Combat Analysis has some issues with tracking skills such as these where the name of the debuff/DoT has the same name as the skill that applies the debuff/DoT (e.g. in this case, the skill name is "Barbed Arrow" and it applies a DoT that is also named "Barbed Arrow"). The reason for that is Combat Analysis simply parses the combat text log, and both the initial damage (which the combat text log says is from "Barbed Arrow" (the skill name)) and the DoT debuff damage each tick (which the combat text log says is from "Barbed Arrow" (the debuff name)) are indistinguishable to Combat Analysis.
All that said, if you set it up as I did below, it will work with the caveat that when you reapply the debuff by reusing the skill before the debuff completes its full duration, Combat Analysis will not refresh the DoT/debuff as expected.
- In the Plugin Manager, go to CombatAnalysis options
- Click the Options tab
- Inside the Options tab, click the Buffs tab
- Inside the Buffs tab, click the Debuffs tab
- Click the Green + Add Debuff button
- Now enter the information for the Barbed Arrow debuff as follow:
-- Class: Hunter
-- Debuff Name: Barbed Arrow
-- Applied By: Barbed Arrow
--- Set Dur to 13. You have to manually enter debuff durations for CombatAnalysis. If you have some permanent effects (like class traits) that increase the duration, you can set this value appropriately here.
-- Removes: click the line that says "Barbed Arrow" and then click the Red X Remove button above it. That will cause the "Barbed Arrow" line to move from the "Removes:" section to underneath the "Conflicts With:" section. If you don't put "Barbed Arrow" underneath the Conflict With section, every tick of the DoT damage will cause the debuff to reapply due to Combat Analysis being unable to distinguish between the initial skill damage and DoT tick damage.
Here are the options as configured above along with the debuff showing up in BuffMonitor:
As an aside, in that image, you can see in the combat log that the initial skill damage (29 Common damage) and the DoT damage each tick (20 Common damage) are indistinguishable aside from the amount of damage, which is why CombatAnalysis has a challenge in distinguishing between damage coming from the initial skill and damage coming from the DoT/debuff when parsing the combat log.