Remarks
Attributes are used to encapsulate common groups of information for different types of entities. Attributes can include basic information such as Free People player stats, specific class information, information about an Actor's race, and other such information.
Inheritance Hierarchy
Turbine.Object
Turbine.Gameplay.EntityReference
Turbine.Gameplay.PropertyHandler
Turbine.Gameplay.Attributes
Turbine.Gameplay.Attributes.DwarfAttributes
Turbine.Gameplay.Attributes.ElfAttributes
Turbine.Gameplay.Attributes.FreePeopleAttributes
Turbine.Gameplay.Attributes.HighElfAttributes
Turbine.Gameplay.Attributes.HobbitAttributes
Turbine.Gameplay.Attributes.ManAttributes
Turbine.Gameplay.Attributes.MonsterPlayerAttributes
Turbine.Gameplay.Attributes.StoutAxeAttributes
Turbine.Gameplay.ClassAttributes
Turbine.Gameplay.EntityReference
Turbine.Gameplay.PropertyHandler
Turbine.Gameplay.Attributes
Turbine.Gameplay.Attributes.DwarfAttributes
Turbine.Gameplay.Attributes.ElfAttributes
Turbine.Gameplay.Attributes.FreePeopleAttributes
Turbine.Gameplay.Attributes.HighElfAttributes
Turbine.Gameplay.Attributes.HobbitAttributes
Turbine.Gameplay.Attributes.ManAttributes
Turbine.Gameplay.Attributes.MonsterPlayerAttributes
Turbine.Gameplay.Attributes.StoutAxeAttributes
Turbine.Gameplay.ClassAttributes