Beta Documentation - Subject to change.

This event is fired whenever a chat message is received.

Syntax

Lua
function Chat:Received(sender, args);

Parameters

sender
Type: table
The event sender.
args
Type: table
The event arguments

Remarks

This event is fired whenever any chat message is received from the game or other users. The arguments for this event will contain a combination of a Sender, a ChatType, and the Message itself. The ChatType enumeration can be used to determine what kind of message was received.

See Also