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10-02-2011, 10:35 AM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Re: Overflow
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I've just installed the latest version and at the bottom of the list I get "Overflow! Too many!" I'm level 42. I see 22 gambits and we're at overflow. I have 25 (or 26) gambits on my skills tab.
Is there a limit in the add-on less than total # of gambits available?
I'm not sure how feasible this might be, but could a options setup establish which gambit I want to see and thereby limit the list?
I solo exclusively and do not need the threat generating gambits, for example.
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Yes, /WI option allows you to set which gambits appear as well as change the height of the window.
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10-02-2011, 09:04 AM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Overflow
I've just installed the latest version and at the bottom of the list I get "Overflow! Too many!" I'm level 42. I see 22 gambits and we're at overflow. I have 25 (or 26) gambits on my skills tab.
Is there a limit in the add-on less than total # of gambits available?
I'm not sure how feasible this might be, but could a options setup establish which gambit I want to see and thereby limit the list?
I solo exclusively and do not need the threat generating gambits, for example.
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10-01-2011, 12:24 PM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Ok Guys, big update.
Now, this is an ALPHA update - using the new warden features it no longer requires you to use keypresses. Indeed, it removes a lot of what was "wrong" with this plugin in the first place.
I need playtesters though!
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08-11-2011, 04:57 PM
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The Wary
Forum posts: 4
File comments: 5
Uploads: 1
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EDIT: I spoke to soon.. I just had to delete Gambit Helper completely and it worked. Thanks for the awesome addon =)
For some reason when I try to load it it says "Unable to Load Warden Indictator." I'm not sure why, i don't have any addons that I know of that would conflict with it. I have the required addons (Turbine plugins, Dragbar) so this is just confusing. The only addons that MIGHT conflict are: Busybee or Gambit Helper (Which I disabled and tried again with no luck).
My question is this. Do you know what the problem could be? Why won't it load?
Last edited by Samooryesord : 08-11-2011 at 05:04 PM.
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07-24-2011, 05:58 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: won't load, but IT DID EARLIER!!!!!!!!!
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Please, please - ensure you read the Plugins description before trying to run it? It says quite clearly above that Deusdictums dragbar is required.
And as for wardens - yes a lot of memorisation is required. Reminds me of the good old days playing Streetfighter!
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I got it working. I think it must comflict with wardenease or something. Either way great addon.
I am starting to really like the Warden class too. It just takes a bit of thought and research more than other classes. This can be a source of frustration but ultimately I think its its the classes streangth. Its different, its complex, not just remember a bar of skills, but combinations of basic attacks to unlock finishers. Thanks for all yoru work on this, you've made the learning curve less steep than it was :P
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07-24-2011, 03:04 PM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Re: won't load, but IT DID EARLIER!!!!!!!!!
Quote:
...line\Plugins\JackdawPlugins\WardenIndicator\Mai n.lua:9: Unable to resolve package "Deusdictum.UI.Dragbar".
There really is no helping this class. Pure memorization of combinations of the numbers 1-4 makes for a playstyle that in no way resembles fun. Comtemplating deleting my 14 and saving me a lot of headache or is there a way to make it easer other than this mod that doesn't work!?
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Please, please - ensure you read the Plugins description before trying to run it? It says quite clearly above that Deusdictums dragbar is required.
And as for wardens - yes a lot of memorisation is required. Reminds me of the good old days playing Streetfighter!
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07-24-2011, 10:56 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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won't load, but IT DID EARLIER!!!!!!!!!
...line\Plugins\JackdawPlugins\WardenIndicator\Mai n.lua:9: Unable to resolve package "Deusdictum.UI.Dragbar".
There really is no helping this class. Pure memorization of combinations of the numbers 1-4 makes for a playstyle that in no way resembles fun. Comtemplating deleting my 14 and saving me a lot of headache or is there a way to make it easer other than this mod that doesn't work!?
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03-02-2011, 03:59 AM
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The Undefeated
Forum posts: 9
File comments: 6
Uploads: 0
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Quote:
How are you activating the gambit itself? For the plugin to "Hear" the gambit go off it must be by using a keybind - I use the middle mouse button. /WI Keys can be used to redefine the keys you use.
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You're right, I guess with your explanation that WardenIndicator does not "hear" correctly end of gambit, keybind is not mapped.
I'm using 1/2/3 for Spear/Shield/Fist and 4 for Gambit Activation, I'll try "/WI keys" command tonight to map my custom keybind, thank you=]
Edit : Keys mapped, it works great, thanks a lot for your support
Last edited by sheen : 03-03-2011 at 03:53 AM.
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03-02-2011, 01:16 AM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Quote:
After the first gambit done (with ooc on), WardenIndicator is still on screen but become empty I can't see any more gambit icon until combat is finished.
When fight is done, WardenIndicator is refilled with all gambit, don't you know what I can do to avoid this bug ?
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How are you activating the gambit itself? For the plugin to "Hear" the gambit go off it must be by using a keybind - I use the middle mouse button. /WI Keys can be used to redefine the keys you use.
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03-01-2011, 06:11 PM
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The Undefeated
Forum posts: 9
File comments: 6
Uploads: 0
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Oh thank you guys, I've tried this patch, it works like a charm.
I was aware about "." and "," between EU and US version, but I don't know why I did not think to this bug.
But what about my second issue ?
After the first gambit done (with ooc on), WardenIndicator is still on screen but become empty I can't see any more gambit icon until combat is finished.
When fight is done, WardenIndicator is refilled with all gambit, don't you know what I can do to avoid this bug ?
Last edited by sheen : 03-01-2011 at 06:21 PM.
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03-01-2011, 05:22 PM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Quote:
I suppose, that's the good old bug with EU versions. In the saved plugin data , and . are not handled correctly for numbers. You may want to try the vindar patch for a fast fix.
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Ah! Thanks Ptweety - yes that is what I suspected. There is a fix out there, the Vindar patch, but in the next update we are (hopefully) getting a fix from Turbine.
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03-01-2011, 03:31 PM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Quote:
I've just tried your plugin with the EU version.
Just installed latest Turbine tools because mine were causing error.
Now plugin load fine, but when I quit game and I reload the plugin I have an error : ..line\Plugins\JackdawPlugins\WardenIndicator\Main .lua:40: Unable to parse file!
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I suppose, that's the good old bug with EU versions. In the saved plugin data , and . are not handled correctly for numbers. You may want to try the vindar patch for a fast fix.
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03-01-2011, 02:05 PM
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The Undefeated
Forum posts: 9
File comments: 6
Uploads: 0
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Wow, you're fast for reply ^^
Here it is a corrupt WardenIndicator.plugindata : http://uploaded.to/file/i2pq0t
(I've not found how to join file with forum, sorry)
I'd like to submit a simple idea for a future update, I've done it with Photoshop in a few seconds, change Shield color to green and Fist to yellow, in my opinion it's better for easy reading =]
I specify that the two bugs listed was effective before custom icons modification
Last edited by sheen : 03-01-2011 at 02:14 PM.
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03-01-2011, 01:53 PM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Quote:
Hi,
I've just tried your plugin with the EU version.
Just installed latest Turbine tools because mine were causing error.
Now plugin load fine, but when I quit game and I reload the plugin I have an error : ..line\Plugins\JackdawPlugins\WardenIndicator\Main .lua:40: Unable to parse file!
WardenIndicator.plugindata is corrupt everytime and I have to delete it if I want to reload the plugin.
Of course, plugin reset, so my old config is deleted and I have to recreate the config at all new plugin load : /
I have another bug, WI is empty after the first Gambit done (even with OOC), then at the end of battle WI reappear.
Your Plugin seems great, I'd like to use it but these bug are very annoying
What can I do please ?
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Interesting. I haven't had any bug reports for a long time with WI, so i will have to dig around in the code! Could you possible attach one of the corrupt saves to your post so I can have a look - that will give me the best starting point.
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03-01-2011, 01:04 PM
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The Undefeated
Forum posts: 9
File comments: 6
Uploads: 0
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Hi,
I've just tried your plugin with the EU version.
Just installed latest Turbine tools because mine were causing error.
Now plugin load fine, but when I quit game and I reload the plugin I have an error : ..line\Plugins\JackdawPlugins\WardenIndicator\Main .lua:40: Unable to parse file!
WardenIndicator.plugindata is corrupt everytime and I have to delete it if I want to reload the plugin.
Of course, plugin reset, so my old config is deleted and I have to recreate the config at all new plugin load : /
I have another bug, WI is empty after the first Gambit done (even with OOC), then at the end of battle WI reappear.
Your Plugin seems great, I'd like to use it but these bug are very annoying
What can I do please ?
Last edited by sheen : 03-01-2011 at 01:30 PM.
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