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Unread 12-14-2010, 03:14 PM  
Sparr
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Wow. This promises to be immensely useful. I have a baby warden, but I will definitely be trying this out. Thank you.
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Unread 12-12-2010, 05:41 PM  
MrJackdaw
The Undying
 
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Big update on the SVN - I will test over the next few days. Those feeling brave can download it from there.

As a teaser;

  • Save on moved disabled - caused problems with positioning.
  • Introduced Save command.
  • Add a toggle to always show the frame, so planning is extended for those who need it.
  • Add a selection module - so only the Gambits the player wants displayed are
  • Set to save on unload, or when option window is closed
  • Add all options to the option dialogue - including length of frame
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Unread 12-06-2010, 09:54 PM  
Justin12221
The Undying

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Sounds just like what we need! There are two other Warden help add-ons, but this one sounds like it's gonna be the best when all of it's problems are ironed out.

I'll try it, though I can remember most of my gambits easily, but you never know when you might not know.
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Unread 12-05-2010, 11:59 PM  
thesomberlain
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Thanks for making this it's working fine for me now I use it with Wardenease and it is definitely a help
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Unread 12-05-2010, 05:43 PM  
MrJackdaw
The Undying
 
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Sadly, at the moment there is no way to detect the actual proc of the skill - that I know of anyway! If we could somehow monitor the combat log then it could be done BUT they won't let us do that and are unlikely to as Turbine don't want to be flooded with threat and dps meters. Quite right too!

So, although it is broken it does work - I use it as an inidcator only (hence the name) as I learn the skills, and it serves as a handy reminder when I log back in, especially using /WI all to review before the start of a session.

Anyway, thanks for the comment and hopefully new changes will help me improve it sometime in the dim and distant future...
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Unread 12-05-2010, 05:08 AM  
Cylver
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I can understand your point about the double key presses.

Unfortunately, it's just too easy to break the flow with an extra key press, or if your character gets stunned it still registers the hit on the plugin.

I'm not sure what is, or even if there is a solution, I hope there is though since this would be a really handy plugin if it worked well.
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Unread 12-05-2010, 01:59 AM  
MrJackdaw
The Undying
 
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Cylver - Certain bugs are unavoidable - in fact I have avoided all I know of! For example; I can't trap skills as they are used, only keypresses. Now, it works for me as I am quite a slow presser, but I can imagine someone who is quicker than me having trouble with it registering a skill twice. The only thing I can think of there is to not allow the same skill twice in a row - but there are three gambits that use that!

If you have found anything else please report it here!

thesomberlain - If you go to DragBar there are instructions there on which lines to change to fix it. Basically open up the file with notepad and delete any lines that bug.
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Unread 12-05-2010, 01:32 AM  
thesomberlain
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Hey, perhaps you can help me, I was having problems getting the warden ease plugin to work and I'm also having the same problem with this one as well.

here is the error i get:

plugins/deusdictum/ui/dragbar.lua:7: Unable to resolve package "Turbine.Utils"

plugins/JackdawPlugins/WardenIndicator/Main.lua:8: Failed to import package
"Deusdictum.UI.Dragbar"

any help would be great :]
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Unread 12-04-2010, 07:35 PM  
Cylver
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Hello MrJackdaw,

It's pretty buggy, but I was able to get it working.

I think there is a lot of potential here, I encourage you to continue working on it.

Regards,

Cyl
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