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Unread 01-21-2009, 12:34 AM  
Halvr
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Alright, here's the scoop on the Target's Target frames:

It's pretty much not possible.

I can change the graphic, but I can't move any of the individual elements (vitals bars, name text, de/buff bar, etc.). So, if I make the frame similar to the other frames, the text will be half sticking out of the side of the "fade box". What's worse, the text appears underneath the frame graphic, so it's half-hidden as well.

I'm currently putting the finishing touches on a new computer (waiting for Vista 64 to get here before I start working on anything), then I'll likely get back to work. Fellowship frames are about all I have left to do, other than refining and reworking some details.
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Unread 01-10-2009, 04:56 AM  
Yito_graft
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I would like to see the targets target without the icon next to it. More like the other square frames you have started. Looks to be a good start. I like square mini things.
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Unread 01-08-2009, 10:14 PM  
Impwiz
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Very nice work, everything I look for in a ui. Good to see people still supporting Lotro, although after this ui, no one else needs to
The unit frames are most to my liking. A perfect 10/10.
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Unread 12-28-2008, 03:22 PM  
The Scyphozoa
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Target's target first!!
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Unread 12-12-2008, 04:39 PM  
fregrin
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frames

most execellent work, would a pet frames be at all possible?
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Unread 12-09-2008, 02:26 PM  
fregrin
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frames

we demand felowship frames or raid frames :P

whatever u can do is apreciated,but fellowship frames would be awesome!!
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Unread 12-09-2008, 02:06 PM  
Halvr
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Well, I just finished up my last exam for the semester, so I should have a decent amount of time to work on it this week. Both the Target's Target and Fellowship frames are giving me fits, so they're not likely to be included (though the Escort frame is working just fine). The new additions will include:

Menu buttons
Progress bar
Escort frame

And a big "maybe" on the Fellowship frames. I can't believe how disjointed the guts of that single aspect are. I may just end up sticking with the default Fellowship frames.

I'd wager I'll have another version up in time for the weekend.
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Unread 12-09-2008, 01:02 PM  
fregrin
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xml

thank you most kindly i made the change,when do you think an update will be online? i.e. additions to skin,not the fix we just did
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Unread 12-09-2008, 11:45 AM  
Halvr
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Re: filename

Quote:
Which filename did u mistype? can you tell us so that i can make the correction
In the SkinDefinition.xml, under the <!-- Target Frames --> heading:

The following line is incorrect...

Code:
<Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Frames\opponent_master_defender_vitals_good.tga"></Mapping>
...and should be changed to...

Code:
<Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Frames\opponent_vitals_master_defender_good.tga"></Mapping>
The highlighted portions are where the error is (the _vitals_ bit is in the wrong place). That's it that I've found so far.

Note: I may be misremembering the incorrect example, but that is the line that needs to be changed.

Last edited by Halvr : 12-09-2008 at 11:45 AM.
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Unread 12-09-2008, 04:27 AM  
fregrin
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filename

Which filename did u mistype? can you tell us so that i can make the correction
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Unread 12-08-2008, 09:45 AM  
Halvr
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Here's the skinny:

Nemesis and Arch-Nemesis mobs use the same frame as Normal mobs, but with an unskinnable overlay (which I removed). As such, both types display as "Normal" mobs with my UI. I think the huge amounts of Morale (and likely Dread and a big pre-boss-fight monologue) will give away the difference, though.

Also, there is some sort of issue with the Legendary Item Traders in Dolven-view not displaying their frames correctly. I just discovered it last night, so I haven't had a chance to look at it yet. So far, it's just those guys that I've noticed.

EDIT: Found the problem with the LI traders. I had mistyped the file name in the SkinDefinition.

All the other enemy mob-type frames are skinned and display appropriately. I'm not sure about all the ally frames, but Normal, Signature, and Hero at least work.

Last edited by Halvr : 12-08-2008 at 03:47 PM.
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Unread 12-08-2008, 07:00 AM  
Bulletsix
The Undefeated

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hi

glad to see there´s someone still developing

i definitely will try this. One question beforehand:
what about the sig/elite/em/nemesie frames for the target?
did you do some reskin there, too?
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Unread 12-07-2008, 03:30 AM  
fregrin
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frames

hmm okies thanks for the replie,shame frames are unskinnable. The raid frames for group would suit me...
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Unread 12-06-2008, 04:44 PM  
Halvr
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As far as I'm aware, the raid frames are mostly (if not entirely) unskinnable. I will eventually get around to doing the fellowship frames (as much as possible; several parts of those are unskinnable, as well), but I want to get the target's target/escort frames and menus finished up first.

I'd guess the next batch of updates will be done by next weekend, and probably have the fellowship frames the week after. Provided nothing goes wrong, of course...
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Unread 12-06-2008, 11:35 AM  
fregrin
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interface

Are you going to skin the group and raid parts as well?

So everything matches together.
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