Effect
From LoTROInterface Wiki
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{{API_Row|[[GetIcon]]|Gets the icon for the effect. }} | {{API_Row|[[GetIcon]]|Gets the icon for the effect. }} | ||
{{API_Row|[[GetID]]|Gets a unique ID for the effect. }} | {{API_Row|[[GetID]]|Gets a unique ID for the effect. }} | ||
- | {{API_Row|[[GetName]]|Gets the name of the effect. }} | + | {{API_Row|[[GetName_(Effect)|GetName]]|Gets the name of the effect. }} |
{{API_Row|[[GetStartTime]]|Gets the time the effect started. }} | {{API_Row|[[GetStartTime]]|Gets the time the effect started. }} | ||
{{API_Row|[[IsCurable]]|Gets a flag indicating if the effect is a curable. }} | {{API_Row|[[IsCurable]]|Gets a flag indicating if the effect is a curable. }} |
Revision as of 10:15, 24 September 2010
API Reference > Turbine.Gameplay.Effect
Represents an effect that can be applied to an entity.
Methods
Name | Description |
---|---|
GetCategory | Gets the category of the effect. |
GetDescription | Gets the description of the effect. |
GetDuration | Gets the duration of the effect. |
GetIcon | Gets the icon for the effect. |
GetID | Gets a unique ID for the effect. |
GetName | Gets the name of the effect. |
GetStartTime | Gets the time the effect started. |
IsCurable | Gets a flag indicating if the effect is a curable. |
IsDebuff | Gets a flag indicating if the effect is a debuff. |
IsDispellable | Gets a flag indicating if the effect is a dispellable effect. |
Events
Name | Description |
---|---|
CategoryChanged | Event fired when the category changes. |
DescriptionChanged | Event fired when the description changes. |
DurationChanged | Event fired when the duration changes. |
IconChanged | Event fired when the icon changes. |
IsCurableChanged | Event fired when the curable state changes. |
IsDebuffChanged | Event fired when the debuff state changes. |
IsDispellableChanged | Event fired when the dispellable state changes. |
NameChanged | Event fired when the name changes. |
StartTimeChanged | Event fired when the start time changes. |
Remarks
Effects are buffs or debuffs that have been applied to an entity through the environment, by other actors, or other game events.
Inheritence Hierarchy
- Turbine.Gameplay.Effect