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09-19-2010, 11:48 AM
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The Undying
Forum posts: 26
File comments: 138
Uploads: 2
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With regard to the quickbar locking, I use that A LOT with my turbine bars, but I'm keeping combat stuff on my turbine bars and auxilary stuff on the BevyBar. For instance, I made a crafting bar for each of my characters with the tracking skills and harvest tools up near my minimap. I also made a "buffs" one for like my LM (with pets and buffs), or my champ (with stances and different weapon choices). So I'm mostly using them for things that I don't need to use all the time (so I fade the bars... really like that feature). Therefore, since I'm not in the frantic combat mode I haven't had a problem with dragging things off the bar by accident. However, if locking the bar could also prevent the behavior we saw before where it would overwrite stuff I wanted, then that's good too.
If you got it to the point where it would only fill empty slots and not drop stuff that I want on there then that's pretty good. When you say swapping, are you refering to swapping skills within the bar or swapping from a non-BevyBar to the BevyBar... because the latter function is working.
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09-19-2010, 01:26 PM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Quote:
If you got it to the point where it would only fill empty slots and not drop stuff that I want on there then that's pretty good. When you say swapping, are you refering to swapping skills within the bar or swapping from a non-BevyBar to the BevyBar... because the latter function is working.
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No, I mean swopping on a bevy bar itself - currently it just overwrites and that infuriates me!
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09-20-2010, 10:09 AM
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The Undying
Forum posts: 26
File comments: 138
Uploads: 2
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Ah gotcha. So you're saying that you're unpublished changes allow you to swap skills within BevyBars, but if you bring in a new skill from off of BevyBar, it will instead put it in the first empty slot? And drag into open space to remove a skill doesn't work? If that's the case, then I think I prefer the current version I have.
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09-25-2010, 12:18 PM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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There is a new version of this plugin on the svn only that includes a new component - the hider bar. This allows you to show/hide completely certain bars. The concept is that this will be used to;
- Hide certain bars during raids - don't need to see those craft skills or maps do we!
- Switch between bars for different 'stances'
- etc.
If you want to give it a go check it out of the SVN - warning though - I have not made the quickslot swopping code optional yet, so there is a very small bug that I cannot eradicate.
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10-28-2010, 02:48 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Locking of bars
Just recommended this to a friend and they have a problem with dragging items off the bar during combat and relied on locking the bars prior to me recommending them this mod.
I do agree that locking the bars would be a very valuable feature if it was possible to implement, as i saw you mentioned you were looking into the possibility of doing so.
PS. love your work, keep up the good job!
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10-30-2010, 12:46 PM
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The Wary
Forum posts: 1
File comments: 8
Uploads: 0
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Doesn't work with November update/Bullroarer
Is the author still around and updating? Noticed its not working on Bullroarer, even though I was able to load it.
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11-13-2010, 02:30 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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I am very busy at work right now and hardly get to play the game myself!
Also - as I am in the EU lord knows when we will get updates compared to the US and I can't update errors if I can't see 'em.
I will return, I promise!
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11-29-2010, 11:13 PM
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The Undying
Forum posts: 30
File comments: 35
Uploads: 3
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Not sure if that has been reported but it seems that all the quickslot bars are tied to quickslot #1. Is there a way around this cause some of myskills get replaced with a random item from my bars or just plain empties them out altogether.
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11-30-2010, 05:33 AM
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The Indomitable
Forum posts: 13
File comments: 13
Uploads: 0
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It is a very simple fix to make it work on the new North American client (released on November 29th 2010):
Open main.lua in \Plugins\JackdawPlugins\Bevy in a text editor like notepad.
Scroll down to line 53.
Replace the part that says
LocalPlayer();
with
LocalPlayer.GetInstance();
You are now good to go! :^)
Last edited by grezgorz : 11-30-2010 at 01:17 PM.
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12-01-2010, 07:46 AM
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The Undying
Forum posts: 59
File comments: 88
Uploads: 2
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That totally didn't work for me. lol I altered the correct line but when I try to load it I get this error:
Lord of the Rings Online\Plugins\JackdawPlugins\Bevy\Main.lua:13: Unable to resolve package "Deusdictum.UI.Dragbar"
Any assistance with this would be a great help! I use these bars a lot for random stuff. lol
Thanks in advance!
~~Thay
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12-01-2010, 07:17 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Finally got it working
I had to change change the line talked about below to Player = Turbine.Gameplay.LocalPlayer.GetInstance(); Then go through all the .lua files in the Jackdaw and Deusdictum folders and comment out the line import "Turbine.Utils";
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12-02-2010, 12:46 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Thanks for the work there guys!
I am downloading the US client as I didn't realise there would be such a large gap between EU and US patching, nor did I realise how much plugins would get broken.
Hope to have a bufix update on by Sunday, and am going to work on a new feature version over christmas. That's Hope, not guarantee!
Last edited by MrJackdaw : 12-02-2010 at 12:47 AM.
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12-04-2010, 04:41 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Patch Update made. Some 'interesting' things happened under the patch.
Note: Some changes need to be made to DeusDictums dragbar class too - I will post those changes there.
NOTE: Not massively well tested - I only have a level 6 on that server and lag is terrible!
Last edited by MrJackdaw : 12-04-2010 at 04:43 AM.
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12-04-2010, 09:42 AM
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The Undying
Forum posts: 59
File comments: 88
Uploads: 2
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Aww! I really like this plugin but I get this error when trying to load it:
Lord of the Rings Online\Plugins\JackdawPlugins\Bevy\Main.lua:12: Unable to resolve package "Deusdictum.UI.Dragbar".
You did mention that there was an issue with this Deusdictum thing so if you are working on an update or fix, I am all good with waiting. Just wanted to let you know. Thanks again!
~~Thay
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12-04-2010, 12:24 PM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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If you follow the link above to Dragbar I have posted the lines you need to alter there.
Hopefully DeusDictum will post an update soon, but I know how much time these things can take up!
It is my favourite plugin - I was surprised to see the three stars.
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