Syntax
Lua |
---|
function PluginData.Save(dataScope, key, data, saveCompleteEventHandler); |
Parameters
- dataScope
-
Type:
number
The scope of the data. This specifies the level of availability of this data when loading. Data scope can be specified to an Account, a Server, or to a specific Character.
- key
-
Type:
string
The key to store the data under.
- data
-
Type:
Object
The data to save.
- saveCompleteEventHandler
-
Type:
Object
Event handler called when the data is saved. It has two arguments, the first specifies if the save succeeded and the second is a message if it failed.
Remarks
This method serializes the object data passed to the specified key. Any existing data is replaced with the new data.