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11-12-2010, 01:29 PM
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The Wary
Forum posts: 0
File comments: 17
Uploads: 0
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...ngs Online\Plugins\Faflaf\VitalBars\VitalsWindow.lua:1 : Unable to resolve package "TurbinePlugins.Vitals".
...e Rings Online\Plugins\Faflaf\VitalBars/__init__.lua:3: Failed to import package "Faflaf.VitalBars.VitalsWindow".
...f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:10: Failed to import package "Faflaf.VitalBars".
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11-12-2010, 11:53 AM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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I didn't get the plugin to work on its own but when I downloaded the original plugin from Rob and put that in the plugin folder as well yours started to work.
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Well rats, I must have missed a dependancy somewhere. I will try and remove all the external dependancies for the next update. At least provide a a list of those dependancies I was to lazy to do the work to remove.
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You can actually still right click if you remember where it is
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That is the behavior I was origianlly expecting but when I tested it the menu did not pop up. I must be right-click challenged.
Thanks for the info and comments.
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11-12-2010, 06:02 AM
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The Wary
Forum posts: 0
File comments: 17
Uploads: 0
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Quote:
Did you have problems getting it to working correctly? I don't see a comment mentioning any problems but, if you did have issue's please let me know so I can do what I can to fix them so other don't have the same issue.
Thanks for your input.
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I didn't get the plugin to work on its own but when I downloaded the original plugin from Rob and put that in the plugin folder as well yours started to work.
At least thats what I think I did.
Nice work by the way, really like it
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In fact it would prevent you from opening the options menu and changing since the options menu is access by right-clicking on the bars. Guess I should add a slash command to open the options menu .
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You can actually still right click if you remember where it is
Last edited by X672 : 11-12-2010 at 06:16 AM.
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11-11-2010, 03:43 PM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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A quick note about what I've been up to with VitalBars
I've added a few new options to make VitalBars more useful to more people.
In combat opacity and out of combat opacity have been added. Setting out of combat opacity to 0 will make VitalBars show during combat only. Setting in combat opacity to 0 will make VitalBars show when out of combat only. Setting them both to 0 would just be silly so don't do that. In fact it would prevent you from opening the options menu and changing since the options menu is access by right-clicking on the bars. Guess I should add a slash command to open the options menu .
I added a "display options" drop-down in the options window. This allows you to show only the Morale bar, show only the Power bar, stack Morale on top of Power, or None. None is default and has them placed side by side. Might change wording of None to Side by Side to be more meaningful .
I will upload a new version tonight.
The last couple things I'm planning on adding before extending to Pets, Fellowship, and Target are making the height adjustable and making the colors adjustable.
Thanks everyone for you inputs and support.
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11-11-2010, 03:23 PM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Quote:
Got it working
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Did you have problems getting it to working correctly? I don't see a comment mentioning any problems but, if you did have issue's please let me know so I can do what I can to fix them so other don't have the same issue.
Thanks for your input.
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11-09-2010, 06:36 PM
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The Wary
Forum posts: 0
File comments: 17
Uploads: 0
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Got it working
Last edited by X672 : 11-10-2010 at 07:53 PM.
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11-07-2010, 03:23 AM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Quote:
.. but what about geting this to work for TARGET, and TARGET-of-TARGET as well? .. Mine doesnt seem to change the vitals for the target, only mine.. so just curious if I'm missing something since my Target is still showing original.
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You are not missing anything. The original plugin this was built from only has support for your character so Pet, Fellowship, Target, and Target of Target don't change...yet. I want to get the self vitals to a "done" point before trying to add in support for pet, felllowship, target, etc. The LOTRO API doesn't seem to have much ability to get information about things other then your character so I may not even be able to do this until the plugin engine expands a bit.
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11-07-2010, 03:16 AM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Re: Background Color
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Any chance of being able to modify the background color on the bars? Green on Green & Blue on Blue is a bit hard to see for some of us. I'd love to be able to make the background color on the bars black.
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There's always a chance for everything. This should actually be a fairly simple request. It will be even easier and more useful if I can find a color picker that someone has already created. I hate reinventing the wheel so I'd rather use one someone else built then build my own. I'll try and add this in the next week or so.
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11-03-2010, 07:10 PM
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The Unscathed
Forum posts: 17
File comments: 19
Uploads: 2
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I like the idea behind this, as they are more sleek then the UI versions of vitals that are currently out there.
I like the other things you mentioned of PET and GROUP .. but what about geting this to work for TARGET, and TARGET-of-TARGET as well? .. Mine doesnt seem to change the vitals for the target, only mine.. so just curious if I'm missing something since my Target is still showing original.
Thanks again, please keep up the work, as i'm no programer =)
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11-01-2010, 12:09 PM
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The Wary
Forum posts: 2
File comments: 7
Uploads: 0
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Background Color
Any chance of being able to modify the background color on the bars? Green on Green & Blue on Blue is a bit hard to see for some of us. I'd love to be able to make the background color on the bars black.
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10-29-2010, 01:18 AM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Bad news everyone
The video card on my development machine died yesterday so VitalBars is on hold until I get that fixed. Hopefully, that will be this weekend.
On a more possitive note here the things I'm currently working on (or was working on). - Only show in combat / out of combat / always option. This will probably be an in combat opacity setting and an out of combat opacity setting.
- Only show morale or Only show Power options.
- Support for pets.
- Support for groups.
I haven't looked into those last 2 items yet but I am concerned I may not be able to accomplish those with the current limitations of the LOTRO API.
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10-27-2010, 12:22 PM
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The Undying
Forum posts: 54
File comments: 50
Uploads: 10
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Quote:
Did VitalBars create 5 instances of itself?
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no I have this, still have the the in game vitals and installed 3 other vitals plugins. I just never want to miss the fact I'm about to die again. As the tank that would be a bad thing.
Edit: Actually I may like 5 instances of VitalBars but if I wanted to do that bad enough I could look into editing it myself for that
Last edited by The Old One : 10-27-2010 at 12:26 PM.
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10-27-2010, 08:32 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Combat fading may be better - say 20% opacity when OOC and 100% when in. Or, completely faded when OOC unless Power or Morale are less than 100%.
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10-27-2010, 08:24 AM
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The Unscathed
Forum posts: 17
File comments: 62
Uploads: 0
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Thank *you* for the fast replies and fixes! This is a great plugin, and I'm glad to see it being actively developed. Keep up the great work!
P.S. Having the vital bars show only in combat would be kinda neat! Good idea! =)
Last edited by Emberleaf : 10-27-2010 at 08:25 AM.
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10-27-2010, 03:14 AM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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I found and fixed the problem with the movement functionality. Please let me know if any other problems arise.
If there are features that people would like to see in this addon let me know. The only thing I'm not planning on doing at this point is adding buff / debuff info. Buffbars is a great plugin for that.
Would adding a capability to contol when VitalBars is visible be useful? ie. Show only when in combat, Show only when out of combat, or Always show.
Thanks everyone for your input.
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