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Unread 02-28-2008, 04:10 PM  
Brygard2007
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<Element ID="GamePlay_FervorPipDisplay" X="433" Y="104" Width="1" Height="1">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="433" Y="104" Width="1" Height="1">

Your width and height are set to 1 need to changed them, this the error.
width should be 417 and height 18.
Code below is correct.
Code above is error.

Im going to relook at the zip pak to see if the codes are in error.
But the code below is correct one to use.

<Element ID="GamePlay_FervorPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
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Unread 02-28-2008, 03:36 PM  
Cleitanious
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Last edited by Cleitanious : 02-28-2008 at 03:38 PM.
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Unread 02-28-2008, 03:28 PM  
Cleitanious
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Quote:
Are the width and height set according below?

<Element ID="GamePlay_FervorPipDisplay" X="303" Y="104" Width="417" Height="18">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="303" Y="104" Width="417" Height="18">
</Element>

Paste me your complete xml and see if I can spot something amiss.

About the bat files,I don't know how to make them at all.
I have seen bat file before and don't know if its permitted to include them.
I dont see how a bat file could be agaisnt the rules. That would be odd indeed.

But yeah, I had copied and pasted your lines from the Fervour Readme into my XML and moved it "down" more. But it was all of the way to the left of the screen, which means the X would have been 0 or less, but it wasnt. And the image itself wasnt displayed properly, and it was beign displayed when I didnt have any Fervour or Focus.

Last edited by Cleitanious : 02-28-2008 at 03:37 PM.
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Unread 02-28-2008, 09:50 AM  
Brygard2007
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Are the width and height set according below?

<Element ID="GamePlay_FervorPipDisplay" X="303" Y="104" Width="417" Height="18">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="303" Y="104" Width="417" Height="18">
</Element>

Paste me your complete xml and see if I can spot something amiss.

About the bat files,I don't know how to make them at all.
I have seen bat file before and don't know if its permitted to include them.

Last edited by Brygard2007 : 02-28-2008 at 09:54 AM.
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Unread 02-28-2008, 06:57 AM  
Cleitanious
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What sort of things you having problems with?
I don't know anything about bat files.

Well the new fervour bar, I cant get it to work right. Instead of it being one line of bubbles its like a pile of half bubbles smashed together.

With a bat file you could make 1 bat file for each part of the "addon" and resolution. Like "Fervour Bar@ 1440x900.bat" a .bat file can easily add the right lines of code to the end of your XML document.
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Unread 02-27-2008, 10:45 PM  
Brygard2007
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What sort of things you having problems with?
I don't know anything about bat files.
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Unread 02-27-2008, 09:01 PM  
Cleitanious
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Unfortunately I cant get it to work right for my resolution

IMO, a set of .bat files that will automaticially make the xlm changes would work nicely for something like this.
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Unread 02-26-2008, 12:13 PM  
Cleitanious
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Quote:
So did you get it to work?
This weird about the fervor bar for you set it at -9.
I mean a 0 or 1 will make things at the edge of the screen to the left.
A negetave numbers would make it off screen to the left where it be hidden from site.
But if that worked for you then
I havnt gotten to play around witht his addon yet.

No -9 doesnt make it "hidden", it makes it 9 pixels to the left side of the display, which means it sits on top of the attack indicator properly instead of further to the right then it would be at 0.
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Unread 02-26-2008, 08:14 AM  
Brygard2007
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I provide a guide above for people that are running in different resolutions.
Remember that to able to use the fervor bars you will need to use the xml code
and the toolbar in the zip.

I tested the tool bar of the resolution 1024 and the code above and it made the toolbar stretch across my screen of 1680.
So it should work for other resolutions too,but I can't confirm it.

So if anyone that are running in different resolution then whats provided in the zip
and the guide above worked for you,please let me know.
Thanks...
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Unread 02-26-2008, 06:18 AM  
Brygard2007
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So did you get it to work?
This weird about the fervor bar for you set it at -9.
I mean a 0 or 1 will make things at the edge of the screen to the left.
A negetave numbers would make it off screen to the left where it be hidden from site.
But if that worked for you then

Last edited by Brygard2007 : 02-26-2008 at 06:18 AM.
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Unread 02-26-2008, 03:58 AM  
Cleitanious
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Quote:
Need to edit you xml code that effects the fervor bar.
the x="433" and the Y="104" the code below is for 1280 resolution,i use it for example.

<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="0" Y="847" Width="1282" Height="203" Detach="1">
<Element ID="ToolbarFieldMain" X="0" Y="122" Width="1282" Height="85">
</Element>

<Element ID="LevelMeter" X="0" Y="184" Width="1280" Height="30">
<Element ID="LevelMeterFill" X="0" Y="12" Width="1280" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1280" Height="6">
</Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1280" Height="10">
</Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1280" Height="10">
</Element>
<Element ID="LevelMeterText" X="1" Y="10" Width="1280" Height="10">
</Element>
</Element>

<Element ID="AutoAttackIndicatorButton" X="611" Y="20" Width="1" Height="1">
</Element>
<Element ID="ViolentModeIndicator" X="611" Y="20" Width="1" Height="1">
</Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="611" Y="20" Width="1" Height="1">
</Element>

<Element ID="GamePlay_FervorPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
<Element ID="ToolBarButton_MainMenu" X="150" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Crafting" X="120" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Social" X="90" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Accomplishment" X="60" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Quest" X="30" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Journal" X="1" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Inventory" X="1130" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory2" X="1160" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory3" X="1190" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory4" X="1220" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory5" X="1250" Y="94" Width="30" Height="30">
</Element>
<Element ID="Toolbar_Quickslot" X="430" Y="158" Width="420" Height="35">
</Element>
</Element>
</PanelFile>




Since I can't run at 1440.
The X="433" will tell the fervor bar to move left or right
Try for start with 250 value it will move it at left side higher value moves it to right side fi Im not mistaken.

while the Y="104" tells it to move up or down.

the Y="104" should make the fervor bar basically above the toolbar of your code that you provide me from post of the My ui section comment.
the code below are the ones you need to look for and edit them.

Remember that classes like hunters uses focus and champion use fervor bars.
The classes that don't use any of the bars are like guardians and lore masters,
so the fervor bars don't show up in case you logged in on those classes.

<Element ID="GamePlay_FervorPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="433" Y="104" Width="417" Height="18">

P.s
don' edit the width or height,cause this codes will make the actual bars shrink cut them.
Or just add the code above with value at 250 on the X="433"

Your code from the other post show fervor bars at left side but your code has a -9 don't know this is correct just try 250 or 10.



<Element ID="GamePlay_FervorPipDisplay" X="-9" Y="-6" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="-9" Y="-6" Width="90" Height="42"></Element>
Its -9 because the attack indicator was 0, and fervour bar is supposed to start to the left of it
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Unread 02-25-2008, 10:58 PM  
Brygard2007
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Need to edit you xml code that effects the fervor bar.
the x="433" and the Y="104" the code below is for 1280 resolution,i use it for example.

<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="0" Y="847" Width="1282" Height="203" Detach="1">
<Element ID="ToolbarFieldMain" X="0" Y="122" Width="1282" Height="85">
</Element>

<Element ID="LevelMeter" X="0" Y="184" Width="1280" Height="30">
<Element ID="LevelMeterFill" X="0" Y="12" Width="1280" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1280" Height="6">
</Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1280" Height="10">
</Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1280" Height="10">
</Element>
<Element ID="LevelMeterText" X="1" Y="10" Width="1280" Height="10">
</Element>
</Element>

<Element ID="AutoAttackIndicatorButton" X="611" Y="20" Width="1" Height="1">
</Element>
<Element ID="ViolentModeIndicator" X="611" Y="20" Width="1" Height="1">
</Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="611" Y="20" Width="1" Height="1">
</Element>

<Element ID="GamePlay_FervorPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
<Element ID="ToolBarButton_MainMenu" X="150" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Crafting" X="120" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Social" X="90" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Accomplishment" X="60" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Quest" X="30" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Journal" X="1" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolbarButton_Inventory" X="1130" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory2" X="1160" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory3" X="1190" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory4" X="1220" Y="94" Width="30" Height="30">
</Element>
<Element ID="ToolBarButton_Inventory5" X="1250" Y="94" Width="30" Height="30">
</Element>
<Element ID="Toolbar_Quickslot" X="430" Y="158" Width="420" Height="35">
</Element>
</Element>
</PanelFile>




Since I can't run at 1440.
The X="433" will tell the fervor bar to move left or right
Try for start with 250 value it will move it at left side higher value moves it to right side fi Im not mistaken.

while the Y="104" tells it to move up or down.

the Y="104" should make the fervor bar basically above the toolbar of your code that you provide me from post of the My ui section comment.
the code below are the ones you need to look for and edit them.

Remember that classes like hunters uses focus and champion use fervor bars.
The classes that don't use any of the bars are like guardians and lore masters,
so the fervor bars don't show up in case you logged in on those classes.

<Element ID="GamePlay_FervorPipDisplay" X="433" Y="104" Width="417" Height="18">
</Element>
<Element ID="GamePlay_AimPipDisplay" X="433" Y="104" Width="417" Height="18">

P.s
don' edit the width or height,cause this codes will make the actual bars shrink cut them.
Or just add the code above with value at 250 on the X="433"

Your code from the other post show fervor bars at left side but your code has a -9 don't know this is correct just try 250 or 10.



<Element ID="GamePlay_FervorPipDisplay" X="-9" Y="-6" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="-9" Y="-6" Width="90" Height="42"></Element>

Last edited by Brygard2007 : 02-25-2008 at 11:11 PM.
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Unread 02-25-2008, 09:24 PM  
Cleitanious
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Very cool looking, but I really have no idea how to get the new fervour bar and its location to work with my UI
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