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Category: Maps, coordinates & compassesLotroMaps |
Interface Information |
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Name: |
LotroMaps |
Author: |
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Date: |
09-30-2010 10:28 PM |
Size: |
67.80 MB |
Version: |
0.2 |
Rate File: |
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LotroMaps Window minimized to side
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Window in open position, showing parchment view at lowest zoom
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Sub-zones included in parchment view
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Terrain view
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LotroMaps is currently a demo, or poof of concept if you will, showing the potential of a zone-based Google Maps style map plugin. Although there are serious plans to do whatever possible for this plugin to reach its potential, there are a couple of LotRO related limitations that could possibly reduce/eliminate it's feasibility in the eyes of some.
For that reason, I am releasing this as not only a preview, but to possibly gauge interest in the project - to see how many people believe the potential makes up for such drawbacks. If such interest is there, this project will move forward - perhaps influencing Turbine to address these limitations in the process.
Limitations
Due to LotRO's method of caching UI images - including those loaded via the API, every tile loaded will remain in memory.
Although the "load on demand" nature of a Google Maps style map certainly reduces the amount of tiles loaded, and under normal use - the amount of memory used should not be substantial, if you start browsing every tile, in both parchment and terrain modes, at the highest zoom level, you will have a noticeable increase in memory usage. Repeating that for multiple zones could result in running out of memory. Hopefully, at some point Turbine gives us the ability to clear this cache, but for now - you have been warned.
Installation
Simply extract the zip file to your Plugins folder
Use
After you're in the game, type the following in your chat window
/plugins load lotromaps
You will see a nearly transparent tab (similar to the chat window tabs) with the word "LotROMaps" going down the side. Clicking on this tab will cause the map to slide out, clicking again will return it to its original position
Everything else should be straight forward if you've ever used Google Maps before.
Known Issues
Nada
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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0.1 |
67.80 MB |
Digital_Utopia |
09-30-2010 10:44 AM |
File Statistics |
User Rating: |
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Downloads: |
52030 |
Views: |
226812 |
Favorites: |
30 |
Uploaded By: |
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Last Modified: |
10-01-2010 08:03 PM by Digital_Utopia |
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09-30-2010, 10:14 AM
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The Undefeated
Forum posts: 9
File comments: 2
Uploads: 0
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Outstanding!
Incredible work Digital, can't wait to see what else you can do with this. The coords on the map are a nice touch!
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09-30-2010, 04:32 PM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Re: Outstanding!
really nice to see this, good job. but now my question-how or when does this "cache" dump out of my memory that is built up from using the plugin? when i log out and exit game or what?
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09-30-2010, 04:41 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Thank you!
With my resolution (3840x1024) the in-game map is stretched terribly, and as such I've been hoping someone would create a map. I understand that the game prevents dropping of cache but I think it is a small price to pay for an plugin like this. Thank you very much for creating this!
Last edited by EfrenCecht : 09-30-2010 at 04:41 PM.
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09-30-2010, 06:58 PM
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The Undying
Forum posts: 48
File comments: 72
Uploads: 2
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Not going to download it yet, but I will be keeping an eye on this one for sure. Thanks for this plug and I look forward to the growth of it.
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09-30-2010, 07:30 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Re: Re: Outstanding!
really nice to see this, good job. but now my question-how or when does this "cache" dump out of my memory that is built up from using the plugin? when i log out and exit game or what?
Basically when you exit. However, due to the use of jpgs now, it's likely to be less of an issue. (i.e. smaller images = less memory)
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09-30-2010, 09:39 PM
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The Unscathed
Forum posts: 17
File comments: 62
Uploads: 0
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Strange....this isn't working for me. I unzipped it to my plugins folder as per the instructions, but when I try to load it, I get error messages stating that it can't import various packages. Any suggestions? I'd really like to check this out. Looks great!
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09-30-2010, 10:32 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Strange....this isn't working for me. I unzipped it to my plugins folder as per the instructions, but when I try to load it, I get error messages stating that it can't import various packages. Any suggestions? I'd really like to check this out. Looks great!
Found the issue I believe, latest version (0.2) should work properly
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10-01-2010, 12:23 AM
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The Wary
Forum posts: 1
File comments: 6
Uploads: 0
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Lots of potential here. Please continue development of this project.
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10-01-2010, 12:47 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Excellent concept. Once they allow player coordinates to be read this will be much more useful! Come on Turbine...
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10-01-2010, 02:38 AM
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The Indomitable
Forum posts: 14
File comments: 20
Uploads: 2
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I've not had a chance to get this yet, but it looks cool!
DU, will there be a way to input your coords and have a point show up on the map? Perhaps by command, like: /map 42.1w 31.0s?
rushl
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10-01-2010, 03:11 AM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
I've not had a chance to get this yet, but it looks cool!
DU, will there be a way to input your coords and have a point show up on the map? Perhaps by command, like: /map 42.1w 31.0s?
rushl
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Actually the plan is to do one better - perhaps even making it a bit easier in the process.
Basically typing /loc, and copying and pasting the output after a command eg:
/lotromaps You are at: r1 lx1277 ly704 i24 ox108.18 oy19.80 oz342.44 h195.5
The intention is to then find which map contains those coords, switch to it, and put the point at that spot.
Just like how the game uses the "42.1w 31.0s" coords as a user-friendly display of location, while using the dev coords (/loc) as the actual location - so will the map. points will be added and displayed using the dev coords, while the map itself will display the in-game coords to the user.
The reason for this is simple. Unlike most other maps that display coords (i.e. ruslotro, in-game parchment) this map allows you to zoom in. When doing so however, there can be many pixels in between one tenth of a coord point and another (i.e. 42.0S to 42.1S) - so there needs to be a more accurate method to display points.
The beauty of this is that one lotromaps user could simply send that /loc output in a tell or chat to another user, and that user will be able to add that point to their map.
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10-01-2010, 02:57 PM
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The Undying
Forum posts: 54
File comments: 50
Uploads: 10
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This is very nice I hope Turbine does something about the cashing and gives us map/coord hooks so this can completely replace the in game map.
It would also be nice if we could include points if/flags like from ruslotro of MMODB but know that would be a lot of work.
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10-01-2010, 06:53 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
This is very nice I hope Turbine does something about the cashing and gives us map/coord hooks so this can completely replace the in game map.
It would also be nice if we could include points if/flags like from ruslotro of MMODB but know that would be a lot of work.
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One of the parts that needs to be created once I finish up with the next update for Palantir (the plugin), is a web based system for not only allowing users to share/flag points with other users - but also to generate updated point files for use in the maps. Each map will have its own point file, and I hope either by use of MMOUI's Minion, or even my own personal app - updates to these files can be delivered easily.
Obviously having some form of web communication within the plugin system would make things much easier - but I'll do my best to make things as easy as possible despite that.
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10-02-2010, 12:06 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Quote:
Obviously having some form of web communication within the plugin system would make things much easier - but I'll do my best to make things as easy as possible despite that.
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This would also be an ideal scenario for plugin communication between players in addition to web communication. I envision that the communication framework would use the same permissions as the existing communication channels, tells, etc. Basically a plugin could register a "handler". Then a user could send a message like "/maps recipient share my location". The user receives the message which will be passed to the the plugin which can then do something with it like auto open the map and add a flag.
Last edited by Pengoros : 10-02-2010 at 12:07 PM.
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10-02-2010, 12:41 PM
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The Wary
Forum posts: 2
File comments: 7
Uploads: 0
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Love it
This will be excellent once turbine allows access to player coordinates!
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