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Unread 01-01-2012, 08:04 AM  
Eva
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I'm not quite as high-level as SliceGolfer, but I've also got a new gambit that is not there yet. It's surprisingly hard to find a post-Isengard gambit list sorted by levels; the only thing I've found is the general one in the Wiki at http://lotro-wiki.com/index.php/Warden#Spear_Gambits.

As far as I can tell, the ones missing/updated should be
- Unerring Strike (I think that one isn't there yet; I don't have the game open right now.)
[- Improved Goad Strike]
[- Improved Deft Strike]
[- Improved Defensive Strike] -> These three add the "Potency" effect that can trigger Battle Memory.
- Deflection
- Aggression
- Shield Tactics

This page http://lotro-wiki.com/index.php/Ward...uick_Reference has a list of the effects of each, but sadly, I don't see the numerical values on the magnitude of effects like you have them in the plugin anywhere.

Oh, and good luck with the PC! I'd say kick it, but that doesn't always help.

Last edited by Eva : 01-01-2012 at 08:05 AM.
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Unread 01-01-2012, 08:50 AM  
Balindil
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German Client Patch not working?

I tried this plugin with the german client. But nevertheless I got "parsing" errors.
After reading the patch notes, I assume the patch is not working for warden indicator. As the patch seems to work fine for bevyo bars, I would be very glad if this could work with this fine plugin too. (I like my warden, too, but this plugin would increase the joy! )
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Unread 02-28-2012, 08:32 AM  
GamerMixZ
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Just got back into LOTRO and can see this is going to be a good addon as I lvl my Warden. Any chance of this getting updated to current content? I am not too worried for now as I am still going up the food chain but keep up the great work.
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Unread 02-29-2012, 12:22 AM  
Erlowaen
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Any chance that Masteries could be added as a feature? If they are already a part of the plugin you can just ignore this...just something I thought about while getting ready to install.
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Unread 03-10-2012, 02:16 AM  
MrJackdaw
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I am still on a long term LUA holiday. Just caught sight of the Dev Diary for Wardens which means this plugin is going to be largely useless for a very long time. I don't have the time/motivation to type up a completely new list of all the gambits and their effects. Stance detection would be relatively easy. If anyone does produce a list then I will update.
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Unread 03-20-2012, 03:25 AM  
Eva
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This list here http://forums.lotro.com/showthread.p...l-for-Update-6 looks to be fairly comprehensive. Could you work from there, or do you need more information / a condensed version? If you need changes to it, I could try putting something together working from there.
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Unread 04-02-2012, 08:49 AM  
Dwamur
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Updating the gambits doesn't look too challenging. Biggest change is likely going to be the new builder / ranged gambits - not sure whether stance detection is easy to do.

I don't want to duplicate effort. From this talk page, though, it looks like there's room for contributions yet. Let me start with just a quick updated gambit list, and I can share that out to someone on this talk page with a 75 warden. Then we can stick our heads together for the new ranged line, and then hand it to the author for packaging.
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Unread 04-02-2012, 04:56 PM  
Dwamur
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First pass done. I stuck with Determination stance for the descriptions, as that is how WI seems to have worked in the past. Need a 75 Warden to test the list of gambits, and to go over descriptions and see whether they are correct.

Stance detection is a question that interests me. HoTs in Determination are not HoTs in any other stance. Plus threat may be become minus threat, or a chance at a damage bonus, depending on stance. And so on. Not sure how hard it would be to detect stance and act accordingly.
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Unread 04-02-2012, 06:21 PM  
Dwamur
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No GetStance() for Wardens. Oh well. Fair enough . In that case, with a bit of sanity checking, it should be good to go.
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Unread 04-03-2012, 12:55 AM  
MrJackdaw
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Quote:
First pass done. I stuck with Determination stance for the descriptions, as that is how WI seems to have worked in the past. Need a 75 Warden to test the list of gambits, and to go over descriptions and see whether they are correct.

Stance detection is a question that interests me. HoTs in Determination are not HoTs in any other stance. Plus threat may be become minus threat, or a chance at a damage bonus, depending on stance. And so on. Not sure how hard it would be to detect stance and act accordingly.
Thanks for your work!

I am away at a conference till Thursday, but will be able to give some time to this at the weekend.

Stance detection should be relatively simple, but I will need to be at home to work on it. I will PM you with the result.
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Unread 04-03-2012, 12:31 PM  
MrsAngelD
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I like the idea of this plugin, however I think it would be nice if you had separate windows for each gambit type (ie, a window for Avoidence gambits, a window for dps gambits, a window for heal gambits etc..etc..etc.) Also a toggle command for each window would be great.

Thanks so much for your hard work,

Angel

Last edited by MrsAngelD : 04-03-2012 at 12:47 PM.
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Unread 04-03-2012, 09:56 PM  
kilatre
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Quote:
I like the idea of this plugin, however I think it would be nice if you had separate windows for each gambit type (ie, a window for Avoidence gambits, a window for dps gambits, a window for heal gambits etc..etc..etc.) Also a toggle command for each window would be great.

Thanks so much for your hard work,

Angel
Angel, I'm not sure if you've used WI before but, it grows the list dynamically as you hit the builders. It's not a static list like some of the other ones. Multiple lists is kind of useless the was this one is built I think.

On a different note.. I'm SOOOOO glad you're back working on it MrJackdaw and thanks for your efforts too Dwamur. Can't wait to test out the changes.
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Unread 04-04-2012, 01:29 PM  
MrsAngelD
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Quote:
Originally Posted by kilatre
Angel, I'm not sure if you've used WI before but, it grows the list dynamically as you hit the builders. It's not a static list like some of the other ones. Multiple lists is kind of useless the was this one is built I think.
I did play with it a bit, though I didn't actually take it out so speak. I guess maybe I should do that .
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Unread 04-04-2012, 02:57 PM  
kilatre
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Quote:
I did play with it a bit, though I didn't actually take it out so speak. I guess maybe I should do that .
Yea, I tried em all and this is the one that I personally liked most. Static lists do me no good, I have 4 monitors and can have static lists out the wazoo open on other monitors while I play.. I likes Dynamic!
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Unread 04-05-2012, 05:26 AM  
Dwamur
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2nd pass done. After going back and forth between different sources, and finding them to be conflicting with each other and/or to be incomplete, I settled on this as the source: http://forums.lotro.com/showthread.p...-Comprehensive

I added some of the stacking information, and shuffled gambits around as to what I feel their primary function will likely be after U6. Input on this will be welcome, as I don't have a high-level warden.

All gambit information still based on Determination stance. Stance detection appears "not possible". I'll be happy to help revisit that if/when Turbine adds GetStance() and StanceChanged() to WardenAttributes.

I sent a few of you PMs, if you'd like to test. I just need to know how to get these changed files to you.
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