Methods
Name | Description | |
---|---|---|
![]() | GetAlignment | Gets the alignment of the player. (Inherited from Player) |
![]() | GetAttributes | Gets the general attributes of a player. |
![]() | GetBackpack | Gets the player's backpack. |
![]() | GetBaseMaxMorale | Gets the base max morale of the actor. (Inherited from Actor) |
![]() | GetBaseMaxPower | Gets the base max power of the actor. (Inherited from Actor) |
![]() | GetClass | Gets the class of the player. (Inherited from Player) |
![]() | GetClassAttributes | Gets attribute information specific to a class. |
![]() | GetEffects | Gets the effects on the actor. (Inherited from Actor) |
![]() ![]() | GetInstance | Gets the instance of the Local Player. |
![]() | GetLevel | Gets the level of the actor. (Inherited from Actor) |
![]() | GetMaxMorale | Gets the max morale of the actor. (Inherited from Actor) |
![]() | GetMaxPower | Gets the max power of the actor. (Inherited from Actor) |
![]() | GetMorale | Gets the current morale of the actor. (Inherited from Actor) |
![]() | GetName | Gets the name of the entity. (Inherited from Entity) |
![]() | GetPower | Gets the current power of the actor. (Inherited from Actor) |
![]() | GetRace | Gets the race of the player. (Inherited from Player) |
![]() | GetRaceAttributes | Gets attribute information specific to a race. |
![]() | IsInCombat | Gets a flag indicating if the player is in combat. |
Events
Name | Description | |
---|---|---|
![]() | BaseMaxMoraleChanged | Event fired when the actor's base max morale changes. (Inherited from Actor) |
![]() | BaseMaxPowerChanged | Event fired when he actor's base max power changes. (Inherited from Actor) |
![]() | InCombatChanged | Event fired when the player's in combat state changes. |
![]() | LevelChanged | Event fired when the actor's level changes. (Inherited from Actor) |
![]() | MaxMoraleChanged | Event fired when the actor's max morale changes. (Inherited from Actor) |
![]() | MaxPowerChanged | Event fired when he actor's max power changes. (Inherited from Actor) |
![]() | MoraleChanged | Event fired when the actor's morale changes. (Inherited from Actor) |
![]() | NameChanged | Event fired when the actor's name changes. (Inherited from Actor) |
![]() | PowerChanged | Event fired when he actor's power changes. (Inherited from Actor) |