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Category: Outdated LotRO InterfacesBuffBars
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Name: BuffBars   Popular!
Author:
Date: 11-04-2013 12:18 PM
Size: 248.29 Kb
Version: 2.1.1
Rate File: 5 out of 5 with 68 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
2.1.1.4
13.23 Kb
05-03-2022 03:18 PM
Patch
1.0.0
16.36 Kb
11-02-2017 12:09 PM
Patch
1.0.0
14.64 Kb
10-28-2017 12:06 PM
Patch
Pictures
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Size: 344.09 Kb
Dimensions: 582 x 536
Options Dialog
 
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Size: 36.89 Kb
Dimensions: 276 x 85
Quickslot Bar
 
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Size: 147.41 Kb
Dimensions: 671 x 124
3 Effect Windows(Buffs, Debuffs, Cooldowns)
 
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Size: 64.19 Kb
Dimensions: 446 x 74
Effect Slider
 
Description
Current Version: 2.1.1
Date: 11/4/2013

About
This plugin provides a bar view(icon, name, timer) or slider view(all effects on one bar) of buffs, debuffs, and pot cooldowns you have on your character. It also includes a dynamic quickslot bar that will popup when curable debuffs or low morale/power conditions exist on you character to enable you to quickly clear the effect.

Click here to see a video showing the plugin in action.

Installation Instructions
Unzip the PengorosPlugins folder to your Documents/The Lord of the Rings Online/Plugins folder.

The zip file is also compatible with Bredic's LotRO Mod Manager, simply drag the zip file onto the manager window and activate it.

Start
  • After logging into a character type /plugins load BuffBars to load the plugin
  • Type /buffbars options to customize the plugin. You will want to do this at least once in order to set pots or skills for the quickslot bar(s)
General
  • You can move the effect windows and quickslot bars when the UI is unlocked via Ctrl+\
  • You can open up the options dialog by right clicking an existing bar and choosing options or by typing /buffbars options
Effect Windows
Effect windows contain one or more sections of bars, buffs, debuffs, and cooldowns. A bar consists of an icon, name, timer, and a bar graph indicating the remaining time.
  • Each window can be customized to show buffs, debuffs, cool downs or any combination of the three
  • You can create multiple windows to show buffs in one, debuffs in another, and cool downs in a third for example
  • Effects are color coded based on category
  • Filter effects based on category, name, is it curable, and duration so that you only see effects you are interested in
  • Effects can be sorted by name, duration, or category
  • Bars can be filled from the top down or the bottom up
  • Customize the bar display to remove the icon, name, and or timer to suit your needs
  • Effects can optionally flash when they are about to expire
  • Effects can always be ignored or always shown regardless of filters (right click the effect and choose always show or ignore)
  • Show the window always, only in combat, or only out of combat
  • Optionally disable a window instead of deleting it.
  • The windows are fully customizable including effect colors, bar widths, font size, etc
Effect Sliders
Effect sliders contain all the buffs and debuffs in one bar. It accomplishes this by compressing larger time values into a smaller area so that you see the items that are most relevant. What this means is that as effects get closer to 0 they will move more quickly across the bar.
  • Each slider can be customized to show buffs and or debuffs
  • You can create multiple sliders to show specific effects on certain bars, buffs on one and debuffs on the other for example
  • You can pick the bar orientation and which direction the icons move
  • Filter effects based on category, name, is it curable, and duration so that you only see effects you are interested in
  • Effects can always be ignored or always shown regardless of filters (right click the effect and choose always show or ignore)
  • Show the window always, only in combat, or only out of combat
  • Optionally disable a window instead of deleting it.
  • The windows are fully customizable including effect colors, bar widths, font size, etc
Quickslot Bars
The quickslot bar is a dynamic bar that will show pots or skills when you character has certain conditions like low morale/power or curable debuffs. The conditions which show quickslots are driven by triggers. A trigger allows you to set specific conditions like only things with 'wound' in the name or show this quickslot when I don't have a motivated buff. The triggers are very flexible.
  • You can create more than one bar for different situations each with a unique name
  • Quickslots are shown based on triggers
  • Triggers are customizable and include options like effect name, effect category, curable, is the effect present or not present.
  • Slot skills or pots for each effect type by dragging the desired item to the appropriate place in the options window
  • Show the bar always, only in combat, or only out of combat
  • The level when a morale or power pot is displayed is a customizable
  • Optionally disable a bar instead of deleting it.
Effect Logging
The plugin can optionally log effects you receive to your general chat log. To enable this either check the logging enabled option in the options dialog or type /buffbars log enable to start the logging. Logging can be disabled by unchecking the option or typing /buffbars log disable

Mob Debuffs and Crowd Control
The plugin now supports showing timers for mob debuffs and crowd control. There are triggers that you can add specifically for this. In order for it to work you must be running the Combat Analysis plugin which feeds BuffBars the required info in order to display them. It can be found here.


Known Issues
  • Only load the plugin when the UI is locked and not hidden. The current lua api doesn't have support for querying the current state.
  • Pot cooldowns are tracked base on quantities due to lack of api support. This means it is possible to fake out the system by decreasing a pot stack size by 1. In event this happens simply right click the cooldown bar to reset it.
  • The Turbine event system sometimes calls the effect removed event early. This results in what appears to be the effect being removed prematurely. It is most evident on the effect slider when the effect doesn't slide all the way to 0.
Change Log
1.0 - (9/8/2010) Initial Release
1.1 - (9/30/2010) Added some new features and small bug fixes
  • Effect Slider added
  • Tooltips for the options dialog added
  • Removed the turbine dependency for easier installation
  • Fixed the problem with the plugin preventing scroll mouse zoom
  • Added localization support
1.1.1 - (9/30/2010) Bug fixes
  • Added support for Bredic's LotRO Mod Manager
  • Fixed a problem with the quickslots not showing up on the options page
1.1.2 - (10/1/2010) Bug fix
  • Removed effects with no duration from the slider
1.1.3 - (10/4/2010) Compatibility update
1.1.4 - (11/6/2010) Bullroarer update
  • Added support for the Bullroarer client (the plugin will continue to work on Live as well)
  • Added a fix for the saving and loading of the settings file on EU clients
1.1.5 - (12/2/2010) Fixes/Localization
  • Added a french translation
  • Added a german translation
  • Fixed compatibility problems with the new turbine plugin folders
  • Fixed event listeners clobbering other plugin listeners
1.1.6 - (12/2/2010) Fix for an issue with the new turbine quickslot class
1.1.7 - (12/8/2010) bug fixes
  • Fixed a problem with french and german translations and the EU patch update
  • Fixed a problem with slider items not showing the context menu on a right click
  • Fixed a problem with the timer not showing on the slider items
1.2.0 - (5/12/2011) bug fixes and quickslot update
  • Converted all quickslot options to the more flexible trigger system
  • Fixed a problem with not being able to reslot an item in a quickslot if the stack went to 0
  • Fixed the "attempt to perform arithmetic on field '?'" bug
1.2.1 - (10/3/2011) disabled inventory functions to prevent a client crash due to a lotro lua bug
1.2.2 - (10/19/2011) enabled inventory functions and added RoI pots to the cooldown list
2.0.0 - (3/23/2012)
  • All windows use triggers now to determine whether or not to show a matching effect
  • The options have been converted to use the new in game plugin manager window
  • Mob debuffs and CC can now be shown if the CombatAnalysis plugin is running
2.0.1 - (3/28/2012) Bug fix for localized client settings. Players experiencing this problem may need to delete their BuffBarSettins.plugindata file
2.0.2 - (4/2/2012) A fix for the problems encountered with black/white lists and matching text with special characters.
2.0.3 - (4/3/2012) Fixed the problem with trigger windows not opening and CA effect icons. Added support for choosing the locale and updated the German translation.
2.0.4 - (6/15/2012) Fixed a couple bugs relating to settings. The settings will now reset themselves if they are corrupted.
2.0.5 - (11/30/2012) Updated for Riders of Rohan
  • Added new pots introduced in RoR
  • You can now configure windows/quickslots/sliders to be visible based on mounted status
  • Added buttons to configure cc and debuffs coming from CombatAnalysis(4.2.0)
  • Fixed some outstanding bugs with morale/power levels and effect target name matching
2.1.0 - (12/8/2012) Added support for storing quickslots/windows/sliders on an account level or character level.
2.1.1 - (11/4/2013) Fixed a bug where settings were tied to the client language. Added a festival item category.

Special Thanks
I'd like to give a special thanks to Vevenalia for translating the plugin into french and helping me debug some of the weird translation issues. Also many thanks to Taralas and Farothhen for the german translation.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.1.0
248.89 Kb
Pengoros
12-08-2012 05:28 PM
2.0.5
254.92 Kb
Pengoros
11-30-2012 04:29 AM
2.0.4
253.86 Kb
Pengoros
06-15-2012 12:56 PM
2.0.3
253.60 Kb
Pengoros
04-03-2012 06:34 PM
2.0.2
251.78 Kb
Pengoros
04-02-2012 05:46 PM
2.0.1
251.39 Kb
Pengoros
03-28-2012 02:48 PM
2.0.0
251.25 Kb
Pengoros
03-23-2012 03:22 PM
1.2.2
233.85 Kb
Pengoros
10-19-2011 02:25 PM
1.2.1
232.91 Kb
Pengoros
10-03-2011 02:29 PM
1.2.0
233.19 Kb
Pengoros
05-12-2011 09:55 AM
1.1.7
227.48 Kb
Pengoros
12-08-2010 12:02 PM
1.1.6
227.53 Kb
Pengoros
12-02-2010 10:58 PM
1.1.5
227.52 Kb
Pengoros
12-02-2010 06:59 PM
1.1.4
215.06 Kb
Pengoros
11-06-2010 10:37 PM
1.1.3
214.34 Kb
Pengoros
10-04-2010 09:42 PM
1.1.2
214.02 Kb
Pengoros
10-01-2010 02:47 PM
1.1.1
207.96 Kb
Pengoros
09-30-2010 05:55 PM
1.1
207.31 Kb
Pengoros
09-30-2010 12:31 PM
1.0
187.43 Kb
Pengoros
09-08-2010 03:00 PM
File Statistics
User Rating:
5 out of 5 with 68 votes
Downloads: 744870
Views: 1049855
Favorites: 393
Uploaded By:
 
Last Modified: 01-10-2018 09:04 PM by Pengoros    

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Unread 11-18-2022, 03:06 PM  
hagermanjw
The Wary

Forum posts: 0
File comments: 35
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Cool Downs

I am trying to add cool downs for some the longer Hunter items ( i.e. Heat Seeker, Blood Arrow etc ) they have cool downs of 30 sec or longer. I can not get them to work
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Unread 09-06-2022, 06:27 PM  
MrPacino
The Wary

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File comments: 3
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Rend

Hi there. Any idea how can I put Armour Rend and/or Rend Tier X (champion debuff as result as using Rend) on the effect windows? I copy/paste the text exactly how it's spelled but can't seem to make it work.

Thank you.
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Unread 11-10-2021, 05:09 PM  
EB64
The Undefeated

Forum posts: 9
File comments: 19
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nvm it's fixed

Last edited by EB64 : 11-21-2021 at 07:50 PM.
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Unread 09-30-2021, 08:13 AM  
dreamingxashley
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Forum posts: 18
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Well it seems to work but when I tried to blacklist/hide Gift of the Hammerhand/Helmingas it was still there. The blue bar still there as well even after turning off all the timer options except Icons.
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Unread 04-24-2021, 12:33 PM  
bmn
The Wary

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Quote:
That icon comes from the patch by Galphoglas. I don't speak French, but in the code, I didn't find any way to hide it.
Commenting out the import "PengorosPlugins.Buffbars.Icon"; in BuffBars/__init__.lua seems to do the trick.

Edit: Also comment out IconeSauve(); in BuffBars/Main.lua.

Last edited by bmn : 04-24-2021 at 01:12 PM.
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Unread 02-25-2021, 10:33 PM  
Largo
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Quote:
but I didn't ask how to turn the plugin off or on but how to turn off (hide) the plugin icon
I know how to turn on plugins
That icon comes from the patch by Galphoglas. I don't speak French, but in the code, I didn't find any way to hide it.

You can edit BuffBarsIcone.plugindata (found in Documents\The Lord of the Rings Online\PluginData\<your account>\AllServers) to put the icon completely off your screen by using negative numbers for Top and Left. That is what I am doing. The button and its code are still loaded, just off the screen. There is a danger that the 'off' state could be set, and I don't see any way to toggle that other than the button.

The other option is to not use the patch, but then you don't get the update for Beornings and the bug fixes.

Last edited by Largo : 02-26-2021 at 08:05 PM.
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Unread 02-21-2021, 08:04 PM  
vecny.samotar
The Undying
 
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but I didn't ask how to turn the plugin off or on but how to turn off (hide) the plugin icon
I know how to turn on plugins
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Unread 02-16-2021, 09:43 AM  
Elrigh
The Unscathed
 
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I have some questions:
  • I installed this plugin and after loading the plugin I got the plugin icon and I don't want the plugin icon to appear and how I turn it off without having to turn off the plugin (see picture)
  • how to edit the Quickslot Bar module I want to change the size of the whole Quickslot Bar module but also to change the size of individual windows in the Quickslot Bar module and the spacing between the windows

Hi, first of all: this mod is outdated, it still works and I still use it but no guarantee that it works bug-free.

There is a build in manager in LotRO, not only in the Login Screen but ingame. I use german client and because of the crazy translation Turbine made the chat command in german is "/zusatzmodule manger".
I would guess the englisch command is something like "/plugin manager"

A new Window will appear where you can access the options of the plugins. There you can add items to the Quickslotbar and change the appearance of the plugin.
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Unread 02-13-2021, 11:39 AM  
vecny.samotar
The Undying
 
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I have some questions:
  • I installed this plugin and after loading the plugin I got the plugin icon and I don't want the plugin icon to appear and how I turn it off without having to turn off the plugin (see picture)
  • how to edit the Quickslot Bar module I want to change the size of the whole Quickslot Bar module but also to change the size of individual windows in the Quickslot Bar module and the spacing between the windows
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Unread 04-28-2020, 11:06 AM  
cleric670
The Wary

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Debuff tracking with Combat Analysis

Currently using Buffbars + Combat Analysis I'm able to track SOME debuffs but others I'm struggling with.

For example on my burglar I can track cunning attack and stealthed cunning attack (both leave a DoT on the target). However I'm having trouble tracking Gambler's Advantage which leaves a STACKING dot on the target.

I can track them without issue in Combat Analysis. I cannot get them to show up inside Buffbars though, is there any sort of guide on how exactly to get various things to work on the Buffbars side (where the problem I'm having lies) or any sort of walkthrough or something. It's all very unintuitive about how exactly to track the CA debuffs inside Buffbars and an explanation would be greatly appreciated.

Thank you.

EDIT: I suspect the problem is either the apostrophe ' in the skill name, or the stacking 1, 2, 3 that is at the end of the debuff name on the target. I've tried making debuff conditions for gambler's advantage, gambler's advantage 1, gambler's advantage t1, gamblers advantage, gambler. None of them work.

Last edited by cleric670 : 04-28-2020 at 11:10 AM.
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Unread 01-19-2020, 02:04 PM  
Thurallor
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 202
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Quote:
Originally Posted by Rhanti
A way to see debuffs you put on mobs would be super nice too! Only plugin I found for that is DebuffVitals and it's currently in development.
You might try BuffMonitor.
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Unread 01-14-2020, 06:35 PM  
Rhanti
The Wary

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A way to see debuffs you put on mobs would be super nice too! Only plugin I found for that is DebuffVitals and it's currently in development.
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Unread 09-28-2019, 07:17 PM  
Abregaust
The Wary

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Hover over head

Hello. I have that graph thing that lingers to the left of the character head in game that allows me to hide or open options to buffbar. Is there a way to disable that graph and just use the regular commands to open the options if need be?
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Unread 04-21-2019, 05:09 PM  
Daorven
The Wary

Forum posts: 4
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'Buff Removed' How to Identify..

Hi,

To identify Effect removed (buff/debuff), we can get the ID with GetID() function in event "EffectRemoved", dont need to search in a saved table. If this can help, have a nice day.


-- callback function (see link )
GARAN Event handling Tutorial



Code:
import "Turbine";
import "Turbine.Gameplay";

-- callback function 
(click link above to get tutorial from GARAN) 

-- get unit player
local up = Turbine.Gameplay.LocalPlayer:GetInstance();
-- get effects
local ue = up:GetEffects();   
-- create table to save effect control
local saved_effect = {};

-------------------------------------------------------------------------------------------------
-- event effect added
local effectAdded = function(sender, args)
			
	-- get effect added to unit player
	local effect = ue:Get(args.Index);

        -- save new effect control to table 
        -- we get a unique id for each new effect, new id for same effect is possible 
	local id = effect:GetID(); 				
	if saved_effect[id] == nil then
				
			(some code to create and save your own custom control to show effect)
	end


        -- debug
	Turbine.Shell.WriteLine("NEW buff name: "..tostring(effect:GetName()));  -- localized effect name
	Turbine.Shell.WriteLine("GetID(): "..tostring(effect:GetID()));  -- unique ID for this new effect added 


end
-------------------------------------------------------------------------------------------------


-------------------------------------------------------------------------------------------------
-- event effect removed
local effectRemoved = function(sender, args)
        
        -- we get the unique id for effect removed
        local id = args.Effect:GetID(); 	
        -- after we can directly access to the control saved in 'saved_effect' (the index is the id get with GetID() function)
        if saved_effect[id] then
		     
                        (some code to remove your own custom control saved in a table)
        end      


        -- debug	
        Turbine.Shell.WriteLine("REMOVED buff name "..tostring(args.Effect:GetName()));  -- localized effect name 
	Turbine.Shell.WriteLine("buff removed ID :"..tostring(args.Effect:GetID()));  -- unique ID for this effect removed 
	

end
-------------------------------------------------------------------------------------------------


-- event declaration 
AddCallback(ue, "EffectAdded", effectAdded);-- effect added
AddCallback(ue, "EffectRemoved", effectRemoved);-- effect removed

Last edited by Daorven : 04-22-2019 at 06:49 AM.
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Unread 01-29-2019, 02:19 PM  
gencagaer
The Wary

Forum posts: 0
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as a hunter there is missing some debuffs (only havin run speed debuffs on mobs) how can i configure buffbars to see another debuffs on mob (like penetrating shots mitigation an critical chance debuff)
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