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Unread 09-25-2010, 02:22 AM  
Mirality
The Wary

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Re: Errors on loading

Quote:
Originally Posted by Starcrusher
I'm getting these errors when I try to load the plugin. The directory structure looks ok to me and other plugins load fine.

... Rings Online\Plugins\DigitalUtopia\Utilsx\Timer.lua:2: Unable to resolve package "DigitalUtopia.Utilsx.Class".

...ngs Online\Plugins\DigitalUtopia\Utilsx/__init__.lua:1: Failed to import package "DigitalUtopia.Utilsx.Timer".
I had these too, with 1.07. I fixed it (apparently, at least) by commenting out two apparently spurious imports, one in DigitalUtopia\Utilsx\__init__.lua and one in DigitalUtopia\Utilsx\Timer.lua:
Code:
--import "DigitalUtopia.Utilsx.Class";
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Unread 09-24-2010, 11:38 PM  
Starcrusher
The Undefeated

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Errors on loading

I'm getting these errors when I try to load the plugin. The directory structure looks ok to me and other plugins load fine.

... Rings Online\Plugins\DigitalUtopia\Utilsx\Timer.lua:2: Unable to resolve package "DigitalUtopia.Utilsx.Class".

...ngs Online\Plugins\DigitalUtopia\Utilsx/__init__.lua:1: Failed to import package "DigitalUtopia.Utilsx.Timer".

...Online\Plugins\DigitalUtopia\Palantir\MainWindo w.lua:2: Failed to import package "DigitalUtopia.Utilsx".

...s Online\Plugins\DigitalUtopia\Palantir/__init__.lua:1: Failed to import package "DigitalUtopia.Palantir.MainWindow".

...Rings Online\Plugins\DigitalUtopia\Palantir\Main.lua:2: Failed to import package "DigitalUtopia.Palantir".
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Unread 09-24-2010, 09:00 AM  
unclecid
The Undying
 
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Forum posts: 43
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Re: Need horizontal movement

I play this game at a resolution of 1920x1080

When I load palantir, the interface appears between my character and the left edge of the screen, that's how far off to the left it appears. There is no setting to move the interface horizontally so that I can re-adjust it to the center of my screen. I can move the boxes vertically, however this is of no use to me.

Kindly add code to detect the center of the screen, or allow for horizontal adjustment.

Thank you!

ctrl+\ will allow you to move it where ever!!!

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Unread 09-24-2010, 08:14 AM  
Digital_Utopia
The Undying
 
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Quote:
Is there a way to hide the player frame since I can just use this instead?

IIRC there is an toggle for that in the palantir options.

Yep there should be, on the main panel - just uncheck "Show Game Vitals"

Quote:
hey DU...

is it possible to add a range finder to Palantir for targeted objects?

i know certain skills wont lite up unless you are in range...so maybe we can show that range in your wonderful hud?

No, it's not currently possible. However, when/if it is - I'll be glad to add one.
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Unread 09-24-2010, 08:01 AM  
txtsd
The Wary

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Need horizontal movement

I play this game at a resolution of 1920x1080

When I load palantir, the interface appears between my character and the left edge of the screen, that's how far off to the left it appears. There is no setting to move the interface horizontally so that I can re-adjust it to the center of my screen. I can move the boxes vertically, however this is of no use to me.

Kindly add code to detect the center of the screen, or allow for horizontal adjustment.

Thank you!
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Unread 09-23-2010, 05:43 PM  
unclecid
The Undying
 
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hey DU...

is it possible to add a range finder to Palantir for targeted objects?

i know certain skills wont lite up unless you are in range...so maybe we can show that range in your wonderful hud?

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Unread 09-23-2010, 05:41 PM  
unclecid
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Is there a way to hide the player frame since I can just use this instead?

IIRC there is an toggle for that in the palantir options.

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Unread 09-23-2010, 12:42 PM  
Olenn
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Is there a way to hide the player frame since I can just use this instead?
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Unread 09-21-2010, 10:52 PM  
Digital_Utopia
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In order to give me a place where I can better display/organize information, deliver previews, request specific feedback to aid me in decisions and to discuss the direction of this project (and future projects), I've decided to throw up a site to better display these things.

In the coming days you'll start to see a lot of the information in the first post of this thread, displayed in an easier to read and find manner, as well as a FAQ listing common questions, and answers to them. I would greatly appreciate it if everybody who has an interest in this plguin would stop by from time to time to more easily read up on upcoming features, get information, and answer the occasional question relating to how you use Palantir.

Currently (at the time of this post) there's not much to talk about - but I guarantee you that will change very soon.

The existence of this site does not, and will not, change how I will be using LotROInterface, the official forums, nor how active I am in either. The best ways to offer suggestions, give feedback, ask questions or report bugs are the same methods you have been using. The site fills a completely different role, and will not replace the roles of existing systems.

The features here are certainly impressive and I will be continuing to use them as my main way of distributing Palantir and other future projects. While the portal system is a great way for developers to accomplish the basics of what this site serves to do - without having to get their own hosting and domain or building a site, I already do have a host which will give me a lot more flexibility in everything from appearance to features.
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Unread 09-21-2010, 03:57 PM  
Digital_Utopia
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Re: Problem with HUD movement control

Quote:
When the Palantir appears when I enter combat, the selection bar on the top that allows me to move it appears as well. When I enter HUD controls (Cntrl \), the option to move it disappears. It seems like it is reversed. Is there an option for this? Or is it a bug?
Currently, the API lets us check whether the player is pressing particular bound keys, but doesn't let us check the "status" of toggle keys. For instance, it's possible to check whether or not you're pressing Ctrl+\, but not whether you're actually going into, or exiting UI positioning mode.

In order to prevent this from happening, always load Palantir when you're not in UI positioning mode. This way it will only show the positioning bar when you see the others, and hide it when you press the key combination again. Right now, the only way to reset it is by unloading/reloading it again; but I will put in a chat command for the next update that will allow you to re-calibrate this toggle while it's still running.
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Unread 09-21-2010, 02:32 PM  
pfcfencer1
The Wary

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Problem with HUD movement control

When the Palantir appears when I enter combat, the selection bar on the top that allows me to move it appears as well. When I enter HUD controls (Cntrl \), the option to move it disappears. It seems like it is reversed. Is there an option for this? Or is it a bug?
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Unread 09-17-2010, 08:39 PM  
Digital_Utopia
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Quote:
I'm having a little problem: When I type /palantir options, I get message "unknown command". Any idea what might be wrong? The plugin loaded just fine.

~Skarlett
Hmm, odd. If it's loaded then it shouldn't give you that message.

First make sure you haven't somehow unloaded plugins by mistake - such as logging out and logging back in or typing /plugins unload - as that will unload everything.

Second, make sure you have the latest version, or at least a version starting with v1.0 - as the options panel in the in-beta versions (0.1,0.2 and 0.3) were accessed by typing /palsetup, so typing /palantir options would give you that "unknown command" message. I believe every version since at least 0.2 will display a "byline" in the chatbox on load, including a version number. To be absolutely safe, delete the DigitalUtopia folder in your plugins folder, download Palantir from here, and extract the DigitalUtopia folder to the same location.

Other than that, I can't think of any reason why /palantir options would result in that message, as the only way it would is if a) Palantir wasn't loaded or b) you have a version older than v1.0
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Unread 09-17-2010, 02:55 PM  
skarlett
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I'm having a little problem: When I type /palantir options, I get message "unknown command". Any idea what might be wrong? The plugin loaded just fine.

~Skarlett
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Unread 09-16-2010, 11:41 AM  
Digital_Utopia
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Quote:
As much as I'm not a programmers armpit, I must admit to have been toying with your code (for personal use only )from the point of view of using actual windows (coloured appropriately of course) instead of the graphics you have for this add-on.

Originally I thought this would allow for more configuration options:

width between bars
slide bars up down (around mid-screen)
make bars wider / thinner
make bars taller shorter.

The down-side is that it's impossible to do a nicely curved window

It may be that it's too resource intensive and kills your framerate, I haven't really used it in anger so ...

You can obviously do this sort of thing alot better than I can so I'll shoot the code through to your email address - use it / discard it / laugh at it your call

(Oh and thx to MrJackdaw my whole understanding of how to create the windows came from the align crosshairs.)
Sadly, there is no vector support or draw/bitmap support within the implementation of Lua we have to play with - so it would basically be impossible to create any bars on the fly - resizable or not.

That being said, I do understand and fully support the idea of customization, so one of the features most likely coming with the next actual feature release (i.e. v1.1) will be a user friendly method of adding custom bar shapes/sizes - most likely using a small secondary plugin that will generate the appropriate config file for that bar type. All the user would have to do is create the necessary image files, drop them into Palantir's Resource folder, and use this creator plugin to set the width and height of their new bar, as well as visually place the 8 different text positions. From there the plugin will save the configuration file as a .pluginData file, and add the name of this bar shape to the list in another .pluginData file. When that user reloads Palantir, they will then be able to choose their own custom bar shape.

I figure at this point anyway, it's the best possible method to not only allow for user-created content, but also as I add more bar shape options (probably when we get more API to work with).
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Unread 09-16-2010, 04:23 AM  
Templedog
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As much as I'm not a programmers armpit, I must admit to have been toying with your code (for personal use only )from the point of view of using actual windows (coloured appropriately of course) instead of the graphics you have for this add-on.

Originally I thought this would allow for more configuration options:

width between bars
slide bars up down (around mid-screen)
make bars wider / thinner
make bars taller shorter.

The down-side is that it's impossible to do a nicely curved window

It may be that it's too resource intensive and kills your framerate, I haven't really used it in anger so ...

You can obviously do this sort of thing alot better than I can so I'll shoot the code through to your email address - use it / discard it / laugh at it your call

(Oh and thx to MrJackdaw my whole understanding of how to create the windows came from the align crosshairs.)
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