Syntax
Lua |
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function Label:GetSelectedText(); |
Returns
Type: stringThe selected text of the label.
Remarks
Gets the selected text of the label. The selected text remains selected only while the label has the focus of the mouse. Once focus is lost, the previously selected text is unselected.
Examples
This example echoes the selected text from a label.
Displaying Selected Text | ![]() |
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import "Turbine.UI.Lotro"; window = Turbine.UI.Lotro.Window(); window:SetPosition( 200, 200 ); window:SetSize( 200, 200 ); window:SetText( "Test" ); window:SetVisible( true ); label = Turbine.UI.Label(); label:SetParent( window ); label:SetSeletable( true ); label:SetPosition( 40, 60 ); label:SetSize( 120, 80 ); label:SetBackColor( Turbine.UI.Color( 0.2, 0.2, 0.2 ) ); label:SetText( "Hello world!" ); label:SetTextAlignment( Turbine.UI.ContentAlignment.MiddleCenter ); label.MouseLeave = function( sender, args ) Turbine.Shell.WriteLine( label:GetSelectedText() ); end |