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Category: LotRO PatchesBevy o bars Patch |
This file is a Patch for Bevy o' Bars by MrJackdaw. You must have that installed before this Patch will work.
Interface Information |
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Name: |
Bevy o bars Patch |
Author: |
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Date: |
03-05-2020 05:06 PM |
Size: |
24.09 Kb |
Version: |
461-3 |
Rate File: |
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/!\ Install this patch before and delete your PluginData if needed
https://www.lotrointerface.com/downloads/info575-Multi-languagesavepatchforJackdawPlugins.html
This is a new patch to Bevy o' Bar, bringing it back.
I added some parameters to control the size of the 4 border (left, right, top and bottom) of a bar.
I also fixed a glitch with the module window à the beginning.
I may also add a patch to fix the tooltip problem after.
If you want more functionnalities on this plugin feel free to ask here as the main plugins doesn't seem to be updated anymore.
Changelog :
Version 2 : Added support for Beorning Wrath (use buff monitor for stance, I couldn't get FormChanged working)
Added the tooltip trick to get it updated (I don't know why but the resonnance posture of the minstrel doesn't update it...)
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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461-2 |
24.11 Kb |
Nindyr |
03-03-2020 05:24 PM |
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461-1 |
21.79 Kb |
Nindyr |
03-01-2020 04:03 PM |
File Statistics |
User Rating: |
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Downloads: |
12587 |
Views: |
32125 |
Favorites: |
8 |
Uploaded By: |
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Last Modified: |
N/A |
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07-16-2023, 08:22 PM
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The Wary
Forum posts: 1
File comments: 2
Uploads: 0
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I've just gotten back
I do not necessarily know how these things work. But what I recall is the module window being blank and it made me apprehensive of using Bevy again even though, it's terrific.
I've downloaded a Patch from 2020, and I *think it's going to fix my problem only guess what's missing? I don't know HOW to install a patch! Man, oh man.
I don't get it. As mundane as this seems to all the sharp minds out there - it escapes me how folks can and do go to this trouble to fix etc..., Thank you for that btw - but for us unlearned out here you don't both to offer a little input on How to use the thing. Please. I use the compendium to Install plug-ins. It doesn't come with a wealth of knowledge outside the box, I'm sorry to say.
But that's not the Plugin Compendium's job either.
Please - someone?
Where am I suppose to Put these files, that come with the patch?
Thank you very much also.
EDIT: ...soon after 0.o
I took a chance and started comparing files - I think I got it.
There's just so much, with everything gone digits man... thanks again.
No I gotta boot into the game and see if I'm correct ROFL
Last edited by Joobakin : 07-16-2023 at 08:39 PM.
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05-14-2023, 09:17 PM
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The Wary
Forum posts: 3
File comments: 4
Uploads: 1
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Extra command arguments
I've modified Bevy2/function.lua to have 2 extra slash commands, if anyone is interested.
I use it to create a keybound shortcut in a Lotro quickslot - e.g. /shortcut 1 /BB togglebar 1 to create a Lotro button and bind a key to it, so I can press a key to toggle the visibility of a bar.
Note that for my purposes, this logic below hides any other visible bars with the Hider option enabled and shows the one requested - so make sure this supports your use case! I've added some comments in the code to remove if you don't want this functionality ( --REMOVE TO NOT HIDE OTHER BARS)
/BB bars lists bars by number and name
/BB togglebar N shows/hides bar by number (N), use /BB bars to get bar number
Code:
--Register a command line...
shellCommand = Turbine.ShellCommand()
function shellCommand:Execute(command, args)
if args=="show" then
ShowBars=not(ShowBars)
if ShowBars then Turbine.Shell.WriteLine("Bars will not hide till /BB Show again") else Turbine.Shell.WriteLine("Bars operating normally") end
for i=1,#Bar do
if Bar[i].delete==false then
Bar[i]:Show()
end
end
elseif args=="module" then import "JackdawPlugins.Bevy2.ModuleOption" ShowModuleOption() return
elseif args=="nobar" then
i=#Bar+1
Bar[i]=NewBar()
Bar[i]:SetSize(3,3)
Bar[i]:SetPosition(0,20)
Bar[i]:SetColor({1,0,0,0})
Bar[i]:ShowButton(true)
renamebars()
--Call the snapper setting
Bar[i]:Snapper()
return
elseif args=="bars" then
for bi=1,#Bar do
Turbine.Shell.WriteLine("Bar "..bi..": "..Bar[bi].Data.name)
end
elseif string.sub(args,1,string.len("togglebar ")) == "togglebar " then
local barnum = tonumber("0"..args:gsub("togglebar ", ""),10)
if type(barnum) == "number" then
if barnum > 0 and barnum <= #Bar then
if Bar[barnum].Data.hider~=nil then
if Bar[barnum].Data.hider.vis then
Bar[barnum].Data.hider.vis=false
Hider.Button[barnum] :SetForeColor( Turbine.UI.Color( 1, 1, 1, 1 ) )
else
--BEGIN: vv REMOVE TO NOT HIDE OTHER HIDER BARS vv
for bi=1,#Bar do
if Bar[bi].Data.hider~=nil then
if Bar[bi].Data.hider.vis then
Bar[bi].Data.hider.vis=false
Bar[bi]:Hide()
Hider.Button[bi] :SetForeColor( Turbine.UI.Color( 1, 1, 1, 1 ) )
end
end
end
--END: ^^ REMOVE TO NOT HIDE OTHER HIDER BARS ^^
Bar[barnum].Data.hider.vis=true
Hider.Button[barnum] :SetForeColor( Turbine.UI.Color( 1, 0.92, 0.87, 0.21 ) )
end
end
if Bar[barnum]:IsVisible() then
Bar[barnum].Window:SetVisible(false)
Bar[barnum].Data.visible=false
else
Bar[barnum]:Show()
end
else
Turbine.Shell.WriteLine("Invalid bar number")
end
else
Turbine.Shell.WriteLine("No bar number provided")
end
else
ColorWrite(1,0,0,"Bevy-o-Bars Commands;")
ColorWrite(0.5,0.5,0.5,"/BB module to select modules")
ColorWrite(0.5,0.5,0.5,"/BB show to show all bars regardless of opacity or fade setting. To reset unlock, then lock the UI.")
ColorWrite(0.5,0.5,0.5,"/BB nobar to create a bar, should you delete them all by accident.")
ColorWrite(0.5,0.5,0.5,"/BB bars to list all bars by number and name.")
ColorWrite(0.5,0.5,0.5,"/BB togglebar N to toggle bar visibility by number, use /BB bars to find bar number.")
end
end
Edit:
Updated the togglebar functionality to only close other Hider bars to suit my use case. It can still be used to toggle any bar's visibility, but it will only close other hider bars
I have updated Hider.lua code here which changes the hider window to show bar names and act like a tab control, where all hiders are listed and clicking one shows it and hides other Hider bars. You just put all the bars at the same location and check the Hider? box for the bars you want to be part of this.
https://gist.github.com/roblarky/5c1...02525b41932247
Screenshot of hider bar mod
Last edited by WildCard : 05-29-2023 at 09:16 AM.
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08-25-2022, 04:02 PM
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The Wary
Forum posts: 2
File comments: 7
Uploads: 0
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add key buttons please?
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01-08-2021, 11:51 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Thank you
Thank you for fixing Bevy Bars I use it all the time and have been using it about 10 years. Question some terminology used I can't find a meaning for. Under Debuff options what is considered when "Physical or Elemental" is used?
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06-24-2020, 08:16 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Not Fully Working?
I installed the patch one my laptop and bevy is working fine, but then I tried it on my desktop and a few toons bevy works fine and on another when I select show all options I only get size, color and add bar. Any ideas?
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06-15-2020, 05:49 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Great Plugin!
Thank you for keeping this plugin alive
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04-12-2020, 01:15 PM
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The Indomitable
Forum posts: 13
File comments: 13
Uploads: 0
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Popup module problem
Hello, I'm having an issue with the popup module. When using larger popup bars I've found that the size is randomly resetting to 1 x 1 and occasionally all of the skills even disappear from the bar. I can't figure out what is causing it to happen but it seems to only happen with bars that are larger than 2 horizontally. Does anyone else experience this? I've tried deleting plugin data but it keeps happening.
Edit: it seems to only happen when the popup slot is not the first slot
Last edited by grezgorz : 04-12-2020 at 03:30 PM.
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