believe that I have found the bug. It would be nice if you try 0.3.2 and report back.
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Unread 05-21-2011, 06:39 AM  
Kylina
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Unhappy Event handling changes is messing up

I'm using your wonderful plugin, but since 0.3.1 and the event handling change it is a bit messing up for me.

I'm using the plugin to know which tier of ballad healing bonus I'm in during healing session with a minstrel

So i set up three monitor, the first activate when ballad healing bonus is at tier 1 2 or 3, teh second at 2 or 3 and the third monitor when the buff is at tier 3

So it ends up with the three monitor lighted up when at full tier.. only 2 when at tier 2 etc .. you see the picture, this was working wonderful on 0.3.0 and before.

Since 0.3.1, this is not working, i ballad up to tier 3, it is working well, then i throw a heal, tier goes down to 2 and from now all is messed up.
Plugin thinking I'm still in Tier 3 and I'm not. and even after getting out of combat the monitor still think i have those buff and i have not.

So i had to revert to 0.3.0 to get it working back

If you can look a bit into it, i would be grateful

Anyway very nice work, very useful and enjoyable
Thanks
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Unread 04-01-2011, 07:13 PM  
JonatanRaven
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Neat lil plugin, some questions/requests though.

1. Is there a way to add the cooldown of a skill rather than the skilleffect itself?
2. Is there a way to make the windows transparent when not used?
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Unread 02-18-2011, 07:09 AM  
Eleasar
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My pleasure. Even if the feature set of this plugin is not yet complete, I thought it's already useful.
yes it is


Well, of course. But since I only have a german lotro client it would be really nice if someone from the us/uk provides these.
same here - so have many more ^^ But i aggree - should be from some english client


Taking these (and maybe some more) resrictions into account, it should be possible. Currently I'm working on resizing and repositioning (snap to grid and other windows) but I'll have a look, as soon as I've implemented an options window (that is required for more complex parametrization).
nice


AFAIK there is currently no access to the equiped items, i.e. no smart way of doing this. But you may want to have a look at KragenSlots. This plugin has an option for weapon swap.
ok thanks - will have a look into it - but for me its not that high of prio
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Unread 02-17-2011, 11:41 AM  
ptweety
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Quote:
A big thank you for this great helper! It is really extremely flexible - i love it
My pleasure. Even if the feature set of this plugin is not yet complete, I thought it's already useful.

Quote:
As a suggestion we/you could include some examples of buffs or how to combine them in "real life".
Well, of course. But since I only have a german lotro client it would be really nice if someone from the us/uk provides these.

Quote:
One question i have - would it be possible to start skills from the buff monitor icons? I think not directly (you only have the name to watch anyways) but maybe i could manually drag some of my skill icons ontop of such a watch that would be cast? Of course with limitations on items and stacks and stuff like this but would be a good start
Taking these (and maybe some more) resrictions into account, it should be possible. Currently I'm working on resizing and repositioning (snap to grid and other windows) but I'll have a look, as soon as I've implemented an options window (that is required for more complex parametrization).

Quote:
And even one more question (sorry) - would it be possible to also watch items? Like for my minstrel have an indicator if i have my healing weapon or my healing instrument and the like equipped?
AFAIK there is currently no access to the equiped items, i.e. no smart way of doing this. But you may want to have a look at KragenSlots. This plugin has an option for weapon swap.

Regards
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Unread 02-17-2011, 10:55 AM  
Eleasar
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A big thank you for this great helper! It is really extremely flexible - i love it

Maybe a bit complex to set it up for someone who does not know about regular expressions but even then - most just works with the strings.

As a suggestion we/you could include some examples of buffs or how to combine them in "real life".

One question i have - would it be possible to start skills from the buff monitor icons? I think not directly (you only have the name to watch anyways) but maybe i could manually drag some of my skill icons ontop of such a watch that would be cast? Of course with limitations on items and stacks and stuff like this but would be a good start

And even one more question (sorry) - would it be possible to also watch items? Like for my minstrel have an indicator if i have my healing weapon or my healing instrument and the like equipped?
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Unread 02-16-2011, 04:15 PM  
derk
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Quote:
Hm, I see problems implementing this feature. Currently there is no way to distinguish between the initial effect of the e.g. rune of restoration and any further effects that you get if you move out and back into range.

So if I recast the rune, then the plugin is not able to distinguish between recast and the player is coming back into range.
ah true, it also messes up when you have multiple RK's or captains in 1 group. it works for me because i'm always the only captain in my group and when i move out of range it means i have to replant my banner anyway.
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Unread 02-16-2011, 03:48 PM  
ptweety
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Quote:
Originally Posted by derk
* Add option to enter a effect time for effects that don't have a timer (captain banner)
Hm, I see problems implementing this feature. Currently there is no way to distinguish between the initial effect of the e.g. rune of restoration and any further effects that you get if you move out and back into range.

This is a log I took from a twink of mine. Please have a look at the changing ID:

Quote:
[BM] + Name='Rune der Wiederherstellung', ID=268566318, Duration=infinite
[BM] - Name='Rune der Wiederherstellung', ID=268566318, Duration=0:04
[BM] + Name='Rune der Wiederherstellung', ID=268566321, Duration=infinite
[BM] - Name='Rune der Wiederherstellung', ID=268566321, Duration=0:01
[BM] + Name='Rune der Wiederherstellung', ID=268566322, Duration=infinite
[BM] - Name='Rune der Wiederherstellung', ID=268566322, Duration=0:01
[BM] + Name='Rune der Wiederherstellung', ID=268566323, Duration=infinite
[BM] - Name='Rune der Wiederherstellung', ID=268566323, Duration=0:49
So if I recast the rune, then the plugin is not able to distinguish between recast and the player is coming back into range.

Last edited by ptweety : 02-16-2011 at 03:49 PM.
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Unread 02-14-2011, 04:40 PM  
MrJackdaw
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Hunters take note
To search for an effect such as Whisper-draw then plugin does not like the - character (it is used as a special search string). Just replace the '-' with a '.' (ie Whisper.draw) and everything will be ok!
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Unread 02-14-2011, 01:24 AM  
MrJackdaw
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Quote:
Can you please give me some instructions on how to reproduce this bug?
Unlock UI
Move icons right to top of screen
Click on Icons.

DragBar is now not accessible

Locking and unlocking the UI again does not fix this, but reloading plugins does.

I have only just noticed I have the same problem with my plugins too - so it is a fault in DragBar not you, sorry!
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Unread 02-13-2011, 04:56 PM  
ptweety
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Quote:
EDIT EDIT EDIT: Bug Report - I have icons at the top of the screen and they cover the DragBar so I can't move em...
Can you please give me some instructions on how to reproduce this bug?
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Unread 02-12-2011, 04:37 PM  
MrJackdaw
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Quote:
That was the main idea behind the icons. With their color they indicate your ready state.
Ah! I get it now! In that case - can we label the icons in some way? EDIT: Just slept on this and what I would really like is the ability to customise the icon.

EDIT: Holy cow, I have just re-looked at this and noticed the way the icon changes as you have different levels of buff. This is Really, Really good!

Quote:
unfortunately I have now good idea how to manage hidden, non active effects. In particular, if you want to edit the search strings. Well, maybe I should drop the idea of having all the options in the context menu and go for an options window.
How about having the bars appear if you unlock the UI?

EDIT EDIT: Just added a post to my plugin to redirect here - your plugin is much better, and you may have more time to update this than I have to play with my plugin!

EDIT EDIT EDIT: Bug Report - I have icons at the top of the screen and they cover the DragBar so I can't move em...

Last edited by MrJackdaw : 02-13-2011 at 03:34 AM.
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