Methods
| Name | Description | |
|---|---|---|
| GetAlignment | Gets the alignment of the player. (Inherited from Player) | |
| GetAttributes | Gets the general attributes of a player. | |
| GetBackpack | Gets the player's backpack. | |
| GetBaseMaxMorale | Gets the base max morale of the actor. (Inherited from Actor) | |
| GetBaseMaxPower | Gets the base max power of the actor. (Inherited from Actor) | |
| GetClass | Gets the class of the player. (Inherited from Player) | |
| GetClassAttributes | Gets attribute information specific to a class. | |
| GetEffects | Gets the effects on the actor. (Inherited from Actor) | |
| GetInstance | Gets the instance of the Local Player. | |
| GetLevel | Gets the level of the actor. (Inherited from Actor) | |
| GetMaxMorale | Gets the max morale of the actor. (Inherited from Actor) | |
| GetMaxPower | Gets the max power of the actor. (Inherited from Actor) | |
| GetMorale | Gets the current morale of the actor. (Inherited from Actor) | |
| GetName | Gets the name of the entity. (Inherited from Entity) | |
| GetPower | Gets the current power of the actor. (Inherited from Actor) | |
| GetRace | Gets the race of the player. (Inherited from Player) | |
| GetRaceAttributes | Gets attribute information specific to a race. | |
| IsInCombat | Gets a flag indicating if the player is in combat. |
Events
| Name | Description | |
|---|---|---|
| BaseMaxMoraleChanged | Event fired when the actor's base max morale changes. (Inherited from Actor) | |
| BaseMaxPowerChanged | Event fired when he actor's base max power changes. (Inherited from Actor) | |
| InCombatChanged | Event fired when the player's in combat state changes. | |
| LevelChanged | Event fired when the actor's level changes. (Inherited from Actor) | |
| MaxMoraleChanged | Event fired when the actor's max morale changes. (Inherited from Actor) | |
| MaxPowerChanged | Event fired when he actor's max power changes. (Inherited from Actor) | |
| MoraleChanged | Event fired when the actor's morale changes. (Inherited from Actor) | |
| NameChanged | Event fired when the actor's name changes. (Inherited from Actor) | |
| PowerChanged | Event fired when he actor's power changes. (Inherited from Actor) |