Beta Documentation - Subject to change.

This event is fired whenever a chat message is recieved.

Syntax

Lua
function Chat:Received(sender, args);

Parameters

sender
Type: table
The event sender.
args
Type: table
The event arguments

Remarks

This event is fired whenever any chat message is recieved from the game or another users. The arguments for this event will contains a combination of a Sender, a ChatType, and the Message. The ChatType enumeration can be used to determine what kind of message was recieved.

See Also