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Unread 05-07-2013, 07:26 AM  
Chazcon
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Learning to use this and it looks like a good idea. I like using my default bags, 1-6 to keep items grouped. Does SortPack allow me to assign items to specific bags? One issue i see is that SortPack starts at Bag 1 and sorts from there through Bag 6, i.e. leaving empty slots in Bag 6 then Bag 5 etc. Now when you fight and loot, all loot by default goes into Bag 1 then Bag 2 etc. I have set up and sorted my bags so that all my gear is stacked in Bag 6 , Bag 5 etc leaving Bag 1, 2, and 3 open for loot. this is so that loot doesn't fill empty slots in my 'gear' bags. I hope you follow me lol.

in Asheron's Call there was a plugin called SortIt! written by Gouru. It allowed you to do several things, one of which was assigning which bag a certain category of item would go into when you looted it. It also allowed you to 'lock' items to certain bags and even certain slots, so that when unequipped, that item would always go to the same place. very handy for having a bag of 'weapons', one of 'armour', one of 'potions', etc.
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Unread 02-19-2013, 02:13 PM  
Speckles
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Thanks and Suggestions

First off, this is one of the best plug-ins. Great work!

I have a couple of improvement possibilities.

1. I'd like the ability to move items in the bag to an empty section temporarily and not have to re-categorize them for a moment. Example: I'm holding some items for someone temporarily or I am getting ready for a big trade with someone. I don't want the items mixed in with my items, which can cause confusion when trying to make the trade simple and complete. I am definitely not a programmer, so I don't know if I have described that adequately.

2. I'd like the ability to return an item to its default Turbine category. If I wanted to dissolve a category that I created, I'd have lot of customized items that would have no home. Although, it is obvious that I didn't like the default category to begin with, it would make things simple if a custom category gets deleted that all the items in that category would return to there defaults.

Again, great plug-in. Thank you many times over.

Last edited by Speckles : 02-19-2013 at 02:14 PM.
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Unread 01-27-2013, 12:53 AM  
dkeefe3773
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awesome

one of my top three favorite plugins - helps the game immensely
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Unread 01-19-2013, 03:25 PM  
chuckm1961
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Thanks so much for this great work!

I want my open SortBag to be much bigger on screen, much higher, with larger icons for the items.

On your YouTube video, the open SortBag takes up a large part of the center of the screen.

For me, I cannot get it that big.

When I hover over the right side of the Bag, I get the blue-bar that allows me to resize, but only in one direction at a time. Only horizontal or vertical, but not in both directions. So I cannot get the total bag size bigger.

Is there some way to make the actual ITEMS in the bag appear larger?

Chuck M.
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Unread 01-18-2013, 06:32 AM  
Amethadan
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Problems and Solutions

I had Problems with Sortpack on German Client and Windows. In the saved Data the . apeared as , and this caused to break the Addon. Aplying the Vindar Patch doesn't worked for me too. This Crashed the Addon too.

Solution: i changed many of the , to . in the SortPackData.plugindata and set the State of the File to Not Overwritable. This worked for me
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Unread 01-17-2013, 05:06 PM  
Rathgar2
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Multi-Boxer who Sorts A Lot

Oh I CANNOT express how much this plugin helps me! Thank You, Thank You! I am a bit of a LOTRO pack-rat, and a Multi-boxer to boot. Since the Auto-Loot feature launched in RoR I have had major loot management problems and having it sort my alts so I can do trades makes the pain way less.

Curious if the LUA allows this feature though. Context: I am a Multi-Boxer and I run 6 Characters (yes that is a Full Fellowship) across 4 computers and while it is a bit tricky it is way fun. So I do understand that I am a unique LOTRO Beast. Before RoR I could manage Loot by, while Questing, making certain my Leader Toon looted 95% of the mobs (this made sure that loot stacked mostly in one place) and then later standing the Group at a Vault Keeper and doing 6 small trades to manage errant loot on my 5 Alts and to stuff things in my Vault. Now each toon gets a loot chance and there is more loot total. I now have Loot coming out of every port in my body, and instead of Loot managed in 10-15 mins, I now easily spend 40-60 minutes on 15-20 trades and moving loot into storage. If I did not have Sort Pack I would be spending even MORE time doing this, so Thank You, Thank You, Thank You for this PlugIn!

Question: Does the LUA allow for items to be put into a trade screen? Like could a plugin feature be created that allows a loot list to be created to automatically be grabbed from the pack and put into a trade? Or maybe a feature that drags items from inventory bags and places them into storage?

If nothing else I again thank you for this plugin and I use it daily and love it!
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Unread 12-11-2012, 08:40 AM  
Limbot
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Yes!

Cant live without this

Thankyou
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Unread 12-02-2012, 03:48 AM  
MrJackdaw
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Re: Some Bugs and Suggestions

Quote:
First off, *great* job!! By far the best bag replacement!
Thanks!

Bugs:
Quote:
- The level of your dialog isn't high enough.
I have tried this, but then found I couldn't set it lower whilst playing the game - sometimes I want my bag open but it needs to be at the back. Has this changed?

Quote:
- Perhaps not a bug, but I consider it one because it does not behave as the bags do. Detect the escape key and close when it is pressed.
Added to the wish list!

Quote:
It would be nice if there was a way to quickly classify something to a specific group.
I like the idea of changing the current custom group setting to be easier to implement. This is something I will look at as it is certainley quicker than the current system (Create/edit custom categories and using the sort order panel)
The only issue I have with this is that fundamentally I would have to decide which item group the item was being set to. Hmm.... Let me think!

Currently as the system works items go into categories and categories are in groups. Turbine categories are pre-defined, but players can change the category of an item through the window, or create their own categories. Then, the player decides how these categories are grouped for display.

With the system you suggest would the item get placed into the first category in that group, or get placed in a custom category just for that group?

The second option seems the most reasonable, but would cause problems if the player then wanted to change the groups around. It would work well assuming that once it was done it was fixed.

Cogitating...

Will not be working on ANYTHING for some time as work has got busy, and my heart it just not in it. When the bug hits me I will start again!

Last edited by MrJackdaw : 12-02-2012 at 04:09 AM.
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Unread 11-30-2012, 12:35 PM  
Frellco
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Some Bugs and Suggestions

First off, *great* job!! By far the best bag replacement!

Bugs:
- The level of your dialog isn't high enough. If I position the dialog over my quest tracker and then close it, then click on my quest tracker, then open the dialog, the quest tracker is on top of it. It's been a while since I wrote Emo, but I'm pretty sure you can adjust this. Since this is a bag replacement, I would set the level as high as you can so it initially will show up on top of the other UIs.

- Perhaps not a bug, but I consider it one because it does not behave as the bags do. Detect the escape key and close when it is pressed. I actually use this as a full on replacement for my bags, so having to hit "b" again is annoying when I'm used to clearing my screen of dialogs by pressing Escape.

Well heck, I just found the "Override Default Bags" in the special little options menu. This solves my problem of the escape key, altho I would still consider it to be something you should do by default.

Suggestions:
- The two biggest things I need to manage in my inventor are task items and crafting items.

It would be nice if there was a way to quickly classify something to a specific group. For instance, maybe I add a group called "Tasks" which shows up whether or not it is empty in the dialog. If a new task trophy drops that has not been previously stored in that group, I can drag it onto a slot in that group or onto the group name and it will then be classified there as a first-stop filter. This would allow me to keep my "task items" always filtered off so I never see them.

The second usage of this concept is for crafting. I have 2 alts and am always collecting stuff for my other alts. It would be fantastic if I could easily categorize drops into groups for specific crafting. So I could make a group for Yeoman, Scholar, and Cook... or even by toon name if I want. Then it's just a matter of when I mine some ore or chop some wood that goes into the Yeoman group (well, I would probably just call this Frello instead) automatically. This would greatly enhance giving stuff out to kinmates and storing in the right bank slot, etc.

Great tool tho!! I hope you're still actively developing it!!

Frell
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Unread 11-16-2012, 12:10 PM  
moltra
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getting alot of errors when I try and use sortbags

working fine now

Last edited by moltra : 11-16-2012 at 12:11 PM.
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Unread 10-31-2012, 03:34 AM  
MrJackdaw
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Quandary....

Turbine have introduced some new functions with Rohan that could speed up Sortbag (not pack!) and make the sorting more reliable. BUT it would me a significant redesign of the code. Given that it currently works, and works just fine, I am loath to begin this path.

Just venting...
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Unread 10-29-2012, 11:12 AM  
MrJackdaw
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Version 161

Version 161 - Bugfix
Turbine have introduced some new item categories in the expansion, but due to pressure of time have not updated the enumeration. I have made the best guess I can at these, strictly only two are guesses (Woodworker and Jeweller scrolls), so hopefully less errors for you guys.
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Unread 10-29-2012, 02:13 AM  
MrJackdaw
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Quote:
Do you have any plans of being able to filter through vault/shared inventory? Any planned features we can look forward to?
I currently have no plan to interface with the vault/alts as AltInventory does that well according to what I have heard. The only new features I am about to start work on are fixes for the broken categories brought in with Rohan and tinkering with the idea of a change to bag layout that was requested a LONG time ago.
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Unread 10-28-2012, 10:29 PM  
Rymanor
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Re: Re: An idea for update....

Quote:
/stack or use the button at the top left of your bag and select "stack"

Ralphtro, sciurpadrun - Turbine have yet again added lots of items to the game without adding them to the enumeration. Annoys me deeply. However, I know they are overworked there right now - so it's absolutely fine!

I am in the process of doing some work on Bevy and then I will have a look here for you.
Thanks, I didn't realize that is what the stack command did. You rock!
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Unread 10-28-2012, 06:44 PM  
SpearBorn
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Thank you for creating the plugin. It's been very helpful.

Do you have any plans of being able to filter through vault/shared inventory? Any planned features we ca look forward to?

If you're looking for suggestions, I'd like to offer this one. The ability to sort through the bag and see if any items can be stacked with what's in your vault to make quick room?

Thank you again!
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