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12-10-2010, 07:59 PM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Wonders never cease - I finally got a new version uploaded.
I put the fix in for the November patch and did my full round of testing and didn't find any other problems. Please let me know if something breaks.
The only added feature I got into this release was allowing the 3D background to have it's height adjustable. Because LOTRO doesn't have the ability to "stretch" a background I had to create various sized background images and then apply the appropriate one based on a size dropdown in the options window. Let me know what you think of this implementation.
Sorry I didn't get a new version uploaded last night like I had planned. I worked on getting the adjustable height features done til 1am. By that time I was introducing more bugs than I was fixing so I waiting til today to finish it up.
I also verified VitalBars works with BuffBars.
Last edited by Faflaf : 12-10-2010 at 08:03 PM.
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12-10-2010, 08:10 PM
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The Wary
Forum posts: 0
File comments: 64
Uploads: 0
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I restarted my client and buffbars started working again w/ Feenixx's little patch, might have been something on my end. As for the error I posted, I don't actually use the turbine vitals bar, I mean I did at first, but haven't for a long time now. So I dunno why that showed up. I just grabbed your update and updated my plug-in. Gonna hit Hele tonight w/ my kin, will let you know if I run into any problems.
**EDIT** So far, things look well, lotro's Vital plug-in was check (but it shouldn't have been, so I dunno why it was showing up ... I guess when I saw Vitals, I didn't look closely enough and assumed it was this plug-in
Last edited by xaero : 12-10-2010 at 08:33 PM.
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12-11-2010, 12:41 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Getting;
Code:
...f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:7: Unable to resolve package "Turbine.Utils"
I know how demoralising this can be when the bugs start to hit! Did you unload the old Turbine folder when you put in the new one, as Turbine.Utils has been removed.
EDIT: Confirmed - if I remove the import lines for Turbine.Utils in two files (I forget which!) the plugin seems to work just fine.
EDIT: Just made my usual changes - everything worked fine. Then I noticed;
Code:
...ings Online\Plugins\Faflaf\FormElements\CheckBox.lua:65: attempt to index field 'base' (a nil value)
And now I get
Code:
...Rings Online\Plugins\Faflaf\VitalBars\VitalsMenu.lua:8: attempt to index global 'optionsWindow' (a nil value)
every time I right click for options...
And I have no idea what change I made, sorry! By the way - I really, really like this plugin and thank you for the hard work!
EDIT: Changing the following lines fixed the plugin for me;
line 65 in FormElements/Checkbox
from;
Code:
self.base.SetSize(self, width, height);
to;
Code:
self.label.SetSize(self, width, height);
Changing line 213 in FormElements/Slider;
from;
Code:
self.base.SetSize(self, width, height);
to;
Code:
self.slider.SetSize(self, width, height);
Last edited by MrJackdaw : 12-11-2010 at 03:33 AM.
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12-11-2010, 04:13 AM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Quote:
Getting;
Code:
...f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:7: Unable to resolve package "Turbine.Utils"
I know how demoralising this can be when the bugs start to hit! Did you unload the old Turbine folder when you put in the new one, as Turbine.Utils has been removed.
EDIT: Confirmed - if I remove the import lines for Turbine.Utils in two files (I forget which!) the plugin seems to work just fine.
EDIT: Just made my usual changes - everything worked fine. Then I noticed;
Code:
...ings Online\Plugins\Faflaf\FormElements\CheckBox.lua:65: attempt to index field 'base' (a nil value)
And now I get
Code:
...Rings Online\Plugins\Faflaf\VitalBars\VitalsMenu.lua:8: attempt to index global 'optionsWindow' (a nil value)
every time I right click for options...
And I have no idea what change I made, sorry! By the way - I really, really like this plugin and thank you for the hard work!
EDIT: Changing the following lines fixed the plugin for me;
line 65 in FormElements/Checkbox
from;
Code:
self.base.SetSize(self, width, height);
to;
Code:
self.label.SetSize(self, width, height);
Changing line 213 in FormElements/Slider;
from;
Code:
self.base.SetSize(self, width, height);
to;
Code:
self.slider.SetSize(self, width, height);
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Thanks for all the info. Just checked my file system and I still have Turbine.Utils, sorry missed that one, which looks like it will cause issues when ppl grab the new Turbine stuff.
All the code in the FormElements directory is stuff I proudly copied from Buffbars (from the UI directory if anyone cares) so I will grab the latest version of Buffbars and do a file compare on those files I copied into VitalBars and see if there are enough changes to require a new copy or if the mods you suggest are all that's necessary.
My day is pretty packed tomorrow (Saturday) but I should be able to get to this in late afternoon or early evening and have a new version up tomorrow night or in the wheee hours of Sunday morning.
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12-11-2010, 08:18 AM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Thank you so much for updating this. It's such a straight forward, simple addon, however I find it very difficult to play without - one of my favorite addons by far!
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12-11-2010, 10:19 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Code:
My day is pretty packed tomorrow (Saturday) but I should be able to get to this in late afternoon or early evening and have a new version up tomorrow night or in the wheee hours of Sunday morning.
Don't worry about it! Similar things happen to all of us - we just appreciate what you are doing!
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12-11-2010, 10:23 AM
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The Wary
Forum posts: 0
File comments: 64
Uploads: 0
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Played for hours last night w/ all of my plugins updated for the Nov. Patch. No issues! Which is good. I didn't encounter any of the issues described by MrJackDraw (neat ... I have a plugin of his (align (bevy didn't work for me in the past and tonicbars did so I stuck w/ that lol)).
Anyway, some suggestions. I know your busy and all. But do you have plans on expanding the Context-Sensitive menu to act more like a normal menu? Raid/Fellow sub-menu's, Target Marking, etc. Also 'Leave Group" and "Leave Instance" are *VERY* important! It's such a PITA to right click Vitals, check a box, then right click my default vitals portrait and 'Leave', then I have to hide it again. I know it's a simple thing to go and do this, I just see it as a waste of steps (I'm all about efficiency and streamlining what I do) and I'm usually the last one out of the instance because of all those extra steps.
Anywho just my $0.02...
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12-14-2010, 10:12 AM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Quote:
Originally Posted by xaero
Anyway, some suggestions. I know your busy and all. But do you have plans on expanding the Context-Sensitive menu to act more like a normal menu? Raid/Fellow sub-menu's, Target Marking, etc. Also 'Leave Group" and "Leave Instance" are *VERY* important! It's such a PITA to right click Vitals, check a box, then right click my default vitals portrait and 'Leave', then I have to hide it again. I know it's a simple thing to go and do this, I just see it as a waste of steps (I'm all about efficiency and streamlining what I do) and I'm usually the last one out of the instance because of all those extra steps.
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Yes, expanding the menu to have all the options as the default vitals has been on my todo list for quite some time now. I am planning on getting that in to the next feature release of Vitalbars.
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12-17-2010, 12:20 AM
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The Wary
Forum posts: 0
File comments: 64
Uploads: 0
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Quote:
Originally Posted by Faflaf
Yes, expanding the menu to have all the options as the default vitals has been on my todo list for quite some time now. I am planning on getting that in to the next feature release of Vitalbars.
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I look forward to it then lol.
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01-19-2011, 09:39 AM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 0
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Just wondering how oyu are getting along on your program?
It looks really awesome but i keep getting the main lua error
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01-27-2011, 01:56 PM
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The Indomitable
Forum posts: 14
File comments: 26
Uploads: 1
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Been away but now back
I got pulled back into WoW for a while and shifted from coding plugins for LoTRO to actually playing LoTRO. I can't seem to get the rest of my family to move from WoW to LOTRO so I've been away for a while. I'm back playing LoTRO and will get back to coding shortly.
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01-30-2011, 02:40 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Re: Been away but now back
I'm back playing LoTRO and will get back to coding shortly.
Waiting and wb .
If you continue your work can you change the brightness of your bars,espacielly the healthbar? Its a little bit to dark if the health is near the end.
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01-31-2011, 07:27 AM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 0
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Enjoying your updated version for a few days now and i love it infinitely. Been using Palantir for a while and eventhough that mod is great for its purpose i was never quite satisfied with how it blocked my view. Your mod lets you put it whereever you want really without obstructing the view, just perfect.
Atm using them beneith my quickslots and above my standard bar:
I do have a few suggestions though:
-The ability to use the bars as the standard userframe so i can lose the standard Vital bars alltogether, right now you still need it to access fellewship options and whatnot
-An option to show wich direction the bars empty, so you can have it centered and they would both empty towards the center for that added awesomness.
-A vertical mode.
-The option to have them both move seperated from eachother. (This to compliment a possible vertical mode and have them along the side of your screen )
-Perhaps more skins, personally im happy with the current bars but i noticed it was badly out of style with other skins.
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01-31-2011, 12:37 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Hey guys is there any problem with eu servers or anything?
I managed to install several plugins but yours don't want to work with me ...
I keep having this
..f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:7: Unable to resolve package "Turbine.Utils
required plugins are there and the original "vitals" from Turbine works...
Any help would be appreciated
Last edited by Tanzaemon : 01-31-2011 at 12:48 PM.
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02-01-2011, 02:36 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Hey guys is there any problem with eu servers or anything?
I managed to install several plugins but yours don't want to work with me ...
I keep having this
..f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:7: Unable to resolve package "Turbine.Utils
required plugins are there and the original "vitals" from Turbine works...
Any help would be appreciated
You need first install this http://content.turbine.com/sites/lot..._LuaPlugins.7z to the same Folder where your plugins are-
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