Beta Documentation - Subject to change.

A pet is an actor that a player owns and controls.

Methods

  NameDescription
GetBaseMaxMoraleGets the base max morale of the actor. (Inherited from Actor)
GetBaseMaxPowerGets the base max power of the actor. (Inherited from Actor)
GetEffectsGets the effects on the actor. (Inherited from Actor)
GetLevelGets the level of the actor. (Inherited from Actor)
GetMaxMoraleGets the max morale of the actor. (Inherited from Actor)
GetMaxPowerGets the max power of the actor. (Inherited from Actor)
GetMaxTemporaryMoraleGets the maximum temporary morale of the actor. (Inherited from Actor)
GetMaxTemporaryPowerGets the max temporary power of the actor. (Inherited from Actor)
GetMoraleGets the current morale of the actor. (Inherited from Actor)
GetNameGets the name of the entity. (Inherited from Entity)
GetPowerGets the current power of the actor. (Inherited from Actor)
GetTargetGets the actor's target. (Inherited from Actor)
GetTemporaryMoraleGets the temporary morale of the actor. (Inherited from Actor)
GetTemporaryPowerGets the temporary power of the actor. (Inherited from Actor)
IsLocalPlayerReturns true if this entity is the local player entity. (Deprecated). (Inherited from Entity)

Events

  NameDescription
BaseMaxMoraleChangedEvent fired when the actor's base max morale changes. (Inherited from Actor)
BaseMaxPowerChangedEvent fired when he actor's base max power changes. (Inherited from Actor)
LevelChangedEvent fired when the actor's level changes. (Inherited from Actor)
MaxMoraleChangedEvent fired when the actor's max morale changes. (Inherited from Actor)
MaxPowerChangedEvent fired when he actor's max power changes. (Inherited from Actor)
MaxTemporaryMoraleChangedEvent fired when the actor's max temporary morale changes. (Inherited from Actor)
MaxTemporaryPowerChangedEvent fired when he actor's max temporary power changes. (Inherited from Actor)
MoraleChangedEvent fired when the actor's morale changes. (Inherited from Actor)
NameChangedEvent fired when the actor's name changes. (Inherited from Entity)
PowerChangedEvent fired when he actor's power changes. (Inherited from Actor)
TargetChangedEvent fired when the actor's target changes. (Inherited from Actor)
TemporaryMoraleChangedEvent fired when the actor's temporary morale changes. (Inherited from Actor)
TemporaryPowerChangedEvent fired when he actor's temporary power changes. (Inherited from Actor)