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01-11-2011, 12:49 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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IDOME issue
First - I LOVE this plugin!!!
The only trouble im having is on my cappie. I cant seem to create a quickbar that pops up when IDOME expires. When I fire IDOME, the bar remains visible. I want it to remain invisible while the buff is active, and then pop up upon expiration to remind me that its time to reapply. Ive tried a couple of different ways. First, Ive set it up in its own bar, set to:
BAR VISIBILITY: triggered
TRIGGERED WHEN: buffs not active
...and then checked only IDOME
Set up this way, the bar remains visible all the time, whether the IDOME buff is up or expired.
Second, I added it to a bar with Motivating Speech. I have motivating speech to remain transparent while the buff is active, and pop up upon expiration, and it works as expected. So, i expanded the bar to include IDOME, left the settings unchanged except for checking the IDOME box. But the bar effectively ignores IDOME, only becoming visible when Motivating speech expires.
i went through the other posts and found no reference to this issue, so i must be doing something stupid. Can you see what the issue might be?
Thanks again for all your hard work!
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01-10-2011, 09:05 PM
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The Wary
Forum posts: 2
File comments: 95
Uploads: 0
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Did you try the beta or 2.2.2?
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01-10-2011, 05:21 PM
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The Undying
Forum posts: 183
File comments: 108
Uploads: 3
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I'm trying to make a Combat pet bar for my LM, with 1 main bar and for every pet kind an extension with the extra different kinds, but when I start to make extension bars, the first one I make gets copied when I try to make more. In the list I only see one extention bar mentioned and when I click "Remove" the last copy gets deleted. The others are still there. No other way to remove it than to go to the plugindata file and remove the part of my LM character and reload the plugin.
Last edited by Wicked Mouse : 01-10-2011 at 05:22 PM.
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01-09-2011, 05:20 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
When I added the Pre-defined bars, it appears like I broke Extensions, so, I need to fix that. Probably sometime tonight.
Thanks for the feedback!
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tyvm!
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01-08-2011, 12:52 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Quote:
Take a look in the /Tonic/TonicBars/Localization/<language> folder. Most of the files have specific translations for class based skills, but the "MenuStrings.lua" has all of the Menu strings that need to be converted. I have tried my best using google to translate, but it's not very good.
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I have looked a bit :
for the champion (cant test everything, im only lvl 30)
flurry doesnt work, i think its because it has been rename in french from rafale to déluge de coup (same for this ability with the different stance)
fervor not working, maybe because there's two kind of "ferveur" in french, the stance, and the thing you get fighting.
Ennemy defeat not working but it looks like it doesnt work for ot her language too, but the buff you get after killing an ennemy is : "Réaction à la défaite de l'ennemi"
About the menustrings :
I think
Inventorier barres => barres d'inventaires
But i dont know where i can use them, so i dont know if its really that.
theLocalizer:Register( "AboutMenu", "I hope you appreciate the many hours that went into this plugin, enjoy!", "J'espère que
vous apprécierez les nombres heures passées à créer ce plugin, amusez vous bien !" );
=> J'espère que vous aprécierez les nombreuses heures passées à créer ce plugin, amusez-vous bien !
Hope this help
Last edited by Mwoua : 01-08-2011 at 12:57 PM.
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01-08-2011, 09:58 AM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Quote:
I have just started using TonicBars and I think it's fantastic
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Thank you, I'm glad you are enjoying it.
Quote:
1. Champion Defeat Response condition is not being fulfilled correctly, the bar never appears (I think this has been mentioned previously).
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I'll look into it. Probably just a mis-capitalization on my part.
Quote:
2. I can not get the Extensions to work correctly. I can right click the first slot, create an extension, rename it etc ... but when I try to add another extension bar, it will give me a copy of the first extension. There is no option to Edit the second extension, as it doesn't exist. There are "ghost" bars which are copies of the first extension bar that appear next to any slots that I right clicked, and if i unload/reload the plugin they disappear. It just seems like the bar id is not being incremented when creating extension bars, so it never makes more than one instance of extension bar.
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When I added the Pre-defined bars, it appears like I broke Extensions, so, I need to fix that. Probably sometime tonight.
Thanks for the feedback!
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01-08-2011, 09:28 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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I have just started using TonicBars and I think it's fantastic
I'm just having a couple of problems though that I wasn't able to find any answers to after having gone through this entire thread:
1. Champion Defeat Response condition is not being fulfilled correctly, the bar never appears (I think this has been mentioned previously).
2. I can not get the Extensions to work correctly. I can right click the first slot, create an extension, rename it etc ... but when I try to add another extension bar, it will give me a copy of the first extension. There is no option to Edit the second extension, as it doesn't exist. There are "ghost" bars which are copies of the first extension bar that appear next to any slots that I right clicked, and if i unload/reload the plugin they disappear. It just seems like the bar id is not being incremented when creating extension bars, so it never makes more than one instance of extension bar.
Aside from the above though, everything is all working as expected
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01-07-2011, 03:20 PM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 0
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I get the error like the last one when I first run it from a fresh install when it creates the TonicBarSettings.plugindata. Then you load it again and it works.
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01-07-2011, 02:34 PM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Quote:
...line\Plugins\Tonic\TonicBars\Menu\QuickslotsMen u.lua:303: attempt to index field 'ClassTriggers' (a nil value)
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Thank you for your help!! I'll look into it! (this is why I run betas now. Those that are brave enough to play with things when they might not be 100% help everyone out!)
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01-07-2011, 02:02 PM
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The Wary
Forum posts: 0
File comments: 42
Uploads: 0
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...line\Plugins\Tonic\TonicBars\Menu\QuickslotsMen u.lua:303: attempt to index field 'ClassTriggers' (a nil value)
class: hunter
client: english
os: german
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01-07-2011, 12:39 PM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 0
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I did a fresh install of the Beta file and extinsions dont seem to work. I first create a General Slot and then right click on the first block to create an extinsion. After I set that when I right click on the next block it dont start a new one. It stays at the old One and if a type a different name it changes the one I just created. At this point it also starts leaving traces of bars on the screen that dont go away. It just dont want to create a new extension. I reinstaled the Old version and it works fine. It just dont create a new extinsion when you right click anymore.
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01-07-2011, 11:45 AM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Re: Minstrel
Quote:
They would just be active at all times and wouldnt need a trigger.
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I can fix that. Thanks for the input! (they were named based on what they needed to be triggered, but yeah, it's confusing!)
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01-07-2011, 11:32 AM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 0
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Minstrel
The Quick Slots are off for a Minstrel. You need a Tier 1 Bar and all others would move up 1 and Tier 3 would be Anthem's. The triggered options are right its just the names. Im not sure how many tier 1s they have but I have this at lvl 40
Ballard of Resonance
Ballard of Steel
Ballard of Vigor
They would just be active at all times and wouldnt need a trigger.
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01-07-2011, 10:03 AM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Quote:
- The text at the top of the main settings screen can't be translated. Please add it to the language files.
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Yeah, will do that... sorry.
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- The extension bars are nearly invisible even if I set the visibility to 100.
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I'll look into all the extension issues you are seeing, thanks!
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Do I need the "nil, " in front of the skills in the class-files?
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I have added a lookup into all of our class-based files. that lookup requires the English to be the first parameter. The Translated description and then the translated skill.
The NIL is only for the english because it doesn't have an english definition.
Quote:
I can send you everything you want in french, just tell me what i have to do or where i can find it; and i'll send them.
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Take a look in the /Tonic/TonicBars/Localization/<language> folder. Most of the files have specific translations for class based skills, but the "MenuStrings.lua" has all of the Menu strings that need to be converted. I have tried my best using google to translate, but it's not very good.
Last edited by NuclearTonic : 01-07-2011 at 10:06 AM.
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01-07-2011, 08:25 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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I can send you everything you want in french, just tell me what i have to do or where i can find it; and i'll send them.
Thanks for the great work btw
Quote:
If you are using Non-English client, then I need Translators. Help out the cause :P I've added every translation that I have received thus far. I actually got two strings on the Burg last night that ARE included in this build, but it's just not complete yet.
English is working I tested it last night on my 65 burg.
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