Methods
Name | Description | |
---|---|---|
![]() | GetBaseMaxMorale | Gets the base max morale of the actor. |
![]() | GetBaseMaxPower | Gets the base max power of the actor. |
![]() | GetEffects | Gets the effects on the actor. |
![]() | GetLevel | Gets the level of the actor. |
![]() | GetMaxMorale | Gets the max morale of the actor. |
![]() | GetMaxPower | Gets the max power of the actor. |
![]() | GetMaxTemporaryMorale | Gets the maximum temporary morale of the actor. |
![]() | GetMaxTemporaryPower | Gets the max temporary power of the actor. |
![]() | GetMorale | Gets the current morale of the actor. |
![]() | GetName | Gets the name of the entity. (Inherited from Entity) |
![]() | GetPower | Gets the current power of the actor. |
![]() | GetTemporaryMorale | Gets the temporary morale of the actor. |
![]() | GetTemporaryPower | Gets the temporary power of the actor. |
![]() | RegisterForClickHandling | Takes in the Lua control that should be in charge of handling selection and right-clicking for this entity. (Inherited from Entity) |
Events
Name | Description | |
---|---|---|
![]() | BaseMaxMoraleChanged | Event fired when the actor's base max morale changes. |
![]() | BaseMaxPowerChanged | Event fired when he actor's base max power changes. |
![]() | LevelChanged | Event fired when the actor's level changes. |
![]() | MaxMoraleChanged | Event fired when the actor's max morale changes. |
![]() | MaxPowerChanged | Event fired when he actor's max power changes. |
![]() | MaxTemporaryMoraleChanged | Event fired when the actor's max temporary morale changes. |
![]() | MaxTemporaryPowerChanged | Event fired when he actor's max temporary power changes. |
![]() | MoraleChanged | Event fired when the actor's morale changes. |
![]() | NameChanged | Event fired when the actor's name changes. |
![]() | PowerChanged | Event fired when he actor's power changes. |
![]() | TemporaryMoraleChanged | Event fired when the actor's temporary morale changes. |
![]() | TemporaryPowerChanged | Event fired when he actor's temporary power changes. |