Methods
Name | Description | |
---|---|---|
![]() | GetAlignment | Gets the alignment of the player. (Inherited from Player) |
![]() | GetAttributes | Gets the general attributes of a player. |
![]() | GetBackpack | Gets the player's backpack. |
![]() | GetBaseMaxMorale | Gets the base max morale of the actor. (Inherited from Actor) |
![]() | GetBaseMaxPower | Gets the base max power of the actor. (Inherited from Actor) |
![]() | GetClass | Gets the class of the player. (Inherited from Player) |
![]() | GetClassAttributes | Gets attribute information specific to a class. |
![]() | GetEffects | Gets the effects on the actor. (Inherited from Actor) |
![]() | GetEquipment | Gets the player's equipment. |
![]() ![]() | GetInstance | Gets the instance of the Local Player. |
![]() | GetLevel | Gets the level of the actor. (Inherited from Actor) |
![]() | GetMaxMorale | Gets the max morale of the actor. (Inherited from Actor) |
![]() | GetMaxPower | Gets the max power of the actor. (Inherited from Actor) |
![]() | GetMaxTemporaryMorale | Gets the maximum temporary morale of the actor. (Inherited from Actor) |
![]() | GetMaxTemporaryPower | Gets the max temporary power of the actor. (Inherited from Actor) |
![]() | GetMorale | Gets the current morale of the actor. (Inherited from Actor) |
![]() | GetName | Gets the name of the entity. (Inherited from Entity) |
![]() | GetParty | Gets the party the player is a member of. (Inherited from Player) |
![]() | GetPower | Gets the current power of the actor. (Inherited from Actor) |
![]() | GetRace | Gets the race of the player. (Inherited from Player) |
![]() | GetRaceAttributes | Gets attribute information specific to a race. |
![]() | GetReadyState | Gets the ready state of a player based on the result of a ready check. |
![]() | GetReadyState | Gets the ready state of a player based on the result of a ready check. (Inherited from Player) |
![]() | GetTemporaryMorale | Gets the temporary morale of the actor. (Inherited from Actor) |
![]() | GetTemporaryPower | Gets the temporary power of the actor. (Inherited from Actor) |
![]() | IsInCombat | Gets a flag indicating if the player is in combat. |
![]() | IsLinkDead | Gets a flag indicating if the player is disconnected. |
![]() | IsLinkDead | Gets a flag indicating if the player is disconnected. (Inherited from Player) |
![]() | IsVoiceEnabled | Gets a flag indicating if the player has voice communication enabled. |
![]() | IsVoiceEnabled | Gets a flag indicating if the player has voice communication enabled. (Inherited from Player) |
![]() | RegisterForClickHandling | Takes in the Lua control that should be in charge of handling selection and right-clicking for this entity. (Inherited from Entity) |
Events
Name | Description | |
---|---|---|
![]() | BaseMaxMoraleChanged | Event fired when the actor's base max morale changes. (Inherited from Actor) |
![]() | BaseMaxPowerChanged | Event fired when he actor's base max power changes. (Inherited from Actor) |
![]() | InCombatChanged | Event fired when the player's in combat state changes. |
![]() | IsLinkDeadChanged | Event fired when the link dead state of the player has changed. (Inherited from Player) |
![]() | IsVoiceEnabledChanged | Event fired when the voice enabled state of the player has changed. (Inherited from Player) |
![]() | LevelChanged | Event fired when the actor's level changes. (Inherited from Actor) |
![]() | MaxMoraleChanged | Event fired when the actor's max morale changes. (Inherited from Actor) |
![]() | MaxPowerChanged | Event fired when he actor's max power changes. (Inherited from Actor) |
![]() | MaxTemporaryMoraleChanged | Event fired when the actor's max temporary morale changes. (Inherited from Actor) |
![]() | MaxTemporaryPowerChanged | Event fired when he actor's max temporary power changes. (Inherited from Actor) |
![]() | MoraleChanged | Event fired when the actor's morale changes. (Inherited from Actor) |
![]() | NameChanged | Event fired when the actor's name changes. (Inherited from Actor) |
![]() | PartyChanged | Event fired when the party of the player has changed. (Inherited from Player) |
![]() | PowerChanged | Event fired when he actor's power changes. (Inherited from Actor) |
![]() | RaidChanged | Event fired when the raid of the player has changed. (Inherited from Player) |
![]() | ReadyStateChanged | Event fired when the ready state of the player has changed. (Inherited from Player) |
![]() | TemporaryMoraleChanged | Event fired when the actor's temporary morale changes. (Inherited from Actor) |
![]() | TemporaryPowerChanged | Event fired when he actor's temporary power changes. (Inherited from Actor) |