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01-28-2011, 11:30 AM
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The Wary
Forum posts: 0
File comments: 15
Uploads: 2
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Quote:
Originally Posted by goldbishop
seems the new framework does not like the 'base' portion of window.lua at line 99.
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yup... here is the exact error:
...of the Rings Online\Plugins\Shady\Manager\window.lua:99: attempt to index field 'base' (a nil value)
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12-29-2010, 08:37 AM
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The Wary
Forum posts: 0
File comments: 17
Uploads: 0
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BuffBars load last
I have the same problem if I load BuffBars before any other. Like a previous poster said it would be nice to sort the plugins in any load order. All I do right now is not to load BuffBars using PluginManager. then I load BuffBars manually last and it works fine.
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12-23-2010, 08:58 PM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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I am not aware of this issue? what's happening? I don't really use any other plugins other than my bars... The only interaction problem I have heard is that TonicBars displays beneath BuffBars due to z-ordering issues.
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12-19-2010, 07:07 PM
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The Undefeated
Forum posts: 5
File comments: 5
Uploads: 1
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12-19-2010, 12:12 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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plugin ordering?
Great plugin, very handy (well, it was, read below). I'm wondering if you could implement a method of setting an order on the loading of the plugins, though.
This plugin was making life so much easier for me, really handy since we can't autoload plugins at game start... but now that they're change the event handling, and some plugins tromp on others if they're loaded after, it would be nice to be able to control in which order they get loaded.
In my particular case, I'd like TonicBars to load first and BuffBars to load after everything else since it's been documented that TonicBars and BuffBars don't cooperate if TonicBars loads first. Since you seem to load the plugins in alphabetical order (which would normally make sense) I can't currently use your plugin unless I'm willing to give one of the two up.
-Uen
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12-12-2010, 03:29 AM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Can you update it to use latest turbine libraries?
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12-09-2010, 05:14 PM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Its not working with latest turbine libraries
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12-05-2010, 08:03 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Just downloaded 0.4 and overwrote my old version... but getting errors in game that the plugin couldn't be started.
Is there some sort of debug log I can send you to tell you what's wrong?
This is by FAR my favourite plugin and I'd be crushed if I can't use it any more!
ETA: I should also add, I downloaded all of the updated libraries from Turbine, too.
Last edited by tweets : 12-05-2010 at 08:09 AM.
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12-03-2010, 01:20 AM
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The Undefeated
Forum posts: 5
File comments: 5
Uploads: 1
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did you guys update to 0.4?
I don't use the Turbine lua libraries
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12-02-2010, 02:04 PM
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The Undying
Forum posts: 159
File comments: 177
Uploads: 13
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humm I use still Plugin Manager and i have no problem with it.
I can unload or reload plugins without problem.
with the new Turbine package.
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12-02-2010, 01:44 PM
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The Undying
Forum posts: 30
File comments: 35
Uploads: 3
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New Tubine package was released today. Pluginmanager no longer works with it. /cry
after reviewing the source, seems the new framework does not like the 'base' portion of window.lua at line 99.
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12-02-2010, 01:39 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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New Tubine package was released today. Pluginmanager no longer works with it. /cry
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11-30-2010, 03:39 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Finally learned how to create a button to launch manager
Hated having to to type the command to launch my plugins every time I logged in, I asked and askd, but no one could tell me how to make a macro button to do it. So here it is, hope it makes you game play more enjoyable.
/shortcut 49 /plugins load manager
The 49 can be the number of any of the shortcut bar boxes, alot of mine were full so I put it in the first box of row 4....
Good Luck and Good Hunting to you!
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10-31-2010, 01:09 PM
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The Wary
Forum posts: 1
File comments: 19
Uploads: 0
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November update
The plugin manager doesn't work completly with the changes upcoming with the November Update. I am getting errors when trying it out on Bullroarer, and I have to load it twice for it to work and have to hit the reload button each time for it to show the plugins that I was using before.
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10-01-2010, 01:17 PM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Not unless Codemasters has released the F2P version of LoTRO.
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