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11-30-2010, 05:21 PM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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From what I saw last night, it looked like some of the events weren't being thrown correctly.
I'm going to be running a battery of tests with TheOneBag and see if any of the issues I'm seeing appear with that plugin, which will isolate the issues between my code and Turbine's code. As odd as this sounds, I'm hoping the issue is with my code, and not Turbine's.
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11-30-2010, 08:51 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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may be the problem is linked with what explained Narrel from Lotro.
Quote:
PROBLEM 2: Windows will now not be visible by default. This means that when you create a window, you must call SetVisible(true) to make it appear.
NOTE: In some cases, when using Quickslots, you may also need to call SetVisible(true) immediately after calling SetShortcut
Example:
Code:
myWindow = Turbine.UI.Window();
myWindow:SetVisible( true );
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in the meantime, Tobii at least work if not using shortcut allowing me not have my 5 bags everywhere on my screen
Last edited by Eili : 11-30-2010 at 09:20 AM.
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11-30-2010, 03:19 AM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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I'll roll that code segment into the next (bug free) version of Tobii that's released, and it will be released as soon as possible. I apologize for any inconveniences this has caused.
Last edited by Almagnus1 : 11-30-2010 at 03:28 AM.
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11-30-2010, 03:02 AM
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The Indomitable
Forum posts: 10
File comments: 21
Uploads: 1
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With this change
Code:
self.backpack = Turbine.Gameplay.LocalPlayer.GetInstance():GetBackpack();
I can get Tobii to load, but if i add an item to my inventory after it is loaded it doesnt show up in tobii.
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11-30-2010, 02:49 AM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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Update:
I have downloaded copies of OneBigBag and FilterBag to see if they pass one of the tests Tobii is failing, and they fail as well.
Test:
Get two items that you would wear (weapon, armor, or jewelry - tested with a 2H sword and a halberd on my captain), stick both of them on a quick slot bar, put one in the inventory, and the second on the character.
Then, with the plugin loaded and visible (so you can see the inventory), click the item on the quick slot bar not equipped.
What you should see in the loaded plugin is the equipped item appearing where the one you clicked was. What I'm seeing in Tobii, OneBigBag, and FilterBag is a blank spot appearing where the item in the inventory was, and the item in the inventory going to the next open spot.
Again, I'm still investigating this issue (and I really want this resolved because I want to continue using Tobii), and I'll keep you posted with what I find.
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11-30-2010, 02:02 AM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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I'm looking into the issues and should have a 1.0.2 version that fixes said issues soon...
Apologies on the buggy update - I should have caught that before the update ^^;;;;
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11-30-2010, 01:41 AM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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humm prior to your update, i made a change in Tobii, and that worked fine.
Code:
self.backpack = Turbine.Gameplay.LocalPlayer.GetInstance():GetBackpack();
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As you made a real update i downladed and installed it, and then i cant get Tobii to load. (suppressed all data before installing). Installed it manually and with Manager.
Tried everything, no way.
So I went back to my little change and again it works. I can move items, put them in bank take them back my window is working fine and updating correctly.
I can move stack, split them etc no problem.
it seems that the little change to refresh is the trouble.
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11-29-2010, 11:11 PM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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Updated to 1.0.1, fixes the November issue, new features are still being worked on.
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11-29-2010, 01:44 PM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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ohhh thanks for the futur light patch to come )
I love this little addon and was just waiting patiently to get the update. I dont want any other one.
As for the new features, take your time. Life first.
Thank you again
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11-29-2010, 01:08 PM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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Yeah, broke exactly how I expected it to.... I'll have a 1.0.1 version up later today that has that fix.... I'm hoping to have a 1.1 version in the very near future that has the resize code, and the used/free numbers in the title bar.
Apologies for the broken code, life's been busy lately ^^;;;;
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11-29-2010, 11:59 AM
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The Indomitable
Forum posts: 10
File comments: 16
Uploads: 0
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Tobii Broke after nov update like u said and here is a ss of what it gave me. Hope this helps u fix
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11-08-2010, 12:35 AM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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I've been busy with other stuff, so this plugin will break once the new update comes out (I'll be releasing a new version that fixes that issue in the near future, once I can spare time to work on Tobii).
The most likely new feature to be added would be click and drag resizing, to allow the user to have the backpack whatever size they wanted it.
Adding something like "(used/total)" to the title bar seems like a good feature to have in the next update, or the one after the resize update.
I do like the idea of a minimal mode.... but there's a lot that needs to occur behind the scense to make it possible.
I'll consider sorting and filtering for a later update, but it's not really high on the priority list.
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11-04-2010, 11:09 AM
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The Indomitable
Forum posts: 13
File comments: 47
Uploads: 0
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I have tried this one out and it looks great. A couple of things that I would love to see are:
1. Sorting by item quality, category, name, etc. Either a button or a slash command would be great.
2. Option for minimal UI without the title bar or borders.
3. Item count/slots left.
Yes, I have checked out filterbag but there are some things that I don't like about that plugin such as a flaky sort, etc.
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10-06-2010, 07:01 PM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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Not at this point in time, but that would be a useful feature for later though =)
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10-06-2010, 06:59 PM
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The Undying
Forum posts: 29
File comments: 55
Uploads: 0
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I'm not able to resize the window. Does the grid not adjust with how I big I want the window to be?
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