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Unread 11-07-2010, 01:04 AM  
aurickle
The Wary
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Re: Re: Player portrait

It's an issue on Turbine's end. There is no known fix for it. Any UI that alters the character portrait is going to have this happen. The only solution would be to edit the skin definition file to remove the alterations to the character frame.
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Unread 11-07-2010, 12:11 AM  
Xspurt
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Re: Player portrait

That seems to have "fixed" it. I reset the frame values for the vitals back to 1 and it appears to be working. I'll give it a runthrough this afternoon and see how it holds up.
Edit: Works perfectly! It would be nice if I could enlarge the vitals frame, but I'll deal with it. Any plans on enlarging the crafting window in a future release? Just a note, the vitals frame bugs out whether I use the vitals slider or using the master slider for the UI. Thanks so much for your help.

I've been having the same issue. i have the vitals panel set to 1.15 original scale as i need it larger due to running a high resolution on 24" screen, and every time i zone it slightly enlarges. Also if i adjust the vitals panel size the portrait enlarges at an extremely fast rate whilst moving the slider until the portrait goes off the bottom right edge of the screen. Which would be fine as i dont need to see my character's face all the time in the little window. The problem is, if i keep adjusting the slider a little bit more or play for a long while (or zone lots in a short while) then the portrait will suddenly appear full screen and block sight of everything else and then i am forced to relog.

Just wondering if you're still looking into this issue and if so are you any close to fixing it? Love the UI and would be upset if i had to switch to something else Thanks and keep up the great work all of you!
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Unread 10-24-2010, 06:43 PM  
aurickle
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I'm currently working on updating various window backgrounds. After having spent some time with the blue background shown in the newest picture I tried a dark green for a while and it's proven to be perfect. So I'll update as many still unskinned window backgrounds as I can to match. Meanwhile I'll also be incorporating the larger tradeskill window. That's a bit of a learning curve for me since it requires digging deeper into XML but I think it will be worth it! There have certainly been several requests for this.

Thank you to everyone who's shown such enthusiasm for this ongoing project. While it started out as something for myself, I'm really glad to know that it has also been embraced by so many other players!

And remember: vote for it! For some reason the powers that be behind the lotrointerface site leave out of date UI's in the "most popular" and "most downloaded" lists. The only way that the current version will ever eclipse the old (and now fairly incompatible) versions is if everyone who likes Eorlingas Revisited remembers to vote it up.
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Unread 10-24-2010, 11:51 AM  
Thayilis
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Nope, it will not affect the placement of your UI at all by re-downloading the newer version and installing it.

~~Thay
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Unread 10-24-2010, 10:27 AM  
OrION
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Sorry for the newb question. I already have this F2P UI, but I see it's been recently updated fixing for example the Moria tag in the Deeds list. How do I apply the update if I already have it downloaded? Re-download it? Will it reset my settings if I do? Thanks.
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Unread 10-24-2010, 08:52 AM  
Thayilis
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Aurickle, did you get my PM? Same general question as Halvitur. lol Thanks!

~~Thay
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Unread 10-18-2010, 10:34 PM  
Thayilis
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I'm in the middle of doing that now. I just need to fix a few more things and get permission from everyone's stuff that I used. lol Once that is done, I will try to upload it. I say try because I have yet to upload any of the alterations that I have made. lol Making my own skin is impossible because I'm about as artistically talented as frog trying to paint the Mona Lisa. Shouldn't take me more than a few days. I hope to have it done and uploaded by this weekend.

~~Thay
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Unread 10-18-2010, 10:19 AM  
jasonspeed
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Any update on a mini toolbar?

Also want to echo the request for a larger crafting window with your border and background.

Great UI skin.
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Unread 10-17-2010, 11:01 AM  
clovis20
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LOVE This Skin BUT..

I love to use this skin with all my chars but..
I HATE the Craft Panel, please make a big one like those with the things side by side.. (like Delvin skin).
Its hard to look like it is, too small

Last edited by clovis20 : 10-17-2010 at 11:02 AM.
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Unread 10-01-2010, 02:46 PM  
OrION
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My favorite skin. Beautiful work.
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Unread 09-30-2010, 11:18 AM  
timberbear60
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Player portrait

That seems to have "fixed" it. I reset the frame values for the vitals back to 1 and it appears to be working. I'll give it a runthrough this afternoon and see how it holds up.
Edit: Works perfectly! It would be nice if I could enlarge the vitals frame, but I'll deal with it. Any plans on enlarging the crafting window in a future release? Just a note, the vitals frame bugs out whether I use the vitals slider or using the master slider for the UI. Thanks so much for your help.

Last edited by timberbear60 : 09-30-2010 at 02:47 PM.
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Unread 09-30-2010, 09:57 AM  
aurickle
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That is totally bizarre. I've never seen anything like it.

There is a single line of code near the end of the skin definition file that specifies exactly where the character portrait goes relative to the panel's origin and the exact size of the portrait. The portrait is hard coded to be 64x64 in size.

Have you by chance scaled any elements of your UI using the UI options menu in-game? That's the only thing I can think of that would have an effect -- basically it's a value that acts upon the skin's values and if for some reason the game is recalculating these values every time it needs to refresh the UI (which would happen when you zone) then I could foresee some error causing this to happen.

IF you have resized UI elements, are those scale values set to an even or odd number? As I think about this, an odd number would conceivably be problematic since the result of Portrait Size times UI scale amount would not be a whole number. The UI engine would need to round the result to whole number and might be getting stuck in some kind of loop. Since the portrait is 64x64 in size, try making sure that your UI scale amount will result in a "good" value. For example, 75% would result in 48x48 -- a good value while 80% would result in 51.2 -- a bad value.

Otherwise, I've posted in the developers' forum to see if maybe anyone else has an idea.

Last edited by aurickle : 09-30-2010 at 10:04 AM.
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Unread 09-29-2010, 10:36 AM  
timberbear60
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Player portrait

I uploaded an image, hopefully you can get it. http://i54.tinypic.com/2vtd5wy.jpg
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Unread 09-27-2010, 05:49 PM  
timberbear60
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Portrait issue

I'm still having the issue with this being the only interface package in my LOTRO folder, I would post a screenshot but alas, I have no idea how to do that. A side note is I actually see something resembling a border, for lack of a better term, along the bottom and on the right side of the portrait. I don't have any issues with other packages that I use. I am completely baffled.
K, just spent about 1/2 an hour on this and it keeps getting stranger, but I think I narrowed it down to the log-in process. If I log-in with the standard UI running then switch it works fine even without logging out and back in. If I do log-out after selecting your UI, as I was under the impression you should do when changing, then re-log with this UI up and running when I re-enter I experience the problem. Hope this helps, sorry if I confused you though. lol

Last edited by timberbear60 : 09-27-2010 at 07:19 PM.
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Unread 09-27-2010, 03:06 PM  
timberbear60
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Player portrait

I am using the US client, I do have other skins but I have not added any other plug-ins. I'll remove the other skins to see if that fixes it then add the others one at a time to see if maybe I can pin down the conflict. I had just assumed that with each one being in their own folder that they wouldn't conflict with each other. I'll keep you posted. Thnx for the quick response.
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