Beta Documentation - Subject to change.

A class that represents the local player.

Methods

  NameDescription
GetAlignmentGets the alignment of the player. (Inherited from Player)
GetAttributesGets the general attributes of a player.
GetBackpackGets the player's backpack.
GetBaseMaxMoraleGets the base max morale of the actor. (Inherited from Actor)
GetBaseMaxPowerGets the base max power of the actor. (Inherited from Actor)
GetClassGets the class of the player. (Inherited from Player)
GetClassAttributesGets attribute information specific to a class.
GetEffectsGets the effects on the actor. (Inherited from Actor)
GetInstanceGets the instance of the Local Player.
GetLevelGets the level of the actor. (Inherited from Actor)
GetMaxMoraleGets the max morale of the actor. (Inherited from Actor)
GetMaxPowerGets the max power of the actor. (Inherited from Actor)
GetMoraleGets the current morale of the actor. (Inherited from Actor)
GetNameGets the name of the entity. (Inherited from Entity)
GetPowerGets the current power of the actor. (Inherited from Actor)
GetRaceGets the race of the player. (Inherited from Player)
GetRaceAttributesGets attribute information specific to a race.
IsInCombatGets a flag indicating if the player is in combat.

Events

  NameDescription
BaseMaxMoraleChangedEvent fired when the actor's base max morale changes. (Inherited from Actor)
BaseMaxPowerChangedEvent fired when he actor's base max power changes. (Inherited from Actor)
InCombatChangedEvent fired when the player's in combat state changes.
LevelChangedEvent fired when the actor's level changes. (Inherited from Actor)
MaxMoraleChangedEvent fired when the actor's max morale changes. (Inherited from Actor)
MaxPowerChangedEvent fired when he actor's max power changes. (Inherited from Actor)
MoraleChangedEvent fired when the actor's morale changes. (Inherited from Actor)
NameChangedEvent fired when the actor's name changes. (Inherited from Actor)
PowerChangedEvent fired when he actor's power changes. (Inherited from Actor)