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10-21-2012, 02:50 AM
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The Wary
Forum posts: 0
File comments: 30
Uploads: 3
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Quote:
I've been looking at then new API under Rohan and a lot of this could be changed now - practically a new plugin really - which could potentially enhance the player experience. If they would just add whether the skills are threat/healing or whatever to the enumeration...
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Looking at it as well. great warden LUA commands added so we can make a lot of changes to our plugins now
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10-27-2012, 09:58 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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I just installed this plugin and looks like it will help me learn this gambit does damage this gambit does . . .
On first look it would be nice if it was slightly larger because it is difficult to read. Is there any way on my end to adjust this?
Thanks for the plug in.
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10-27-2012, 03:49 PM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Quote:
On first look it would be nice if it was slightly larger because it is difficult to read. Is there any way on my end to adjust this?
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Unlock your screen, click in the gambit window and drag. Bigger!
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10-27-2012, 05:37 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Quote:
Unlock your screen, click in the gambit window and drag. Bigger!
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Is that the CTRL \ ? Because that didn't work. I do have drag bars installed but I might not have the right thing because it only has 3 samples to load in the plug in screen, no actual plug in.
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10-28-2012, 06:14 AM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Quote:
Is that the CTRL \ ? Because that didn't work. I do have drag bars installed but I might not have the right thing because it only has 3 samples to load in the plug in screen, no actual plug in.
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No! Not another bug report! *cries* It should work... I will check it when I get the time to play my warden. Oh, and you don't have to load the examples - they are just there for us guys to see how DragBar works. It's just the plugin itself (WardenIndicator that is...)
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10-28-2012, 07:04 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Quote:
No! Not another bug report! *cries* It should work... I will check it when I get the time to play my warden.
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Not a bug, just a request, but I do appreciate it. Take your time, it's not something causing an issue and besides, I know you want to play the game also.
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11-04-2012, 06:32 AM
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The Wary
Forum posts: 4
File comments: 15
Uploads: 0
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Stances?
I just started playing LoTR and my Warden is just lvl 16. I noticed that the Gambits functions do not match what group they are put in in the plugin for me.
Example: Preserve is marked as HoT but for me it's just a DD. Offensive Strike is marked as TI but is a Lifetap to me.
Is this due to the different stances? I'm guessing the plugin is written for the Determination Stance.
I read that they recently put in LUA support for the Warden stances. Is there any plans on putting in support for the different stances in this plugin?
PS.
I have no problems moving the window when in drag mode.
Last edited by wmrojer : 11-04-2012 at 06:35 AM.
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12-08-2012, 08:46 AM
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The Wary
Forum posts: 4
File comments: 12
Uploads: 0
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Okay I guess I am still alive, after all. MrJackdaw, I'll incorporate your mastery fix.
To the stances question: Yes, exactly. There is currently no stance detection in this plugin at all. That was on the To-Do list before I got a sudden case of "need to take a break from LotRO for 6 months"
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01-27-2013, 06:40 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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There is a bug in Function.lua
instead of :
Turbine.PluginData.Save( Turbine.DataScope.Character, "WardenIndicator", WardenData )
there should be :
JackdawPlugins.Patch.Save( Turbine.DataScope.Character, "WardenIndicator", WardenData )
If data is read , the patched method is already in place, but not if data is saved to file.
Without this fix:
This will lead to an unloadable Plugin within european environments, because of the already known problem with interpunction
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